Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

OVRLipSync support iOS! but...

Hi, Happy Update OVRLipSync! I was looking forward to this, because it supports iOS.At once, I integrated OVRLipSync on my Unity iOS project.It worked fine with Unity Editor and iOS device.And then, built for distribution on Xcode, and upload to Appl...

warapuri by Honored Guest
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Building for Quest nor working in many ways

Hello, i'm trying to start developing for quest, i have my quest set up with dev mode and everything, and i'm on unity 2019.2 with OVR installed and enabled in player settings. i'm trying to build the sample scenes via the OVRBuild thing in the oculu...

Cloud Save Errors

We've been using Oculus Legacy Cloud saves for the past couple of years on different games with little to no issues.Recently though we did our first Free to Play weekend. One player during the free weekend had no issues with saves during the event bu...

Anonymous by Not applicable
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Data-Oriented Technology Stack (DOTS) and Oculus?

Today i saw a talk at Unite Copenhagen about great performance improvements using Data-Oriented Technology Stack (DOTS). http://youtu.be/yTGhg905SCs I wonder if anyone has already applied this for VR development in combination with Oculus Intergratio...

VJ76 by Protege
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Controller Tracking Broken and Frequent Crashing

Hey guys, I am a new VR Developer and am making a game with a punching bag. Everything was working great, however, when I added another scene to the build, everything broke. I was only able to use one controller at a time (and the controller would sw...

'Body' Forward vector?

Is there any easy way to find the forward 'body' vector? You know, kinda the way your chest is pointing (not your head). Worst case I suppose I could get the perpendicular to a line connecting the two hand controllers. But seems like this should alre...

How to force close an app on Android?

I'm trying to use an app to launch another app using the following code.AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");AndroidJavaObject ca = up.GetStatic("currentActivity");AndroidJavaObject packageManager = ca.Call("ge...

Weitin by Protege
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Get Oculus Go Touchpad Axis2D

I was trying to get Axis2D from Oculus Go touchpad.By using OVRPlugin.GetControllerState((uint)OVRPlugin.Controller.RTrackedRemote),there is no selection for RTouchpad, anyone knows why?There is only selection for RThumbstick which is not for Oculus ...

Unity Oculus Quest Build Failing

I'm running Unity 2019.2.4f1 with Oculus Integration v1.40. Android SDK and NDK are installed. I've followed the getting started tutorial and am receiving a error during the "Building Gradle Project" step. A dialog is displayed with the following err...

Anonymous by Not applicable
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Using DataBase services in unity oculus game

Hi.. Can some please help me with some information..I am unity game developer and I am right now making a game for oculus go. I want to know is it possible that I can use database services by using any server (or specific) in my game where I can uplo...

mak419 by Honored Guest
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Hands Not Showing Up in Unity

I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the...

Oculus' Teleportation example tries to kill me

HiI built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So t...

DebugUI scene is not working with Rift S

Hello everyone,the DebugUI scene is not working with the Touch controllers of the Rift S. The controllers and the LineRenderer shows up but nothing happens if I press the index trigger. If I manually check the index trigger and press it, it recognize...

JPl4ys by Honored Guest
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