Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

[SOLVED] Oculus Home & EasyMovieTexture plugin

Hi, I'm working on GearVR app which plays a 360 video (animated logo) in startup (loading) scene. When I launch the app from Oculus Home I always get UNKNOWN_MEDIA_ERROR returned by EasyMovieTexture, which of course prevents video from playing. The s...

Anonymous by Not applicable
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Oculus equivalent to "SteamVR_loadlevel" in Unity3D?

Hi all. Newbie here. I'm not much of a C# coder, so I use prefab scripts for most of my work. I want to switch my app to Oculus SDK, but can't find a ready made C# equivalent to SteamVR_Loadlevel. I'm not sure how to smoothly move from one level to a...

Sixer by Explorer
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Left hand Touch just pushes things around.

I have a strange problem with the prefabs that come with the AvatarWithGrab example in the Unity Utilities package. If I run the sample scene everything works great but if i pull the prefabs used for grabbing objects into a scene I create the left ha...

plyrek by Protege
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Feature Request: #define OCULUS or Similar

I'm working on a plug-in that leverages Unity's built-in VR support, but I'd like the plug-in to take advantage of Oculus extended capabilities when the Utilities for Unity are present. It'd be nice to have a #define that I can use to conditionally c...

Anyware by Explorer
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OVR Script issues with unity 5.5.0f3

Hello! I'm making FPS game for Gear VR and I'm facing problem to use a OVR Player Controller prefab! once I enter in "play-mode" the player controller descends to surface! Why is that so?Your help would be highly appreciateregards,Ali Haidry

AliHaidry by Honored Guest
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Get Color Values of Image Rendered in One Eye

I don't necessarily need color values, but at least some representation of what is exactly being rendered and displayed in each pixel of one eye. I basically want to export these values as a matrix to take a look at it. It seems like OVRDisplay.GetEy...

Suggestion for VR Arms in Unity?

So I'm well aware that having virtual arms in a VR space usually gets in the way, plus our arms currently aren't being tracked when it comes to the Rift, yet. But, I wanted to try and experiment with having both your hands and arm tracked by connecti...

(SOLVED) Stereo 3D

Hello, I am working on a GearVR app. I am trying to achieve 3D effect. on thumbnails made from a background, middle and foreground layers. These images by itself are not stereo. The layers are on different position along z-axis and scaled down to mat...

Anonymous by Not applicable
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Dark Smear (not just black)

I have a unity game where if I have dark colors on lighter colors, dark blue on light green, I see the dark object smear into the light object when I turn my head, sort of like the shadows are dragging behind.This doesn't seem like the black smear pr...

Empty scene won't achieve 90fps

Hi there,This seems like such a basic question, I'm sure it's been asked before but I can't find an answer!If I make a blank scene in Unity 5.4.2, add an OVRCameraRig and add the OVRDebugInfo script and then hit play I initially get the following fra...

wfoxall by Explorer
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Screen space UI and World space UI problem

I have set up a screen space UI in my project which is visible on the monitor output but not in the hmd. This allows me to change game settings and monitor the game while someone else is playing. I would also like to use world space UI elements that ...

Deprecated OVRInputControl

hello,iam trying to follow this tut :https://developer.oculus.com/blog/unity ... tem-in-vr/but when i reached to steps that i should add OVRInputControl, cannot find it in last unity integration and i read that it Deprecated.what i should use insted?

omssd84 by Honored Guest
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[SOLVED] Multiple Touch Control Methods

Hi AllWe are just putting a few finishing touches into AFFECTED - The Manors menu system and we are looking to implement a number of different control methods for our Touch Users. Currently if the user has touch the flashlight is in their right hand,...

ovrlog / Windows Performance Recorder profile

Hello,in this talk, David Borel says that the Windows Performance SDK can be used to find problem areas in your app. I noticed that the ovrlog command that sets the WPR profile was absent from my Oculus folder (v1.11), so I checked the docs - and app...

JohnDe by Honored Guest
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VRInput.GetDown only working intermittently

This only works... sometimes. I can't figure out any pattern.It will work fine, and then I move the player and... nothing. And If I wait a while or move again and get lucky... It starts working again. I'm new to this and must be doing something obvio...

wynott by Explorer
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Camera rotatino in OVRCameraRig

Hello,At first I worked in Unity 5.3.5p6 and plugin worked properly. But after I imported the project in Unity 5.5.1f1 I got a problem with cameras. Center Eyes wrong per gram VR devices. In unity of all working properly.I have not changed anything i...

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Aleksey33 by Not applicable
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