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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

WebGL build for companion app

We'd like to have a companion mobile / webgl build for our application. The meta sdk is making this impossible to do with the same unity project.In unity 6 with v69 of meta sdkWhen switching to webgl we get this error: Library/PackageCache/com.meta.x...

Meta Haptics SDK on MacOS - Feature request

Hello, when I use the Meta Haptic SDK on Android, I have no problem. But when I want to build for a macOS player and use it with meta XR simulator, I get the following error: “Error: This platform is not supported for haptics.” The disadvantage is th...

Ray Interactor

All of a sudden my ray interactors aren't working when I add the building blocks using the Interaction SDK. My rays aren't interacting with anything now. Can somebody help with this? I have tried resetting the rig several times and it still doesn't w...

Full Body Avatar Incorrect head rotation

Hello, I am using the full body avatar sdk and if you use the example scene for animating the legs you will find a significant bug.Meta Avatars SDK 35unity 2021.3.38Windows 10https://youtu.be/PSUPLUaNEJMStarting at around :40 you can see that even th...

Meta Platform SDK v71 Input Problems

Hi, I'm a plugin developer, attempting to create a testable app of our UI so we can test our Platform SDK code. For this reason, we do not have any other SDK modules, so no XR input directly or creating an actual VR environment. It opens in a 2D wind...

v71 Break Open XR Implementation?

I am getting reports that the v71 update breaks the Open XR controller input and tracking. This is with Unity 6000.0.25f1, the Meta XR All-in-One SDK 69.0.1 along with Meta Avatars SDK 31.0.0, all using OpenXR Plugin 1.13.0. Have others heard of issu...

Oculus Go app doesn't properly quit via Home button

This seems to be a problem with all apps I've tried to build. Basically you exit the app via the Home button and select Quit. When you try and restart the app, it fails. It will however start on the second attempt.Note that I'm using Unity 2018.1.0f2...

paul3dvsl by Honored Guest
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Resolved! XR Simulator 71 stopped working after a day

After v71 of XR Simulator started working for unity 6 I was happy I can playtest my game easily. But after a day only a white screen pops out. Unity 6 28f1 . I can clearly see the black occlusion but even no input is being registered

Squashi11_0-1732644541404.png Squashi11_1-1732644554426.png Squashi11_0-1732644632934.png

Constrained grabbable rotates the wrong way

I'm trying to create a platform that can be grabbed and moved along the y axis. And the user should also be able to rotate it around the y axis. I've added a GrabFreeTransformer and I'm constraining X and Z position as well as X and Z rotation. Now w...

How can I disable hand tracking?

I'm using the openXR plugin, with hand tracking checked off. When I try to run my game, I can double tap my controllers to enable hand tracking, and this ruins my experience, because it's a controller centric game. How can I disable this feature? I j...

Meta XR All-in-One SDK crashing Unity 6 Editor

I am trying to do Quest development on a Macbook Pro. I have installed Unity 6000.0.38f1, along with the Meta Quest Developer Hub. When I try and attempt to install the latest Meta XR All-in-One SDK (version 72) in a new project the Unity editor cras...

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[Request] AR Tags for Quest

Not sure which developed forum this would be best to raise in (Quest, Unity, Meta Spatial SDK, or SDK) but here it goes. Ideally this would go into a suggestion box but I'm not seeing a suggestion forum here.I would love to have the ability to use AR...

Resolved! Launcher/Function android.

Hello everyone. I don't know if it makes sense to write here. According to the forum, no. But I'll try. Guys, I need some help. I'm trying to create a launcher for personal use. Theoretically, it's just a three-dimensional space. Which has a video pl...

KhuYam by Honored Guest
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  • 3 replies
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Mixed-Reality Tracking Drift Issue

Hi everyone,I’m developing a mixed-reality application in Unity 6 that demands highly precise tracking. The goal is to position virtual objects at specific world locations and have them remain fixed reliably. My current approach involves:Creating thr...

ApooBG by Protege
  • 705 Views
  • 3 replies
  • 5 kudos
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