Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Meta XR SDK - Thumbstick scroll not working on UI

Is the thumbstick scroll broken in the Meta XR SDK?It used to work fine in the old OVR Integration Kit, but ever since I switched to the newer SDKs it hasn't worked since.I've been holding out since beginning of this year for a fix, but it is still b...

Jepplen by Expert Protege
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Cannot Get Interaction SDK Ray Interactors Working

I am trying to get the Ray Interactors from the Interaction SDK to do something as simple as grabbing and moving an interactable object, but it won't work. Here is my setup, organized to show child objects by indentation, and components in parenthese...

Unity 2017.4 LTS and Quest 2 Compatibility

Hi everyone, We have a Unity project built in Unity 2017.4 LTS. We released a Go and Rift version in the last 12 months. However, we now wish to create a Quest / Quest 2 port of the game. When looking at the current minimum specs ( found here: https:...

Meta Dev HUB Upload with additional assets help

SO im trying to upload my game to AppLab. This is one of the first few times I've done it and I've hit the file size wall.Ive found i need to pull my assets out into assetbundles as well as my scenes. but im not sure how to then upload them with it. ...

Resolved! Build and Run meta quest not detected

Hello everyone. I have developed a game and I was using meta quest link to test it. Now I want to do build and run. But when I do it my meta quest 2 is not detected. I have installed adb but still facing this issue. Any suggestion is appreciated. Whe...

Everything breaks after updating SDK v64 to v67

I have been having problems implementing passthrough, so I thought that updating the sdk version would help. The core and interaction sdk's update just fine, but the all-in-one completely breaks the player controller and hands. The scripts turn into ...

All-in-One SDK v67 building block problems?

Is anyone else having problems updating a project to v67? My project used building blocks to set up the basics and now is completely broken. Looking at the scripts on the blocks there are a lot of script components that had their name changed to just...

ISDK SnapInteractor filter

Hi, I might be wrong but as I see there is no option to filter out certain objects from being accepted by the SnapInteractor. I have not yet found a simple and elegant solution to implementing this. I saw SetComputeCandidateOverride but found it a bi...

OVR Headset Emulator not working

I'm using Unity for development, and I can't get OVR Headset Emulator working, I literally trying to use one sample scenes and can't get to work. The project works fine on Quest and using Editor Mode "Any Android Device" with Quest plugged, but witho...

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Gaze Interaction with Unity PCVR and OpenXR

Hi Guys,I am trying to get the Gaze Interactor to work in the Interaction Toolkit Demos: https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/blob/main/Documentation/Gaze.md and getting Cannot Find Device error (full message below). ...

VR.LAB by Honored Guest
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How to Disable UI Buttons

Is there a way with OVR to disable a UI Poke Interactable button (Disable the events, change colour to disbaled state)?The Toggles have a check box for "Interactable" but there seems to be no such thing for a PokeInteractable. There is a Disabled Col...

WEZ- by Honored Guest
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  • 1 replies
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Resolved! Meta XR Simulator Crashing Unity

Hi, I got the Meta XR Simulator working a few days ago, but now it crashes Unity every time I enter Play Mode. I have not changed anything significant between the time it was working and not working, so I don't know what could have caused the sudden ...

Nested Grabbables

In my Project i want to have a floating shelf, with objects in it.The shelf and objects should be grabbable. When I tried to develop such a system i placed the objects inside the shelf as children of the shelf in the unity hierarchy.I can move the sh...

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Klumpi by Honored Guest
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Room scanning or rescan/remap on Quest 3 Unity

I'm trying to figure out how to do the room scanning on Quest 3 (like in the demo app "first encounter", not the basic plane detection that sets up walls from your room setup). Remap button or something, Phonto also has this feature, but I don't know...

Plejae by Honored Guest
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