Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How to use Underlay mask shaders with LWRP?

Unity Version: 2019.1.7f1Oculus SDK: 1.36Device: Oculus GOHello, currently I'm using the VR compositor layers to create nice looking UI, OVROverlay with "Overlay" type has been working fine, but I'm interested in using the "Underlay" option so I can ...

nn_dev by Honored Guest
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Native Android with Unity development

Hi Friends,Suggest me to develop android application (Android Studio) with support of Oculus Gear VR (Develop separate project in Unity android )I have added below meta-date in manifest file (Android Studio) to trigger the Oculus Mode Unfortunately O...

HnS_Arul by Honored Guest
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Native Android with Unity development

Hi Friends,Suggest me to integrate the Native android module(Eg: Login activity) with Unity Gear VR support. I have already tried below steps. But, unfortunately the login page is not accessible in android native code. Use or in Android Manifest.xm...

HnS_Arul by Honored Guest
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Oculus UI flickering

After deploying our project to oculus store we were rejected because of UI flickering. The problem is we can not reproduce this bug on our device and we have not much ideas what could be source of the problem. Oculus log says it appears on thermo vis...

Rivomist by Honored Guest
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Oculus Unity Integration - v1.38 (06/21/19)

Version 1.38 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
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Resolved! Unity 3D

Hello I am new one in this forum and wants to know how to become Unity 3D developer? Can anyone give me some references or suggestions?

How do I make my .apk file smaller

I am trying to upload my app for the Oculus Go to the app store, but the apk file is too big. Currently, it is 1.27GB and I have an obb file and that is only 2.13MB. I was wondering how do I make the apk file smaller or move some of the stuff over to...

Oculus Quest and Building for Unity

Hi all,Forgive me if this has been raided before, but I did a search here and on the web and found nothing that would help. Bottom line is, I have just got my self a Quest, and love it, but now would like to deploy something of my own to it. I have i...

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NemoKrad by Honored Guest
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OVR Input - Emulation and Controller Tracking

I have two questions.How to enable HMD emulation?I have imported the latest Oculus SDK and created a sample scene with the OVRPlayerController Prefab in it. I have seen a video (https://www.youtube.com/watch?v=sxvKGVDmYfY) where someone did the exact...

Need Quest remote develop tool for unity.

Just like arkit remote,send oculus quest and touch's position over usb-c to unity that can easily test no need to build.If it can steam the picture to quest would much better for developer.Make develop 10x faster

TestSubmitWhenNotVisible won't pass

hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the free version of Unity and it does have the unity splash screen at the beginning, however, the game starts within the first 5 seconds and goes to my own splash screen for the test....

Making objects grabbable [1.3.9 for unity]

How do I make objects grabbable?I've looked at the ControllerModels scene. It has a bunch of cubes listed under an empty object structure called Grabbables. Each of these cubes has the OVRGrabble script and rigid body. There are the Quest Touch Contr...

Getting Kicked out of Game

I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...

Get Tracking State of Touch Controllers

Hi,how can I get the tracking state (i.e. tracking ok or tracking lost) of the touch controllers (for Oculus Quest)?I can't seem to find a method/property in the Oculus Unity Integration that allows querying the tracking state of the controllers.Than...

Realistic hand grabbing

Hello.I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different coll...

Anonymous by Not applicable
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