Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How to change centerEyeAnchor position and rotation

I have been trying to change centerEyeAnchor position and rotation. So I can use my own positional tracking data. Below are the codes I have:void OnUpdatedAnchors(OVRCameraRig rig) { if (!enabled) return; //these two lines are used to obtain position...

seanarvr by Honored Guest
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Ignore Oculus hand shader unit test in git

Hello Community!I want to use the built in Avatar hands and hand shaders for a current project, but the problem is if I have the shader included on git and do a unit test via git, the shader makes the unit test hang up for about 40 minutes because it...

Oculus Sample Framework Error

Hi All,I'm just getting started with programming on the Oculus. I download the Oculus Samply Framework for Unity3d. However, I've been getting numerous errors compiling the example scenes. For example, I get UnityEditor.BuildTargetGroup.WebPlayer' is...

How would one achieve this helmet effect?

If you take a look at this video or image below you will see that the player has a visible helmet. I would like to know how I could achieve a similar effect with a 3d helmet. I am experimenting with a rpg type game where the player can find and colle...

OVRPlayerController/OVRCameraRig and Photon

Hello,We are attempting to use the OVRPlayerController/OVRCameraRig and Photon however upon running the program the camera is hijacked by the host whenever a client joins the session. What can we do to fix this issue?Thanks

IT_USC by Honored Guest
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How to integrate OVROverlay and Avatar SDK correctly

We are using OVROverlay Underlay Cubemap as skybox.Today we are integrating Oculus Avatar SDK.We found that Avatar was overdrawn by Cubemap and became completely invisible.Disable OVROverlay, we can see Avatar works fine.How do I put OVROverlay under...

sycx by Explorer
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  • 5 replies
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Oculus Display to TV not the same as headset

Hi I am having a problem with my unity project not displaying the entire view of what the player sees with the headset on to a TV or computer screen.The bottom third of what the player sees is being cutoff. Does anyone have any idea how to solve this...

chololens by Honored Guest
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Problem Sign for publish

Hello,I got a problem to publish my VR application.This application is realised with unity. I don't have any problem to launch my application until she isn't signed.Once the application is signed, it bug at start.Can you help me for me this problem?C...

NON VR and VR in one app.

Hi, I have developed an app with 3 screens for GearVR. - Login screen (I need NON VR)- Home screen (VR working perfect)- Video playback (Working perfect)Just need help with two things: - How to make login screen within project NON VR- How can I strea...

UI flickering issue on Oculus Gear

Hi guys,We have created a VR based app for oculus gear which runs on samsung devices using Unity 3d. In the app we have scroll view with list items, the scroll list flicker when UI is too far from camera(OVRCameraRig used) but looks clear when it is ...

unity use oculus

Hello, if I use the latest runtime, in the unity into ovr_unity_utilities_1.18.1,use Unity v5.6.3f1, Oculus Utilities v1.18.1, OVRPlugin v1.18.1, it can work properly? Thanks, do you need to import other packages? for example PC SDK?

352362919 by Honored Guest
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unity in the use of oculus

Hello, I would like to use oculus in the unity, the use of dk2 runtime0.7.0, oculus integration1.18.1, a new project into the integration package, the perfab ontrollerController dragged to the scene, DK2 device does not show the scene。。How to solve t...

352362919 by Honored Guest
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how to change the angle of Oculus in Unity ?

I would like to change the CameraView in Unity program.what exactly has to be done , and which steps?and what do you have to adjust in Unity to edit the angle? otherwise, if you should to add scripts ... what is the content?this will be certainly ver...

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