Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Correct Way To Detect The Hardware

I'm trying to make my game automatically switch to OVR mode when the Hardware is detected but I'm unsure as to how to do that correctly?I have tried doing this:if (OVRDevice.IsHMDPresent())But it seems to be true even when the headset is unplugged, I...

sh0v0r by Protege
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Record OVR Camera Rig as animation

Hi,I am wondering if there is a way to record the OVR Camera Rig (head and the two touch) as an animation.What I am trying to do is record the OVR Camera rig and use that record applied in a different scene to animate a new camera rig disabling oculu...

Anonymous by Not applicable
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OVRCameraRig different fov when running without VR

For debug purposes I want to be able to run without having Oculus Rift connected. The game starts ok, and displays in a window representative to the Oculus resolution, but the fov is way up, both horizontal and vertical, I see way more than what I do...

rh_galaxy by Heroic Explorer
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Unity Alert: Crash on older CPUs without AVX (12/21/18)

We've discovered a crash in the audio spatializer Unity plugin DLL on older CPUs without AVX. (The CPUs are officially unsupported, but we recognize that some users will still attempt to run Oculus software on them, resulting in developer support req...

mfmf by Oculus Staff
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  • 2 replies
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How to everything?

Hi there,I've been trying for several days to connect my DK2 with Unity, so to be able to see my vr projects, while be in edit mode (not have to build it).So far, I've achieved to connect the DK2 on my Mac and see the test-desk scene (utility app). H...

Oculus Go + Network

Hi Everyone,I'm working on a server-client application. There is one server on LAN with multiple clients. The server is a Windows based PC, the clients are Oculus Go-s.The functionality is not so complex, the server sends commands, the clients execut...

Setting folder Permissions for the Oculus Go

I have an app that runs videos off of the local Movies folder, which works on the phone version, but I'm currently porting it over to the Oculus Go. I need to allow this app to access the Movies folder and play the videos, and right now it's finding ...

pkauffold by Honored Guest
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Mirror Finger/Hand Movement

Hello there,I am currently working on a program, that´s supposed to support normal therapy for people with nerve lesions. For that I created a program with different funtcions. The last phase is supposed to show both hands to the user, but while flex...

Lagonas by Honored Guest
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Unity build.exe for cv1 not work.

Hi guys.I already used unity builded files in cv1 without any problem.but from yesterday a strange problem found.none of my builded unity files.exe not work in VR mode.1) I turned On the "Unknown Source" already but not work.2) I checked the _data fo...

hmd by Honored Guest
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Upgrading Oculus Utilities from 1.22 to 1.30

@imperativity Hello there!I have some issues with my old Oculus integration and I want to upgrade to the newest version via the unity asset store. I already tested the new integration in a clean project and realised that the folder structure seems to...

Mobile VR + Speech recognition - short freeze

Hi all,I have a problem with speech recognition in Mobile VR (Gear VR)When using in Mobile VR, the speech recognition is doing lag for 1 - 2 seconds, but it is killing whole VR experience. See video here: https://www.youtube.com/watch?v=bF9ayeKSn2A&f...

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ExplainVR by Honored Guest
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Perspective & Distance Distortion Problem

It looks like we might have a serious issue with perspective and distance distortion in our Oculus Rift game (Unity).The feeling of "VR" is lacking and I think it might because the scale of our objects (in game cockpit) is set to 0.1 instead of 1.I'm...

tasfunk by Protege
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Oculus Integration 1.31.0

We've run into an issue with Oculus Integration 1.32.0, and we'd like to try version 1.31.0. However, older versions of the full integration are not available through the Asset Store or the Oculus developer web site (which would be very handy, BTW).D...

The Provided launch file MC4run not found in package

Good evening, I have been trying to upload my unity zipfile to the build dashboard on the oculus website and It keeps saying that theprovided launch file MC4run was not found in the package. The picturebelow is what is inside my unity zip file MC4. T...

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jo78970 by Protege
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Bug when both controllers are vibrating

If I trigger both controllers to vibrate for N seconds, instead I get an N second delay, followed by the requested vibration. This seems to happen quite consistently any time we have both controllers vibrating simultaneously.I'm using Unity 2018.2.7f...

issue with android install permission dialog.

when i install apk through code in unity the install pop up appear in oculus go but i can't interact because it's open in full screen activity. i want to install apk through user permission. but oculus install permission popup is not vr friendly. is ...

Offset recenter forward vector?

Hi there,I'm trying to figure out if there's some kind of way to offset the yaw (Y axis) rotation of the forward vector for a system-level recentering operation, either through the Oculus API or via something like UnityEngine.XR.xxx.The following gra...

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Deployment Issues

If I place my OVRCameraRig and OculusGoController(which is placed inside RightHandAnchor) in a room filled with objects and if I play the game in Unity, everything is visible along with the controller but in Oculus Go, I'm able to see only the contro...

Raw Sensor data

Hello,Is there anyway that we could get raw sensor data from HMD using Unity. We are trying to access gyro, accelerator data from Oculus HMD.Thanks for the help.A

DellVRXOS by Honored Guest
  • 925 Views
  • 1 replies
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