Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Hand visuals like in meta "main menu"

Hi there, is it possible to have these hand visuals, which also are animated?Using Unity 6 and all in one SDK v71.There are lots of building blocks, but I can't find this. Maybe it's there already and just needs to be activated? Or any other way to i...

Railon by Protege
  • 955 Views
  • 7 replies
  • 0 kudos

Reset a "One grab rotate transformer"

I've got a lever that I'm manipulating with a "grabbable" a "hand grab interactable" and a "One grab rotate transformer" the last one with constraints. This is working fine. But when released the lever stays in the transformed position. I would like ...

MrJigs by Honored Guest
  • 674 Views
  • 2 replies
  • 1 kudos

Additional Tongue Tracking BlendShapes

There are currently seven BlendShapes for tongue tracking which primarily only allow for inwards/outwards positioning.https://developer.oculus.com/documentation/unity/move-face-tracking/#face-blendshapes Some further implementation allowing for simpl...

Nhex by Honored Guest
  • 851 Views
  • 1 replies
  • 2 kudos

Image problem after installing Movement SDK

I recently added the Meta Movement SDK to my app for full bodytracking. The SDK itself seems to work fine, but I noticed that the image or rendering is messed up now.When I start the app the image is unstable for a couple of seconds. The scene bounce...

Error log occurs when using the Spatial Anchor

Device : Meta Quest ProEngine : Unity Editor 2022.3.9f1Meta SDK version : 68.0.2After i create an spatial anchor, the following log alerts are repeated.[CT] Anchor:SlamAnchorMemoryOSSDKClient: Skipping invalid anchorHandle when attempting to cache An...

Avatar Joint

I need to edit the joints of my Meta Avatar. The players avatars arm positioning and legs don't move naturally. It makes the players arm rotate but it looks little awkward for the player. Anyone know how to help with this?

Help! How to Download DLC。

I am a junior developer and I have made a VR game using Unity which is now uploaded to the store. Now, I want to upload some DLC. I am currently in the testing phase and I have uploaded several test files through the CLI. By reading the developer doc...

Meta Movement Question

I'm looking for answers! What feature that does the sdk movement avatar index finger doesn't through past the UI button? I'm dont found any thing about it in their documentation.

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Meta Quest Link does not have passthrough option

Hello,I have a problem with MR development in Unity, I cannot find a way to enable passthrough, all I see is black surroundings.Unity gave a clue as to why it is happening:However in Meta Quest Link:I would like to know how to enable passthrough in m...

qasymzhan_0-1736824064247.png qasymzhan_1-1736824099241.png
qasymzhan by Honored Guest
  • 533 Views
  • 1 replies
  • 0 kudos

Left controller menu button custom input

Hi everyone, does anyone know if there is a way to link the oculus left controller's menu button to my own custom input? (Screenshot attached to show what the menu button i am refering to)For example, when i tap the menu button, my own custom Unity e...

WhatsApp Image 2025-01-13 at 12.55.47.jpeg

Colliding two grabbed objects

Hey,I have one rigidbody object in each hand. The collision works when I let them go. However, when I grab them both and touch them together, the collision does not seem to work.I am using the Grab Interaction building block from the Meta All In One ...

hox20s by Explorer
  • 323 Views
  • 0 replies
  • 0 kudos
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