Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Prevent controllers from calling MouseButtonDown?

I'm using the Oculus SDK for Quest. I've found that Input.MouseButtonDown(0) is called when I press the index trigger or push in on the thumbstick. This isn't ideal as it clashes with testing in the editor. Is there a way to disable the controller fr...

Weitin by Protege
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Using OVRBoundary.BoundaryTestResult

Hi, I tried getting boundary test results, but all I got was empty floats and vectors. I went into the code of OVRPlugin and noticed that I need to have plugin version of 1.8 or newer to be able to use that function. The version that I have is 1.37, ...

Documentation Inconsistency and Typo

The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?Says to Uncheck: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/Says to Check: http...

Oculus Unity Integration - v1.37 (05/21/19)

Version 1.37 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
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  • 1 kudos

Unity OVR Overlay incorrectly changes Y position

I have a problem with using the OVR overlay on a quad. In my scene I have 2 quads with exactly the same size and position, positioned in the world space. One of the quads has the OVR Overlay script attached to it. They're both using the Unlit/Transpa...

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tlambeir by Honored Guest
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Using Unity Remote feature in Oculus Go

Is it possible to use Unity Remote feature in Oculus Go? If not, is there any other way to get input from controller or HMD orientation while running project in Play Mode from the Unity Editor.

Mayank98 by Honored Guest
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Newbie - Unity Hello World Cube crashes on Oculus Quest

Hey folks,I am new to VR development (programmer) and trying to learn. I followed the steps in this recent article and got a simple 3d cube to build an .apk.https://skarredghost.com/2019/06/08/how-get-started-oculus-quest-development-unity/However, w...

ivberg by Honored Guest
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Documentation Inconsistency and Typo

The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?Says to Uncheck: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/Says to Check: http...

Need help with integrating Lip-Sync in Unity

Hi,I tried integrating lip-sync using Oculus integration from the Unity Asset Store, following instructions from the lip-sync guide but it doesn't work on my instantiated character until my app loses focus. It starts working after my app loses focus ...

Oculus Platform VRVoiceChat Sample App for Oculus Quest

Hello everyone.I am trying to build the VRVoiceChat sample app for my Oculus Quest.I followed the prerequesite here : https://developer.oculus.com/documentation/platform/latest/concepts/book-sampleapp/Then I had an issue with the android manifest, bu...

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Fangh by Explorer
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Oculus Touch and UI how to guide for Unity.

Hey, guys! So I'm having a little trouble understanding and setting up the Oculus touch UI in my own game. I'm not new to Unity and I've downloaded and studied the Oculus Sample Frmwrk, yet I can't seem to understand the steps on how to implement the...

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