Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

SDK v0.0.0 in console when running game in Unity?

When trying to run my game using 'Oculus Integration' assets, it fails, and I notice it says SDK v0.0.0.Is this a possible problem? Should that version be a real version?I am wondering which SDK that is referring to?The full line in the console is:Un...

interNEKO by Honored Guest
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Resolved! Testing from Unity without an Oculus

I'm currently at university and I need to create a VR game in unity however, I can't just create and test while at university on an actual Oculus, does anyone know of any programs or pieces of software that could emulate an Oculus or VR experience on...

TomBrad95 by Honored Guest
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Stereo vision using webcams and Oculus Rift

Hello fellows,I am trying to generate a stereo vision using two webcams. I want to display the cameras image, one in the left and the other one right eye using Oculus Rift, but I don't know how to code that in Unity. I am currently developing my proj...

jekasores by Honored Guest
  • 836 Views
  • 1 replies
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THE OCULUS GO RESUME AND PASUE PROBLEM WITH UNITY

We are developing an application on oculus go with unity. In the application, we press the home button, then the application is in the background, we can click resume on the UI to resume the applications, but sometimes the 360 movie is not resume cor...

judy001 by Honored Guest
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THE OCULUS GO RESUME AND PASUE PROBLEM WITH UNITY

We are developing an application on oculus go with unity. In the application, we press the home button, then the application is in the background, we can click resume on the UI to resume the applications, but sometimes the 360 movie is not resume cor...

judy001 by Honored Guest
  • 196 Views
  • 0 replies
  • 0 kudos

Unity for GearVR.. setting up, errors, failed builds

Hi there,I am trying to learn how to make a VR app for the GearVR from Windows 10 (Unity 2018.2.15f1) to Samsung Galaxy A8. Doing tutorial https://developer.oculus.com/documentation/unity/latest/concepts/unity-tutorial/ however no success to make my ...

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Anonymous by Not applicable
  • 766 Views
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Oculus Go and Unity and SDK 'Oculus Update Required'

How does the Mobile SDK and the Unity OVRPlugin version relate to these three version values of my Oculus Go device:Version: 3.35.0.88924321Runtime Version: 2.9.50.87594467OS Version: user-20100000000000Does using specific versions of the Mobile SDK ...

TrentLVR by Honored Guest
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VR Application Crash when Casting to Chrome cast.

Device Specs : All Samsung Supported Devices.OS : Android 7.0 and Above.Oculus VR Version : 3.53.0.6.67 Application : Android with Unity.Unity Version : Unity 2018.1.2f1 (64-bit)Details : while trying to cast our Application to Chrome Cast.. Applicat...

Anonymous by Not applicable
  • 379 Views
  • 1 replies
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Core 2.0 Breaking Change to Auto App Switching

I have an app that acts as a launcher for other apps. Previous to Core 2.0 when an app was launched and then closed, the launcher would immediately be presented back to the user as it regained focus. Now there is an interstitial screen where the app ...

Roosh by Honored Guest
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  • 2 replies
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Oculus SDK version is not 1.0 or newer UE4.20.3

Hi,I am trying to upload a project to one of the developer channels and I am getting this error:Oculus SDK version is not 1.0 or newer.I am using UE4.20.3. I am developing for the Oculus GO. I have followed the getting started page https://developer....

Go controller 3D model

Hello,I have a game that was built for Gear VR and I am now porting it to the Go.What are the best practices for showing the hand controller model in the game? Is there a way to detect which type of device the game is running in, then activating the ...

Rollyk by Honored Guest
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Cannot cast my application

I am getting "casting this content cannot be viewed outside your headset" when I try to cast my application that was developed with Unity3d. Is there any setup\configuration needed to be done in Unity3d to be able to cast my app?

itzhakgo by Honored Guest
  • 405 Views
  • 0 replies
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Best IDE?

Hi,Been mostly using Monodevelop in Unity 5, however this doesn't compile the Oculus scripts properly; Is there another IDE I can use which will compile the scripts using the same compiler as Unity?Thanks,>;{}

Skelator by Honored Guest
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Beginner in need of help!

Hello everyone! I'm developing my first VR app using Unity and every other time I build it to my headset, it freezes. I can still rotate my head in VR but the scene in stuck on one frame. Has anyone else had this problem? I'm developing using a mac.

olaysia by Expert Protege
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Asymmetric FOV and mirror shader effect

Hi, I am using a stereorenderer efffect for mirrors in our game https://github.com/ViveSoftware/ViveStereoRenderingToolkit/blob/master/Assets/HTC.UnityPlugin/StereoRendering/Resources/Shader/StereoRenderShader.shader but when updating to a new versio...

Ayfel by Expert Protege
  • 698 Views
  • 2 replies
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Oculus GO - Touch Controller, swipe gesture

Hi everyone,I'm implementing a swipe gesture on the oculus go controller for an app developed in Unity.I'm currently having a problem in understanding when the user is placing the thumb on the touch area.I couldn't understand from the OVRInput docume...

GrogVR by Honored Guest
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