Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

GearVR preview in Editor

Hii did some Google Cardboard dev before.Is there a way to get a GearVR preview inside of the unity editor?Right now all the guides i have found either deploy on the device, and painleslly remove the usb cable to insert the device into the helmet. Or...

Oculus Audio via Unity C# script

I am using the oculus for uni work.i have found that the audio is fine outside of unity for example during the unreal setup tutorial, however whithin unity the oculus headphones are buggy to work with.when i play audio from the oculus audio pack "On ...

Help! Unity PreLateUpdate.ParticleSystemBeginUpdateAll

Hello everyone. I'm in trouble I can't find the source of my issue. Here's a screenshot of my profiler. because of this weird call, my whole program is slow while it should be lightning fast. Anyone got an idea to get me out of this mess ? I deactiva...

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Yoirgl by Expert Protege
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IP Camera and 2D Texture

Hello,I'm using Unity 4.5 and Oculus Rift DK1. My team and I have succeeded in importing a live IP cam view into unity using this code:using UnityEngine;using System.Collections;public class SEMTEX : MonoBehaviour { public string uri = "http://192.16...

semcoded by Honored Guest
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Camera Fade Color.

Using the resources found on the Unity Wiki, we have changed the color of the camera for a while or blinked. However, it does not work in Ouclus environment. What is the cause and what is the solution?CameraFade.csusing System.Collections;using Syste...

Anonymous by Not applicable
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Camera Fade Color ->use ovrScreenfade ( Modified).

I have created the following code for how to use fade with ovrScreenfade. However, I think this code will be more effective when it comes to the form of a coroutine. What do you think?/*****************************************************************...

Anonymous by Not applicable
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HMD tracking controll

HMD tracking controllGood morning? After activating this latest release of Unity, I have written an unresolved issue. Is there a way to stop the Oculus lift rotation? OVRPlugin.rotation = false; does not work. I have already contacted this part one t...

Anonymous by Not applicable
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Preventing Player Climbing

Currently in my game when a player approaches an object that has a slope they will sort of jump onto the object and then begin moving up it. For example, my game allows players to pull on "levers" which are cube objects that I stretched to look like ...

Anonymous by Not applicable
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Oculus Dash requires OVRPlugin

I've managed to avoid using OVR in my app by using Unity's built-in XR support, but I find there is no way to support Oculus Dash without the OVR plugin. This is unfortunate because it adds 25 MB to my app. Is there any way to support Oculus Dash wit...

OVRPlugin.dll is too big

In my opinion, the OVRPlugin is too big. It adds around 20 MB to my game. I've managed to avoid it by using Unity's built-in Input Manager and built-in XR support, but in order to support Oculus Dash, it looks like I'm going to have to add it. It's a...

Gaze

Gaze is not being disabled when not raycasting anything. Gaze is open by default without raycasting something.How can i set it "disable by default",and how to open gaze when raycasting something.

Anonymous by Not applicable
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"mobileMTRendering" Error with Unity 2017.2

I just upgraded to Unity 2017.2, and I'm getting a error on lines 290 & 295 of the OVRLint.cs script that "'PlayerSettings' does not contain a definition for 'mobileMTRendering'". It appears to have been removed from UnityEditor.PlayerSetting" class ...

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