Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Oculus Go displayFrequenciesAvailable empty?

When I set Go to 72Hz mode without checking the freqs available it will work.However I wanted to make my code a bit nicer and check by display frequency, yet I am finding that OVRManager.display.displayFrequenciesAvailable is empty???

Recording the unusual Oculus lift game

Hi I am a student who is working on the unity oculus lift game. At the end of the production, we are trying to record the game for the competition and school exhibition. However, there is not enough resolution on the monitor screen to fit the VR scre...

Anonymous by Not applicable
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Oculus index finger raycast

Can anyone shed some light on implementing the Oculus hands fingers to shoot a beam out while index finger is extended for selection of ui buttons. I currently have the selection with a reticle and headset gaze but I would like to be able to use the ...

Scene Very Dark on Go

I'm using Unity 2018.2.0f2, and OVRPlugin 1.26.1. Every scene I build is SO dark. I've tried self no lights and legacy self-illumin diffuse shaders, simple directional light with intensity jacked so far up that in Unity scene view everything is washe...

Running using OVRPlayerController.cs

Having issues with getting running to work using the OVRPlayerController.cs script. Been searching all over the forums for an answer but not finding anything. I modified the script: // Run! if (OVRInput.Get(OVRInput.Button.PrimaryThumbstick)) moveInf...

Arayus by Honored Guest
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OVRInput.GetUp/Down not working

Hi there,I've been trying to get OVRInput.GetUp to work for a while and can't seem to. For some reason it doesn't register at all when I'm using a connected gamepad but if I use just OVRInput.Get it recognizes the button. I have tried the fix suggest...

Leaderboard not submitting score

Hi. I need help with leaderboards and Unity. I am trying to use the VR hoops example, also with another project and still can't submit a test score.I am currently trying only a simple score submission, probably doing it all wrong: using UnityEngine;u...

ki7a by Protege
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Oculus go controller misaligned

Hi All,I'm struggling with the Oculus go controller alignment in Unity.When using the Oculus utilities for Unity (link) the gear VR controller test is perfectly aligned the way i would like it.Then, for my app, i would like to use the teleport system...

Anonymous by Not applicable
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application on oculusGo get paused randomically

I have created an hypnosis app on Unity, so the client may close his eyes after a while.The problem is that the application get paused and I have to click to resume it. Why my application get paused? Could the oculusGo get paused the app if I close m...

zeusrami by Honored Guest
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Connect Oculus Go to Visual Studio Debugger

Is there a step-by-step guide on how to get Visual Studio connecting to a running Oculus Go Unity app?I can install / run / view the realtime log with adb with no problem. Unity itself can see and connect to the app in the profiler window, however,Vi...

Unity 'Packages' empty?

So Unity 2018 has introduced a new package system (like typical IDEs), and Oculus has a PC and Android package on it.However, the Oculus packages appear to be outdated (v1.24) and empty.Are they placeholders for now, or is this accidental?(yes, I kno...

Unity Oculus gearVr Auto walking error in code

Hey guys I am developing a Vr App in Unity for gear Vr. I am using Unity 2018.2.0f2 (64bit) on mac. This is My Oculus SDK: oculussig_ce12160c34e98e2301 . I wrote this code:using System.Collections;using System.Collections.Generic;using UnityEngine;pu...

Anonymous by Not applicable
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Start with Controllers

When I select Local Avatar in the Hierarchy I get an option in the inspector for "Start with Controllers"I am wondering where do I find the model for the controllers? I would like to create a tutorial similar to the one included with Oculus Setup. It...

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Platform SDK, sending friend requests?

Just wondering if its possible to send friend requests via API call or can this only be done through home? It would be nice to use together with the recently met players callbacks to be able to add friends without leaving the application

MikeF by Trustee
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