Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Meta Avatars Editor Integration Issue

I am making a VR app using the lastest meta avatar sdk (v33) and I want to integrate the avatar editor into the app as described at this link meta-avatars-editor-integration As mentioned, I should just add this line of code to implement the feature:/...

Avatars with Custom Matchmaking

Hi everyone,I’m currently facing an issue with spawning avatars when using Custom Matchmaking in a project built on Photon Fusion using the Meta Building Blocks. Specifically, avatars fail to spawn when a player creates or joins a room. I've spent a ...

Avias8 by Explorer
  • 495 Views
  • 1 replies
  • 1 kudos

MR Colocation Mesh

I am currently setting up building blocks on a Unity project using Photon/Fusion, on both a Quest 3 and a Quest 2.Despite the few available tutorials that all seem to work, I can't manage to add the 'Mesh Effect' to a scene with colocation. The sessi...

teleport after an event

i want to auto teleport to TeleportInteractable after an event or some logic in my game .i do't want the user to point to TeleportInteractable with the controller to move to it .is there something available like that ?

Finding Controller position even when not in hand

Hi, I'm developing a Unity game, and I'm currently using the Meta Quest 3.I'm trying to use both the hand tracking and controller tracking simultaneously, even when the controller is not in your hand.I have been able to make the controller tracking a...

Noa.Count by Honored Guest
  • 222 Views
  • 0 replies
  • 0 kudos

Programmatically acquiring current release channel

We are looking for a way to know which release channel (ALPHA / BETA / etc.) a user is currently on when opening the game.We can attain the version and BC, but as the same build may be available on multiple channels (and will be working through ALPHA...

Joel_Alta by Honored Guest
  • 185 Views
  • 0 replies
  • 0 kudos

Meta XR Simulator and OVRBody

Has anyone gotten OVRBody to work with the Meta XR Simulator?I'm running a project with https://github.com/oculus-samples/Unity-Movement to control a mixamo skeleton with full body trackingthe workflow is I drag the skeleton into my project, then go ...

wenbodou by Honored Guest
  • 1704 Views
  • 3 replies
  • 1 kudos

MQDH API error

I was trying to upload my vr game to MQDH, I import the apk with no errors but after a while the upload output says API error when I have the correct api that’s needed which is api 32.

api_error_L.png

Interaction SDK: How to use poke and handGrab together

Hi, I need to handGrab objects that are close to each other, nearly overlapping ...So I thought about using poke interactor to select precisely the object, and then to handGrab it.Index finger can be used to select object from behind, and then to add...

image_2025-01-03_16-34-59.png
kshaja by Explorer
  • 330 Views
  • 1 replies
  • 0 kudos

Questions about build issues

[Video Link] I’m developing my first PCVR with Quest3.I’m at the end of the build and I have a question.As you can see in the video, there are a few things that are different when I run the build file than when I run it in the editor.the VFX graphs d...

Do Meta Avatars 2.0 Legs not IK Move?

Do the new Meta Avatars 2.0 not have IK legs? When I look down at my legs, they do not move when I physical move or use smooth locomotion. Using OpenXR as Oculus XR has a headlocked bug and the patch did not fix. I am on these versions: Unity 6000.0....

Body Tracking broken when starting with one Controller

Hi!I observe a body tracking (retargeting?) error when i start my App with a single controllers in hand. The tracking is very broken- it seems to alternate between two alternative skeletons, both of which aren't right (about 10cm off for the hand. Mo...

dtur by Honored Guest
  • 378 Views
  • 3 replies
  • 0 kudos

Error on Build with Meta Voice SDK (HideFlags.DontSave)

I am using the Meta Voice SDK and am having trouble building my project. I get the following errors (the first is the primary). Have others encountered this?An asset is marked with HideFlags.DontSave but is included in the build:Asset: 'Packages/com....

TimND by Honored Guest
  • 1758 Views
  • 4 replies
  • 1 kudos

Can't get Addressables from OBB?

I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now.Everything works perfectly in the edi...

Resolved! Problem with Canvas Interactable

Hello,I’m new to Unity, and I wanted to create something for myself. I’ve managed to understand hand movement and reading out room data from the Meta system, and that’s working fine. So, I began testing the canvas functionality with hand motion, but ...

Canvas_Not_Working.png

Two Grab Sources (Controller)

Hello, I am trying to make a rifle that can be grabbed by both controllers, and have defined grab sources for both. I was able to get it working for one grab source, but I couldn't figure out how to do it for two. I already tried adding another separ...

Aethoen by Honored Guest
  • 217 Views
  • 0 replies
  • 0 kudos
Top Solution Authors
Labels