Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Unity 5.1 FPS Controller Question

I have the new VR Supported Mode working now and removed all OVR Prefabs in place of Unity FPS controller, but one strange thing I just noticed.The OVR FPS controller would use your head forward facing position when you walk or "Sprint" forward so yo...

GetDown events

Ok, so first off I know that there is an internal ticket for this issue already, but I'd like to share some of my findings on the matter. The GetDown call inside of the OVRRestOrientation script is somehow working, although not in all of my scenes, w...

BUG: OVRInput.GetConnectedControllers()

When i check the connected controllers with OVRInput.GetConnectedControllers();it returns LTrackedRemote, TouchPad and GamepadBut i only have the gearvr and the Remote connected, no gamepad.This prevents distinguishing which controller is currently a...

Unity - Gear VR : UI Selection - Gaze Input

Hello,As Unity 5 now supports Oculus Gear, I'm struggling to find much documentation and instructions on how to do certain things 'natively' within Unity - theres just a lot of conflicting documentation out there (I understand that it's a growing tec...

Implementing distance Grab with Unity 2017?

Does anyone know how to do this? There is a distance grab sample on the Oculus sample framework package, which is intended for Unity 5.5/5.6. I get compile errors when importing the latest sample framework into unity 2017. I cannot use an older versi...

tkdHayk by Protege
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GearVRController?

hello, i've been seeing a lot of references to GearVRController prefab and i'm not seeing it. i have the latest utilities installed. i do have OVR listed under my assets folder. Under there, Prefabs and see only: 1.Cursor-Timer 2. OVRCameraRig 3. OVR...

Anonymous by Not applicable
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Seated Experience with Oculus Touch

When making a "seated in the cockpit" style game for Oculus, is there any way for us to confine the user to the "cockpit" itself?For example, imagine a simple airplane simulator game where the player is the pilot of a plane...The problem is that a pl...

Camera effects

Hi. I have a problem.I would like to know if you can add the effects of camera (Bloom, occlusion, ...) to the prefabs of OVR, since I am generating a realistic architectural model and I need them.

jafuente by Honored Guest
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Seated Experience with Oculus

When making a "seated in the cockpit" style game for Oculus, is there any way for us to confine the user to the "cockpit" itself?For example, imagine a simple airplane simulator game where the player is the pilot of a plane...The problem is that a pl...

Gear VR : How to access controller accelerometer

Hi All!Reviewing the documentation here -> https://developer.oculus.com/design/latest/concepts/bp_app_gear_vr_controller - I would like to know how I would go about accessing the controller's linear accelerometer data.I am using Unity and OVR plugin ...

Oculus Touch vibrations does not work...

In the past few days, I have tried to implement Oculus Touch vibrations. However, neither Haptics nor SetControllerVibration responds at all. I do not know what the problem is. It's part of my code. Haptics: private void Start () { clip = new OVRHapt...

Anonymous by Not applicable
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OVROverlay - simple tutorial?

I am learning OVROverlay in Unity and am looking for simple tutorials. Answer:https://forums.oculusvr.com/developer/discussion/comment/308525Edited: This post is answered, but I don't know how to remove my own post.

Headset connection issues on play

Unity v2017.2.0f3, Oculus Utilities v1.20.0, OVRPlugin v1.20.0, SDK v1.21.0.Error Message: Assertion failed: Callback unregistration failed. Callback not registered.I've been having problems with the headset disconnecting when I hit play in the Unity...

WorldSpace canvas at player location.

I'm trying to get a WorldSpace canvas to appear in front of the player when called, just like the OVRInspector in the sample framework. I cannot find anything in the code that controls where the interface appears. I've tried a simple follow script on...

LocalAvatar detaching from OVRPlayerControler

To use the local avatar I had just been dropping it into the scene Hierarchy along with the OVRPlayerControler. But yesterday afternoon the LocalAvatar became detached, so when I moved the player around the avatar would remain in the starting locatio...

Unityplayer.dll not found?

My game is already on the store. I uploaded a new build which worked fine on my PC but when uploaded to the store it won't launch and running the game from the install directory gave me the error Unityplayer.dll not found. Has anyone else come across...

Suppress warning screen and home menu

My application doesn't enable VR on startup, there is a UI and VR is an option. When the Oculus is enabled, the Oculus warning screen and then the Home menu come up removing the user from the application. The target audience isn't VR savvy and may st...

Resolved! Why doesn't Dash overlay work in my Unity app?

Updated to the latest Oculus Utilities for Unity 1.20, added OVRManager.hasInputFocus check to disable hands, and am running with command line parameter: -oculus-focus-aware as listed here: https://developer.oculus.com/documentation/unity/latest/conc...

Render textures to each eye separately [OVR plugin]

Hi,I have streams from two cameras and and I need to pass it to left and right eye separately (AR effect).For achieving that, I made scene in Unity with two textures on which the streams from cameras are displayed. I added to the scene two OVRCameraR...

Piciupol by Honored Guest
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