Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Resolved! About Meta XR Simulator not showing up

Hello everyone, has anyone tried Meta XR Simulator successfully?I am a unity beginner. Everything I did was according to the official documentation, and although the program does not report errors, it also does not give me the interface presented in ...

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tanfox404 by Honored Guest
  • 11241 Views
  • 12 replies
  • 3 kudos

OpenXR hand-tracking + depth api - is it possible?

Is it possible to have both Unitys OpenXR-plugin, Oculus OpenXR Plugin and Oculus XR Plugin in the same project somehow? Would like to use default OpenXR for hand-tracking (so it's easier to port to other XR compatible headsets), and then add Oculus ...

Sandstedt by Expert Protege
  • 1325 Views
  • 5 replies
  • 1 kudos

Can't enable the plane detection

Hi, what's the difference between running the app with windows as platform trough link and between setting the platform target as android?I'm using meta quest 2 with passtrough trough meta quest link on windows 11, with unity version 2022.3.26f1Curre...

Resolved! Teleportation area doesn't work

Hi, I have issue when intending to teleport to some area in the Viking Village scene, the structure of the scene is like. I got issues when intending to teleport to terrains. It just didn't allow me to teleport to terrains even if I add teleportation...

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OVRPlugin CreateSpatialAnchor failed

Hello I downloaded the official Oculus repository for testing. (https://github.com/oculus-samples/Unity-SharedSpatialAnchors). In build it works correctly, but I would like to be able to test it from the Unity editor, so I don't have to create build...

Resolved! Grab objects with weight

Hi, I would like to know if there is a way to make that when I pick up objects they move according to their weight, for example if I pick up a heavy object, when I move my hand the hand tracking should take more time to reach the position of my real ...

Kenki by Honored Guest
  • 659 Views
  • 3 replies
  • 0 kudos

Array of Anchor Prefabs not working.

Im working on a simple script that deactivates and reactivates certain gameobjects spawned with the Anchor Prefab Spawner. I put tags on the prefabs and am referencing them through that and placing them in an array. bellow is my code. using System.Co...

Hylasss by Honored Guest
  • 309 Views
  • 1 replies
  • 0 kudos

Set debug.oculus.textureHeight in Unity

Hi,I can issue these commands, via adb, to increase texture resolution:adb shell setprop debug.oculus.textureHeight 1536adb shell setprop debug.oculus.textureWidth 1536However, these reset after reboot. Is there a way I can set these in Unity each ti...

NotQuite by Honored Guest
  • 585 Views
  • 1 replies
  • 1 kudos

user does not have app in library.

I'm having issues with Oculus Auth out of the blue. When I'm testing on build, i authenticate without issues, and my username is displayed correctly. However, its not working for ANYONE ELSE on our team. They are all getting the following error: user...

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