Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Packaging My app for upload

Hi,I am making a PC app for the Oculus rift using unity.My game works locally, and I have an appID, and I have implemented entitelement check.Now I want to upload my app to the store.However unlike android APKs, with PC builds unity generates an enti...

Anonymous by Not applicable
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stereo billboards floating

using the unity Video Player i have placed 3 min. of left and right stereo video of a violin player on 2 flat polygonal billboards into a 3d modeled environment. to transition the billboards into the scene i roto'd out his feet and replaced them with...

Anonymous by Not applicable
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GearVR 360 image loading screen issue

Hello, I have one issue.I would like to look at 360 degree images all while loading.When the scene changes, the 360-degree loading image is not normally displayed.When you look around with GearVR, Only one frame from the front you see is displayed on...

donseop by Honored Guest
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A Simple Way to Disable Tracking...

I wanted to be able to lock the camera to a specific orientation during particular scenes and needed to prevent the tracker from rotating the cameras. This is the way I did it if anyone else needs to do this. Note once you do this you can then animat...

sh0v0r by Protege
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Adjusting the Field of View

We are trying to change the field of view to smaller values within our experimental setting in Unity, which works out fine as long as we do not run it in VR. There, the Oculus intrinisic parameters seem to overwrite any change we've made in the edito...

Neupaertl by Honored Guest
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Camera entering objects

I have several imported .obj files in my game. These object's only components are mesh renderers. The only issue I am having with them occurs when the player approaches these objects from certain angles. If approached from just the right direction th...

Anonymous by Not applicable
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[SOLVED] Click events fired twice on Gear VR

Hello, I am having a strange problem since the latest Oculus/GearVR update (not sure which one it was :blush: ). When I click on a button in Editor it works as expected, same when running the app in dev mode on the phone. But when I put the phone int...

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Anonymous by Not applicable
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Entitlement Check Always Passing

I'm trying to get entitlement checking working on my GearVR game but it seems to always pass. I tried making a new Oculus account and also not logging in but it still seems to pass. I've been running the game from a copied file that I built from my P...

Oculus Vr, push button with index finger

HiI'm new to this forum and a total newbie, experimenting for fun.I'm trying to push a button with my indexfinger using avatar hands from the sdk but don't know where to start.Looking at public Transform GetHandTransform(HandType hand, HandJoint join...

Resolved! Voice input

I am looking for a way to capture the players voice and then see if it matches a few command words or phrases. Do I just program it normally and it would know to use the oculus rifts mic? And any other help or examples on how to.

error start AvatarWithGrab

I download Oculus Sample Framework from Asset Strore.Unity 2017.4.1f1 (64bit)I try start AvatarWithGrab (Assets/Oculus/SampleFramework/SampleScenes/Hands), but I have many errors:DllNotFoundException: libovravatarOvrAvatarSDKManager.Initialize () (at...

LocomotionController stops working after build & run

I"m basically using the LocomotionController from the sample scene in my project with a few minor adjustments and it works great. Until I create a build and the controller does nothing. I'll go back into Unity in play mode and the controller will sto...

I have some issues with OnTriggerEnter

I have some issues with OnTriggerEnter and acivate a Area sound. My Scripts no detect the collider and no activate de sound when i was enter in the area. -sorry for my english.Script;public class AlarmaArea : MonoBehaviour { public GameObject areaSon...

AnibalKLC by Honored Guest
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Issues with player-object collisions

I have been having consistent issues with my player controller. Basically my problem is that my player can either walk through objects or he can't get close to objects at all. Frequently, if I try to force the player to approach an object the camera ...

Anonymous by Not applicable
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OVRHaptics Unity Example?

Hi,I was wondering, has anyone created an example using the new OVRHaptics for Unity? I haven't seen any, just wondering, how would you go about making a haptic panning from the right controller to the left controller? I read this, but truthfully, I ...

Oculus Home auto-launching question

I have a game that I built from Unity that works both with and without VR. The app will sometimes automatically open Oculus Home, if a Rift is connected, when trying to run the game. This is alright if the user wants to run the game in VR, but if the...

Anonymous by Not applicable
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OVROverlay issues

We use OVROverlay to display a static stereo cubemap image.We found there are some issues in OVROverlay implementation:1. GPU Memory wastefulAs current implementation. we submit a texture(appTexture) to OVROverlay. then based on it, OVROverlay create...

sycx by Explorer
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Alpha issues when using combine meshes with avatars

I've had this issue for a while now when using combine meshes with the unity avatar integration. I figured it would be resolved with avatars 2.0 but since that's not available yet i'm wondering if anyone has encountered this before and been able to f...

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MikeF by Trustee
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Resolved! How do you enable Jump in OVRCharacterController?

I noticed the class OVRInput.cs has a Jump() method and it says in comments that you must enable it. Where do i enable it?But also in INput settings JUMP it's set to joystick 3...what exactly is joystick 3 in the xbox one controller? seems from pictu...

VR oculus rendering Issue

stragne disortions of image affected by movement or blinking light, even a base OVR oculus scenes have this issus in Unity 2017.3.0f3 (64-bit). has anyone experianced that bug?disortions ( objects are loosings its shapes) Objects looks like behind di...

panmaster by Expert Protege
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Texture distortion bug

Hello, I'm facing a pretty bad issue with unity. Its a wave distortion like bug, whenever I move an object, or its texture changes, I see a wave distortion for 1 frame. its pretty notice able, and hard to deal with, since I cant find anything on it i...

Taivas by Protege
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How to use an OVROverlay Cubemap?

Hi All, For this question assume that I'm in the Cubes scene included in the OVR SDK. I'm on mobile using a Galaxy S6 with the GearVR. In that scene, I used the OVRCameraRig to generate a cubemap using the Oculus screenshot tool (PNG, size 2048, mipm...

What does "OVRPlugin.Step" mean?

Hi,I am working on a project which needs to get head velocity as quickly as possible. I used "OVRPlugin.GetNodeVelocity(Node, Step)" function to do this. Right now I am confused about the difference between "Step.Render" and "Step.Physics". Could any...

Anonymous by Not applicable
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