Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Raw Sensor data

Hello,Is there anyway that we could get raw sensor data from HMD using Unity. We are trying to access gyro, accelerator data from Oculus HMD.Thanks for the help.A

DellVRXOS by Honored Guest
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Adding weapon kickback to the avatar hands?

Hi there! I'm trying to add some kickback from projectile weapons (to simulate a muzzle kick), but whenever I try to add a rotational force to the avatar hands from the Oculus Integration, nothing at all happens. I checked to make sure there was a ri...

Anonymous by Not applicable
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Unity VR to Unity Oculus Integration 1.32

Hi all,App is finally ready to go into Alpha so that means Entitlement checks etc so I downloaded Unity Oculus Integration 1.32 (which also updates the SDK etc) and now nothing works  I get the startup logo and then eternal blackness.In the console ...

ShardNZL by Explorer
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Stop touch controllers sleeping?

Hello all.In my Unity application, a lot of people who demo the app are quite inexperienced with VR and most tech (older generation). A lot of them struggle to get used to the touch controllers, and often don't rest their fingers on any buttons when ...

EndritP by Honored Guest
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oculus go controller input

n my scene I have the standard ovr player controller and the ovr input manager. In game mode when using my keyboard cursor i can move forward, back, left and right.I would like to do exactly the same thing but with the Oculus go controller when runni...

How should I develop for Go using the Rift?

I'm planning on making a Go program, but it's just so much faster to develop using the Rift. Is there a way to restrict my 6DOF of my camera and controllers to 3DOF to fit that of a Go? The Go moves the controller in a special way when rotated. I wan...

How to use OVROverlay with text in Unity?

How do I use OVROverlay with text in Unity to make it look better in VR?Do I put it on the canvas or on the gameobject that has the text component? Or does it support Unity text at all?(I don't notice a difference putting it on the canvas - what am I...

Getting head orientation

Feels like this should be a simple one, but I can't find it anywhere.How do I get access to the rotation values for the head tracking? I want to use the head tracking values to control the pitch/yaw/roll on a simple airplane.Thanks!

Emulation of gear vr in unity

Recently i tried a basic app for google cardboard for the first time. When i ran it unity played the emulated version in the editor. Now i'm trying the same for gear vr but apparently you have to build and run the app on the mobile itself to test it....

abs5297 by Honored Guest
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Unity Game in GearVR Overheating and Stale Frames

The only time it goes up to 60FPS is on the loading screens. During gameplay there are a ton of stale frames. The game is fully playable and though the frame rate is low it's functional, fun, etc...But to meet the requirements of the samsung gear vr ...

kbramk by Honored Guest
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VR multiplayer

Hi, Is there a way to setup a VR multiplayer environment between the Go and the Rift in Unity?

VJ76 by Protege
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Determine if VoIP talker is talking or not

Hi there, In my app I am using Oculus voIP and getting the pcm samples for playback. That all works fine. However it seems like I am get the 480 samples regardless of whether the other player is saying anything. Is Oculus always transmitting voice pa...

[Oculus Go] How to add Popup Notifications?

Whenever I start my app the first time after a fresh install I get a popup asking me for microphone permission. I can Allow or Deny it.Is it possible to have native popups in Unity with an OK button for example? Either overlaying the app or switching...

Unable to merge android manifests

Hello,Hope anyone is able to help. in Unity, I've created an AndroidManifest.xml file using Tools > Oculus > Create store-compatible AndroidManifest.xml, problem is, when I try to build the APK I get an error that says Unity is unable to merge androi...

OVRInput.Button.Back intermittent functionality

Hello,I've been working on developing a mobile game for Gear VR, and have been using OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) and OVRInput.Get(OVRInput.Button.Back) to query the state of the trigger and back buttons on the controller. The tr...

bmac13213 by Honored Guest
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HMD Get Acceleration Raw Data

I want to acquire raw data of acceleration with Oculus but I can not use Vector 3 acceleration = OVRDisplay.GetAccelerationHow can I display Log in Unity? I want C # code to be taught.

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