Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Help! How to Download DLC。

I am a junior developer and I have made a VR game using Unity which is now uploaded to the store. Now, I want to upload some DLC. I am currently in the testing phase and I have uploaded several test files through the CLI. By reading the developer doc...

Meta Movement Question

I'm looking for answers! What feature that does the sdk movement avatar index finger doesn't through past the UI button? I'm dont found any thing about it in their documentation.

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Meta Quest Link does not have passthrough option

Hello,I have a problem with MR development in Unity, I cannot find a way to enable passthrough, all I see is black surroundings.Unity gave a clue as to why it is happening:However in Meta Quest Link:I would like to know how to enable passthrough in m...

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qasymzhan by Honored Guest
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Left controller menu button custom input

Hi everyone, does anyone know if there is a way to link the oculus left controller's menu button to my own custom input? (Screenshot attached to show what the menu button i am refering to)For example, when i tap the menu button, my own custom Unity e...

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Colliding two grabbed objects

Hey,I have one rigidbody object in each hand. The collision works when I let them go. However, when I grab them both and touch them together, the collision does not seem to work.I am using the Grab Interaction building block from the Meta All In One ...

hox20s by Explorer
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Meta XR Simulator only opens once, then breaks

I'm trying to use the Meta XR Simulator to test multiplayer in my mixed reality game using two instances of the Unity editor.When enabling the simulator and clicking play for the first time, it starts correctly and I can move in the scene using my ke...

DrBibop by Honored Guest
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  • 2 replies
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UI Issues

Does anyone know how I can enable the feature so that the sdk movement avatar index finger does not through past the UI button?

OVR Lip Sync sudden stopped working

I was using OVR Lip Sync in Unity for VRC characters and it has suddenly stopped working.Nothing I do gets it to work again. I managed to see it working in an older project I had but updating the project has made it also stop working. There is an inc...

Resolved! Meta XR Core ​SDK 71.0.0 Import Bugs

Getting the following warnings and errors after updating from 69.0.2 -> 71.0.0 in Unity 6000.0.23f1 Library\PackageCache\com.meta.xr.sdk.core\Editor\OVRSceneVolumeEditor.cs(26,37): error CS0118: 'Editor' is a namespace but is used like a type Library...

Meta Avatars Editor Integration Issue

I am making a VR app using the lastest meta avatar sdk (v33) and I want to integrate the avatar editor into the app as described at this link meta-avatars-editor-integration As mentioned, I should just add this line of code to implement the feature:/...

Avatars with Custom Matchmaking

Hi everyone,I’m currently facing an issue with spawning avatars when using Custom Matchmaking in a project built on Photon Fusion using the Meta Building Blocks. Specifically, avatars fail to spawn when a player creates or joins a room. I've spent a ...

Avias8 by Explorer
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MR Colocation Mesh

I am currently setting up building blocks on a Unity project using Photon/Fusion, on both a Quest 3 and a Quest 2.Despite the few available tutorials that all seem to work, I can't manage to add the 'Mesh Effect' to a scene with colocation. The sessi...

teleport after an event

i want to auto teleport to TeleportInteractable after an event or some logic in my game .i do't want the user to point to TeleportInteractable with the controller to move to it .is there something available like that ?

Finding Controller position even when not in hand

Hi, I'm developing a Unity game, and I'm currently using the Meta Quest 3.I'm trying to use both the hand tracking and controller tracking simultaneously, even when the controller is not in your hand.I have been able to make the controller tracking a...

Noa.Count by Honored Guest
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