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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unity Utilities 1.11 Platform Menu Black Screen Bug?

Is anyone else experiencing a black screen when returning to the game after long-pressing the back button in GearVR?Repro steps:- Unity 5.5.2f1:- Empty project.- Import Oculus Utilities for Unity 5 (1.11.0)- Import OSig, tick Virtual Reality Supporte...

wfoxall by Explorer
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Moving Objects With Touch Thumbstick

I am trying to create a means for the player to move objects in the direction the thumbstick is pressed. I have the initial part working without issue. What I am running into is that when the player turn their head, forward is no longer forward, left...

Fix hands in the scene with Oculus Avatar SDK

I'm currently using Oculus Avatar SDK and everything goes well. However, i want to achieve that if i press a button virtual hands will not move anymore with the touch controller but just stay there. Is there a way i can achieve that?

Oculus Utilities 1.6 for Unity 5 Released

New FeaturesAdded Adaptive Resolution to OVRManager, which automatically scales down app resolution when GPU utilization exceeds 85%. See “OVRManager” in Unity Components for details. (Rift only, requires Unity v 5.4 or later)OVR Screenshot Wizard si...

[SOLVED] Oculus Home & EasyMovieTexture plugin

Hi, I'm working on GearVR app which plays a 360 video (animated logo) in startup (loading) scene. When I launch the app from Oculus Home I always get UNKNOWN_MEDIA_ERROR returned by EasyMovieTexture, which of course prevents video from playing. The s...

Anonymous by Not applicable
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Oculus equivalent to "SteamVR_loadlevel" in Unity3D?

Hi all. Newbie here. I'm not much of a C# coder, so I use prefab scripts for most of my work. I want to switch my app to Oculus SDK, but can't find a ready made C# equivalent to SteamVR_Loadlevel. I'm not sure how to smoothly move from one level to a...

Sixer by Member
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Left hand Touch just pushes things around.

I have a strange problem with the prefabs that come with the AvatarWithGrab example in the Unity Utilities package. If I run the sample scene everything works great but if i pull the prefabs used for grabbing objects into a scene I create the left ha...

plyrek by Protege
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Feature Request: #define OCULUS or Similar

I'm working on a plug-in that leverages Unity's built-in VR support, but I'd like the plug-in to take advantage of Oculus extended capabilities when the Utilities for Unity are present. It'd be nice to have a #define that I can use to conditionally c...

Anyware by Explorer
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OVR Script issues with unity 5.5.0f3

Hello! I'm making FPS game for Gear VR and I'm facing problem to use a OVR Player Controller prefab! once I enter in "play-mode" the player controller descends to surface! Why is that so?Your help would be highly appreciateregards,Ali Haidry

AliHaidry by Honored Guest
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Get Color Values of Image Rendered in One Eye

I don't necessarily need color values, but at least some representation of what is exactly being rendered and displayed in each pixel of one eye. I basically want to export these values as a matrix to take a look at it. It seems like OVRDisplay.GetEy...

Suggestion for VR Arms in Unity?

So I'm well aware that having virtual arms in a VR space usually gets in the way, plus our arms currently aren't being tracked when it comes to the Rift, yet. But, I wanted to try and experiment with having both your hands and arm tracked by connecti...

(SOLVED) Stereo 3D

Hello, I am working on a GearVR app. I am trying to achieve 3D effect. on thumbnails made from a background, middle and foreground layers. These images by itself are not stereo. The layers are on different position along z-axis and scaled down to mat...

Anonymous by Not applicable
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Dark Smear (not just black)

I have a unity game where if I have dark colors on lighter colors, dark blue on light green, I see the dark object smear into the light object when I turn my head, sort of like the shadows are dragging behind.This doesn't seem like the black smear pr...

Empty scene won't achieve 90fps

Hi there,This seems like such a basic question, I'm sure it's been asked before but I can't find an answer!If I make a blank scene in Unity 5.4.2, add an OVRCameraRig and add the OVRDebugInfo script and then hit play I initially get the following fra...

wfoxall by Explorer
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  • 3 replies
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Screen space UI and World space UI problem

I have set up a screen space UI in my project which is visible on the monitor output but not in the hmd. This allows me to change game settings and monitor the game while someone else is playing. I would also like to use world space UI elements that ...

Deprecated OVRInputControl

hello,iam trying to follow this tut :https://developer.oculus.com/blog/unity ... tem-in-vr/but when i reached to steps that i should add OVRInputControl, cannot find it in last unity integration and i read that it Deprecated.what i should use insted?

omssd84 by Honored Guest
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[SOLVED] Multiple Touch Control Methods

Hi AllWe are just putting a few finishing touches into AFFECTED - The Manors menu system and we are looking to implement a number of different control methods for our Touch Users. Currently if the user has touch the flashlight is in their right hand,...

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