Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Simple grab snap mechanic?

What is a simple way to enable a grab snap mechanic? VRTK offers a solution but I find using VRTK causes unwanted graphical latency (moving objects stutter and smear compared to native Oculus setup. I need my gun to snap to the correct orientation re...

tkdHayk by Protege
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MSAA break when toggling VRSettings

I'm trying to be able to leave and enter VR at runtime. I've noticed if I set VRsettings.enabled = true and then back to false MSAA is no longer applied.I've also noticed odd behavior from ImageEffects when entering and then exiting VR. It results in...

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sayangel by Explorer
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Headset acceleration or velocity in Unity3D

Hi Everybody,I am trying to access the Headsetacceleration or velocity in Unity3D. I am interested in the raw data as well asa fused version. As I read in previous blog posts it is not possible to accessthe raw data but at least the fused data someho...

sleende by Honored Guest
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ovrcamerarig

ive been watching a course from udemy on how to make vr games but they code for standard camera's where as i am using the ovrcamerarig. On the step i am on it learns you how to move with the camera, Does the oculus integration asset such as the camer...

reefy86 by Adventurer
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OVRManager.display.velocity returns Vector3 = 0,0,0

I am developing a game in Unity using Oculus Utilities, and I want to retrieve the HMD velocity.When I use the following line of code, the resulting Vector3 value is always zero:hmdVelocity = OVRManager.display.velocity;What is possibly happening?My ...

Anonymous by Not applicable
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A new version of Oculus is required...

Trying to test a new build of my app on GearVR, but every time I build and run the app (from Unity), I am getting the error message: "A new version of Oculus is required to support your experience in VR. Please turn on WiFi and then reinsert your dev...

[GearVR] [Unity] Create apps bigger than 2 GB.

Hi,I am trying to create an Android app that contains a big video file (2.5 GB). Unity does not allow to create automatic .obb (File--> Build Settings --> Player Settings --> Publishing Settings --> Split Application Binary) bigger than 2 GB. So, I a...

jaime_FL by Honored Guest
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Apk not run

Hi,Developed simple Unity project to test Gear VR on S8+. Signed with ogis.Project successfully build with any errors then installed but not run.Tap on app icon on phone not run either.What I did wrong?

den3d by Honored Guest
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How to get mobile details ?

I want to generate user id for my Gear application using Unity. Are there any api or method calls which can give device/mobile specific information like device id, oculus registered email ?

Mesh Edges Flickering?

Hey guys! Hoping to get a little help with a bit of a problem I've been having on my project for quite some time now and have had no success in figuring out.. the problem is that many of the models of buildings that I import from 3dsmax have this fli...

Deep-linking from chrome to Gear VR App

Hello everyone! I currently am working on getting a deep-linking feature working for my app I set up. The flow behind it should match as close as possible to my already working app for cardboard. Which is the user clicks a button to open a link which...

Anonymous by Not applicable
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Unity Exception: trackedComponents didn't have base

Hello all, I have been working on a VR project for the Rift, utilizing VRTK. All of a sudden, I started having issues where the camera viewpoint of the Rift was underneath its usual location about 5 units. This started, when, during a heated coding t...

junior_g by Honored Guest
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Oculus VR - Grabbing hinge

HiI'm making my first project with unity and virtual reality (Oculus Rift). Grabbing works fine with the grabber & grabbable scripts except for when I try to grab something with a hinge joint. As soon as I grab the item connected with the hinge joint...

How to change centerEyeAnchor position and rotation

I have been trying to change centerEyeAnchor position and rotation. So I can use my own positional tracking data. Below are the codes I have:void OnUpdatedAnchors(OVRCameraRig rig) { if (!enabled) return; //these two lines are used to obtain position...

seanarvr by Honored Guest
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Ignore Oculus hand shader unit test in git

Hello Community!I want to use the built in Avatar hands and hand shaders for a current project, but the problem is if I have the shader included on git and do a unit test via git, the shader makes the unit test hang up for about 40 minutes because it...

Oculus Sample Framework Error

Hi All,I'm just getting started with programming on the Oculus. I download the Oculus Samply Framework for Unity3d. However, I've been getting numerous errors compiling the example scenes. For example, I get UnityEditor.BuildTargetGroup.WebPlayer' is...

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