Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Multiplicative shadowing for passthrough relighting

Is it at all possible to apply multiplicative effects to the passthrough layer? Currently working on a toon water shader. In this case we need to be able to apply a blue filter to the passthrough for areas that are underwater. Having the effect mesh ...

AGCfix by Honored Guest
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Meta XR Audio > Invalid Acoustic Map Handle

Hi All,I am trying to get the new acoustic raytracing to work within Unity/FMOD. I think I followed all the steps from the documentation, but then Meta XR Audio throws the error:Internal error: invalid Acoustic Map handleUnityEngine.Debug:LogError (o...

Screenshot 2024-08-01 114511.png

Meta XR Simulator and OVRBody

Has anyone gotten OVRBody to work with the Meta XR Simulator?I'm running a project with https://github.com/oculus-samples/Unity-Movement to control a mixamo skeleton with full body trackingthe workflow is I drag the skeleton into my project, then go ...

wenbodou by Honored Guest
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  • 2 replies
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Avatar2 full body and leg animations

Hey,I am attempting to use the Oculus Avatar system, which has some level of support for the full body Avatar including legs. But I cannot find any documentation, examples, samples, or posts talking about how I am supposed to set the feet/legs. I fin...

Origin "stuck" on Quest 3?

I hava a bizarre problem on my Quest 3 where my origin for all of the Unity apps I build is "stuck" in a specific real-world position. I THINK this position is the first place I stood when I launched an app with a room-scale boundary. No matter where...

Add Object Interactions During Runtime

Hello,I'm trying to instantiate an object during runtime and need to add interactions to it. Specifically I want to add a mesh collider, rigiidbody, HandGrabInteractable, Grabbable, OneGrabFreeTransformer and TwoGrabFreeTransformer to the object. I c...

Cloud Storage 2 in Unity Editor

I'm currently trying to test the Cloud Storage 2 platform service in a Unity app. Currently when using CloudStorage2.GetUserDirectoryPath()While in running in the Unity Editor play mode/Oculus Link I get no output, the function never returns anything...

JGriers by Honored Guest
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  • 1 replies
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input Field and Virtual Keyboard unity

Hello,I'm fairly new to developing with the Meta Sdk so maybe it's an easy fix.Using The latest sdk 60.0.0 in Unity 2022.3.11f1 and Virtual Keyboard to type an Ip address into a input field.Adopted the "Virtual Keyboard" Sample Scene to my needs but ...

Meta Quest Move data use in a Unity application

Hello,I am just looking for some assistance in finding info on how I could possibly use data from Meta Quest Move in an application to interact with gameplay features.It is difficult to search for as the naming on Meta Quest Move/Oculus overlaps with...

rcazzy by Protege
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My Network Avatars

I am trying to have my network avatars appear in my app but now all of a sudden everyone is not able to see each other in the app. It is VR experience. I am using Meta Building Blocks for this.

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Sharing Spatial Anchors with Non-Meta Devices

Hello everyone,I am wondering if there is a way to share spatial anchors with non-Meta devices. Specifically, I am interested in creating a separate app for Android that can visualize these anchors. Does anyone have experience or knowledge about this...

Chuvii by Honored Guest
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Meta SDKs not compatible with Unity 6

Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working?When even just trying to get the sample sce...

Inconsistency in Interaction SDK Versions

Hey, I recently started developing for Quest an app in Unity, and when I was installing packages separately I noticed that the newest version of Interaction SDK for some reason is not posted in Asset Store - the latest there is 66.0.0 and this caused...

amemov by Honored Guest
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Passthrough and post processing

Good afternoon. I am in a student research group working on a game/Passthrough showcase, that shows factory building and prototyping in vr. We have been struggling a lot with getting Passthrough working, over the last 4 months. Now we had an issue ag...

Anonymous by Not applicable
  • 13912 Views
  • 31 replies
  • 1 kudos

Resolved! Input Binding in Unity

HiI am using Oculus SDK v66 in Unity and I use the interaction quick menu to add ray interaction to my UI canvas. Now, the only way I can interact with the UI Buttons is with the index trigger button. I would like to bind another button for interacti...

SepehrAWS by Honored Guest
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  • 1 replies
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