Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Need Quest remote develop tool for unity.

Just like arkit remote,send oculus quest and touch's position over usb-c to unity that can easily test no need to build.If it can steam the picture to quest would much better for developer.Make develop 10x faster

TestSubmitWhenNotVisible won't pass

hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the free version of Unity and it does have the unity splash screen at the beginning, however, the game starts within the first 5 seconds and goes to my own splash screen for the test....

Making objects grabbable [1.3.9 for unity]

How do I make objects grabbable?I've looked at the ControllerModels scene. It has a bunch of cubes listed under an empty object structure called Grabbables. Each of these cubes has the OVRGrabble script and rigid body. There are the Quest Touch Contr...

Getting Kicked out of Game

I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...

Get Tracking State of Touch Controllers

Hi,how can I get the tracking state (i.e. tracking ok or tracking lost) of the touch controllers (for Oculus Quest)?I can't seem to find a method/property in the Oculus Unity Integration that allows querying the tracking state of the controllers.Than...

Realistic hand grabbing

Hello.I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different coll...

Anonymous by Not applicable
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Rift S SLAM Drifting correction in warehouse scaling

Hi! everyone, I'm trying to correct the Oculus Rift S SLAM Drifting in warehouse scaling. I assume that this drift is due to the XYZ 0.0.0 Reference set at the beginning of the experience and to the impossibility to create or add some Anchors in the ...

Erikges by Honored Guest
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Oculus Quest + OpenVR: Floor offset?

I'm using Unity and OpenVR to develop a project on Oculus Quest. Wondering if there is a way to get the floor offset working. When I'm testing in the Unity editor (with a Vive), it automatically tracks with the proper floor offset, but when I move to...

freqout by Explorer
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Oculus Rift LocalAvatar Shader Issue with LWRP

Currently having issues in Unity 2018.2.0b1 with the Lightweight Render Pipeline and Oculus rifts shader's. Is there a fix for this? currently the hands in scene view are pink, and when i build, they don't show up at all. I believe its an issue with ...

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

D3D11 Error

Hi there !I'm currently making a VR Game for some events with the Oculus Rift S.All software version are : Unity v2019.1.4f1, Oculus Utilities v1.28.0, OVRPlugin v1.28.0, SDK v1.38.0.On our last demo, after running few hours, 4 of our 5 computers (sa...

depinxi by Honored Guest
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Rift S is broken

After 2 days trying to get Unity to work with controllers inputs with no luck, my HMD bugged out and now its splitting the screen horizontally. When looking inside the HMD i can see with each eye 2 screens ( or 2 of each half on every side ). Before ...

oplopk by Honored Guest
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Drift Correction - Replace the Tracker with MoCap Data

Hello everyone,I try to build a Walking VR Environment where people are able to walk through (quite large 12x15 meter) real space and experience a corresponding VR. I've got a PhaseSpace Motion Capture System which works quite well, carrying the Came...

xflagx by Honored Guest
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Unity scene doesn't show in my Rift

Hello,first, i'm brand new to unity and Oculus Rift development. So i tried a step by step instruction to get my scene working in unity with my Rift. Here are some informations about my system enviroment first:- My Rift works absloutely flawless- Win...

Low FPS

I have been developing a game for a few weeks now and I am starting to focus on performance and I have noticed that with an empty scene in the unity stats graphic while playing I only reach between 375-450FPS while I see other people reaching 1500+FP...

Capture Oculus Go screen to Unity

I would like to capture the video footage of a running app in Oculus GO to a server PC in Unity. How do I capture the video from the Oculus Go and send it back to Unity for playback in real time?

world orientation

Hi.I'd like to force my 3D world to start in the same position and orientation around the guardian boundary and not necessarly in front of the player.For instance, let's say I have a defined play area. If the player is physically looking to the North...

guillps by Honored Guest
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Android Offline Speech Recognition

Hi! Is it possible to use Android Speech Recognizer for Oculus Go app (https://developer.android.com/reference/android/speech/SpeechRecognizer)? I am developing a voice-command game. It would be great if Oculus Go can use it!

Anonymous by Not applicable
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