Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Oculus SDK version is not 1.0 or newer UE4.20.3

Hi,I am trying to upload a project to one of the developer channels and I am getting this error:Oculus SDK version is not 1.0 or newer.I am using UE4.20.3. I am developing for the Oculus GO. I have followed the getting started page https://developer....

Go controller 3D model

Hello,I have a game that was built for Gear VR and I am now porting it to the Go.What are the best practices for showing the hand controller model in the game? Is there a way to detect which type of device the game is running in, then activating the ...

Rollyk by Honored Guest
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Cannot cast my application

I am getting "casting this content cannot be viewed outside your headset" when I try to cast my application that was developed with Unity3d. Is there any setup\configuration needed to be done in Unity3d to be able to cast my app?

itzhakgo by Honored Guest
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Best IDE?

Hi,Been mostly using Monodevelop in Unity 5, however this doesn't compile the Oculus scripts properly; Is there another IDE I can use which will compile the scripts using the same compiler as Unity?Thanks,>;{}

Skelator by Honored Guest
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  • 5 replies
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Beginner in need of help!

Hello everyone! I'm developing my first VR app using Unity and every other time I build it to my headset, it freezes. I can still rotate my head in VR but the scene in stuck on one frame. Has anyone else had this problem? I'm developing using a mac.

olaysia by Expert Protege
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Asymmetric FOV and mirror shader effect

Hi, I am using a stereorenderer efffect for mirrors in our game https://github.com/ViveSoftware/ViveStereoRenderingToolkit/blob/master/Assets/HTC.UnityPlugin/StereoRendering/Resources/Shader/StereoRenderShader.shader but when updating to a new versio...

Ayfel by Expert Protege
  • 745 Views
  • 2 replies
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Oculus GO - Touch Controller, swipe gesture

Hi everyone,I'm implementing a swipe gesture on the oculus go controller for an app developed in Unity.I'm currently having a problem in understanding when the user is placing the thumb on the touch area.I couldn't understand from the OVRInput docume...

GrogVR by Honored Guest
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Audio Problem Oculus Go

We have an audio problem in Unity / Oculus GO. We build an simple APK with only oculus essentials and then sideload it with ADB to the Oculus GOPackages used:- Oculus Sample Framework- Oculus IntegrationWe have the problem that the audio is gone afte...

Changing camera projection matrices

Hi there! I was wondering if its possible to change the projection matrices for the left and right cameras? It looks like there used to be a Camera.SetStereoProjectionMatrices() method but it is now deprecated. I will be needing to change the project...

KERNELBASE.dll caused an Access Violation

I've noticed I can only use Oculus Integration in the Asset Store for Unity. When downloading and importing 1.30.1 and then restarting as required, Unity crashes.The following is the start of the crash log file:Unity Editor [version: Unity 2017.4.14f...

Touch vibration in unity(C#)?

Hi,I just keep crashing my game trying out different ways to enable touch vibration, does anyone know how to do it correctly in Unity 5?Start() HapticsClip = new OVRHapticsClip(VibeClip);RHit() OVRHaptics.RightChannel.Preempt(HapticsClip);^ In this e...

TrevJT by Protege
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  • 3 replies
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Move an object along the z axis by touchpad.

Hey,I have written a script to pick an object with a rigidbody component by the ray casted from the controller and move it around. I make the object, the child of the controller to move it in the scene then. I already have a script to detect the obje...

AliHammza by Honored Guest
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Custom Float Controller

I'm currently working on a custom controller implementation based on the existing OVRPlayerController. In this setup the player is situated in a floating space. Basically what we need to do is eliminate gravity, and add controller for the secondaryAx...

360 4K video lagging in unity

HI,I'm working on an application for oculus go via Unity 2018. Using a 360 video background (4320*2160 at 60fps). Everything is fine and smooth and great in the first scene and stay the same when reloaded and reloaded but when I'm switching to a new ...

zed8_fr by Honored Guest
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  • 1 replies
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Validate App: TestAudioOutput failing.

Hello there,Running through my Virtual Reality Check (VRC) Validator utility through the debug tool. Failing at TestAudioOutput.I have followed the instructions, hopefully in the correct manual way listed at https://developer.oculus.com/distribute/la...

kdkaze42 by Honored Guest
  • 1096 Views
  • 3 replies
  • 1 kudos
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