Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Issues with UI resolution in Quest 3

I can't seem to get my UI resolution to stay crisp when at a distance. Up close it is great but when you take a couple steps back it's hardly readable and images are terrible. This only happens in the build, in editor/runtime it works fine. Final pro...

illone by Honored Guest
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Job Simulator- Perception neuron

Good morning developers staff.I've some questions I would liketo ask you.I've both Oculus Cv1 and Job Simulator software. I still have to buy Oculus touch:-I don't consider it a reliable hardware for Jacob Nielsen checklists-.I'm wondering if percept...

Meta Xr Simulator does not open

I used unity's package manager to download the all in one sdk and I am using the oculus xr plugin.I get all these warnings on the console and the simulator just doesn't open.Can I get some help on this? I am just learning unity vr and I followed the ...

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v62 ControllerDrivenHands broken?

Hello,I just updated to SDK v62, and after a little bit of confusion on where to get the samples (find them in the 'Samples' tab, for each package in the Package Manager window - it then adds them to Assets/, not Packages/), it seems that I can't get...

Resolved! Upgrade Meta SDK version with a lot of conflicts

Hi all,Since ~2020, I've been using the Meta (Oculus) SDK tool to create a Virtual Experience on Unity.But recently I had a very frustrating experience. In my development process, I faced some deprecated features which are replaced by another, that d...

Change AndroidManifest.xml for AppLab submission.

I'm trying to get my app to be submitted into the AppLab, but I'm running into issues where no matter what I try, I always get those permissions active in my build:android.permission.READ_EXTERNAL_STORAGEandroid.permission.READ_MEDIA_AUDIOandroid.per...

AISDev_0-1707202410608.png
AISDev by Honored Guest
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  • 3 replies
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RayInteractor -> Data (Optional field)

Hello,I'm working on pointer events and the RayInteractor -> Data field seems to be exactly what I need.Reading the helper text gives me the impression that I can assign the current eventData to the RayInteractor to identify and match an event with t...

Jepplen_0-1724828773543.png
Jepplen by Expert Protege
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QR Detection for Virtual Object Placement

when will the camera access be released for Unity, I’ve been working a project for a long while and now to find out you can’t do this? I’d really just like April Tag Detection for Virtual Object Placement XR. id really appreciate some help! Thank You...

Resolved! Meta XR Interaction SDK bug: Ray on UI Scroll View

I created a UI. When I scrolled the scrollview with a ray, once the ray went beyond the range of the UI panel, the scrollview would immediately bounce back to a wrong position. Then I tried to look at the official Demo. In the ComprehensiveRigExample...

Meta XR SDK - Thumbstick scroll not working on UI

Is the thumbstick scroll broken in the Meta XR SDK?It used to work fine in the old OVR Integration Kit, but ever since I switched to the newer SDKs it hasn't worked since.I've been holding out since beginning of this year for a fix, but it is still b...

Jepplen by Expert Protege
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Cannot Get Interaction SDK Ray Interactors Working

I am trying to get the Ray Interactors from the Interaction SDK to do something as simple as grabbing and moving an interactable object, but it won't work. Here is my setup, organized to show child objects by indentation, and components in parenthese...

Unity 2017.4 LTS and Quest 2 Compatibility

Hi everyone, We have a Unity project built in Unity 2017.4 LTS. We released a Go and Rift version in the last 12 months. However, we now wish to create a Quest / Quest 2 port of the game. When looking at the current minimum specs ( found here: https:...

Meta Dev HUB Upload with additional assets help

SO im trying to upload my game to AppLab. This is one of the first few times I've done it and I've hit the file size wall.Ive found i need to pull my assets out into assetbundles as well as my scenes. but im not sure how to then upload them with it. ...

Resolved! Build and Run meta quest not detected

Hello everyone. I have developed a game and I was using meta quest link to test it. Now I want to do build and run. But when I do it my meta quest 2 is not detected. I have installed adb but still facing this issue. Any suggestion is appreciated. Whe...

Everything breaks after updating SDK v64 to v67

I have been having problems implementing passthrough, so I thought that updating the sdk version would help. The core and interaction sdk's update just fine, but the all-in-one completely breaks the player controller and hands. The scripts turn into ...

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