Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Camera effects

Hi. I have a problem.I would like to know if you can add the effects of camera (Bloom, occlusion, ...) to the prefabs of OVR, since I am generating a realistic architectural model and I need them.

jafuente by Honored Guest
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Seated Experience with Oculus

When making a "seated in the cockpit" style game for Oculus, is there any way for us to confine the user to the "cockpit" itself?For example, imagine a simple airplane simulator game where the player is the pilot of a plane...The problem is that a pl...

Gear VR : How to access controller accelerometer

Hi All!Reviewing the documentation here -> https://developer.oculus.com/design/latest/concepts/bp_app_gear_vr_controller - I would like to know how I would go about accessing the controller's linear accelerometer data.I am using Unity and OVR plugin ...

Oculus Touch vibrations does not work...

In the past few days, I have tried to implement Oculus Touch vibrations. However, neither Haptics nor SetControllerVibration responds at all. I do not know what the problem is. It's part of my code. Haptics: private void Start () { clip = new OVRHapt...

Anonymous by Not applicable
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OVROverlay - simple tutorial?

I am learning OVROverlay in Unity and am looking for simple tutorials. Answer:https://forums.oculusvr.com/developer/discussion/comment/308525Edited: This post is answered, but I don't know how to remove my own post.

Headset connection issues on play

Unity v2017.2.0f3, Oculus Utilities v1.20.0, OVRPlugin v1.20.0, SDK v1.21.0.Error Message: Assertion failed: Callback unregistration failed. Callback not registered.I've been having problems with the headset disconnecting when I hit play in the Unity...

WorldSpace canvas at player location.

I'm trying to get a WorldSpace canvas to appear in front of the player when called, just like the OVRInspector in the sample framework. I cannot find anything in the code that controls where the interface appears. I've tried a simple follow script on...

LocalAvatar detaching from OVRPlayerControler

To use the local avatar I had just been dropping it into the scene Hierarchy along with the OVRPlayerControler. But yesterday afternoon the LocalAvatar became detached, so when I moved the player around the avatar would remain in the starting locatio...

Unityplayer.dll not found?

My game is already on the store. I uploaded a new build which worked fine on my PC but when uploaded to the store it won't launch and running the game from the install directory gave me the error Unityplayer.dll not found. Has anyone else come across...

Suppress warning screen and home menu

My application doesn't enable VR on startup, there is a UI and VR is an option. When the Oculus is enabled, the Oculus warning screen and then the Home menu come up removing the user from the application. The target audience isn't VR savvy and may st...

Resolved! Why doesn't Dash overlay work in my Unity app?

Updated to the latest Oculus Utilities for Unity 1.20, added OVRManager.hasInputFocus check to disable hands, and am running with command line parameter: -oculus-focus-aware as listed here: https://developer.oculus.com/documentation/unity/latest/conc...

Render textures to each eye separately [OVR plugin]

Hi,I have streams from two cameras and and I need to pass it to left and right eye separately (AR effect).For achieving that, I made scene in Unity with two textures on which the streams from cameras are displayed. I added to the scene two OVRCameraR...

Piciupol by Honored Guest
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oculus touch hand position inside unity

is it possible to have your touch hands inside a particle? no matter how much i position it, i can never get it to go directly in the center of my hand so it looks as if my hands are inside the particle.

reefy86 by Adventurer
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Unity3D GearVR Controller Not Recentering

I'm trying to recenter the GearVR motion controller via code in my Unity3D game. I've tried called to OVRInput.RecenterController(), OVRInput.RecenterController(OVRInput.Controller.All), and InputTracking.Recenter(). None of these have worked, is thi...

Anselm by Explorer
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Get player's default position

How do you get the player's default position? Right now my app uses InputTracking.Recenter() at start up which centers the view based on the position/rotation of the Rift when the app is first loaded.Other apps on the Oculus store are able to get the...

Collision Between Objects

I'm holding one object in each hand, objects are rigidbody collider. When i try to collide each other, there is no collision between each other(objects), but when i poke with one object to other which is stationary or lying on ground the collision wo...

Suzit by Honored Guest
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Unity Native Rendering Plugin with Oculus VR support?

Hi smart people!I'm working on a plugin for Unity that enables VR users to view point clouds generated from Intel realsense sensors in real-time.I have been using the native rendering plugin example provided by Unity as my starting point: https://bit...

Anonymous by Not applicable
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Introducing oculus controllers in game

I'm making a Oculus experience and I want do make a small animation to explain the functions of the controllers. (in a UI screen)Mostly open and closing the virtual hand with the main trigger. (you should see the hands and controllers)Is there some k...

Paridaens by Honored Guest
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