Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

GearVR Touchpad Swipe Problem

Hi you all,I have a huge problem with my code to communicate with OVRTouchpad.cs and my Script with player, OVRSwipeJVD.cs.First when I run the game everything is fine and player interact with OVRTouchpad.cs quite nicely with smooth animation, But af...

Log spam DEVELOPER MODE IS ACTIVE!

I'm suddenly seeing a ton of log spam from OVRPlugin:03-22 10:14:12.228 29722-29747/com.... I/OVRPlugin: DEVELOPER MODE IS ACTIVE!03-22 10:14:12.246 29722-29747/com.... I/OVRPlugin: DEVELOPER MODE IS ACTIVE!03-22 10:14:12.262 29722-29747/com.... I/OV...

Issue Uploading Gear Vr Apk - Ovr Platform Util

Hi everyone,I'm having this Issue, it's mean "ERROR: There was a problem processing the file you uploaded. Try again later". Anyone knows why this issue is occurring?.It appear after repeat what seems the same process for several timesThe error appea...

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youtouch by Honored Guest
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Has anyone used PhysX, VRWorks in Unity?

1. Both PhysX and VRWorks SDK are supported by Unity, but since it is built into the engine itself,is it usually based on PhysX or VRWorks when you create a game with Unity?2.Or should I use the SDK source code separately?thanks you

Anonymous by Not applicable
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Empty scene 45fps?

Hi,I was finding my Unity scene running slow and couldn't pin it down. I've then tried just running an empty scene with only a camera and I'm also seeing 45fps?I'm using Unity 5.5.2f1 and running native VR. I have Gtx 970 and used to running pretty c...

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How is lens distortion handled in Unity 5?

I noticed whenever I rotate my head in my own Unity app, I can see some kind of bending of the lines/structures. However, I don't see it in Dreamdeck or other apps downloaded from Oculus. Is that caused by lens distortion? If that's the case, how can...

Anonymous by Not applicable
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Disabling "head" scrolling

Hi, I have a scroller in my app. Scrolling works great when swiping the touchpad. You can also scroll by holding touchpad "button" and looking up/down. Is there a way to disable the second option? I want to allow drag by swipe only.I'm using Unity 5....

Anonymous by Not applicable
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Unity Multiplayer - problem with cameras in Oculus VR

Hello, I need a small help with my Unity project. I am working on 3D VR first person cycling simulator, which is designed for use with Samsung Gear VR. I prepare multiplayer project based on Unity tutorial, and I have a problem with the cameras. Play...

Anonymous by Not applicable
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Unity Utilities 1.11 Platform Menu Black Screen Bug?

Is anyone else experiencing a black screen when returning to the game after long-pressing the back button in GearVR?Repro steps:- Unity 5.5.2f1:- Empty project.- Import Oculus Utilities for Unity 5 (1.11.0)- Import OSig, tick Virtual Reality Supporte...

wfoxall by Explorer
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Moving Objects With Touch Thumbstick

I am trying to create a means for the player to move objects in the direction the thumbstick is pressed. I have the initial part working without issue. What I am running into is that when the player turn their head, forward is no longer forward, left...

Fix hands in the scene with Oculus Avatar SDK

I'm currently using Oculus Avatar SDK and everything goes well. However, i want to achieve that if i press a button virtual hands will not move anymore with the touch controller but just stay there. Is there a way i can achieve that?

Oculus Utilities 1.6 for Unity 5 Released

New FeaturesAdded Adaptive Resolution to OVRManager, which automatically scales down app resolution when GPU utilization exceeds 85%. See “OVRManager” in Unity Components for details. (Rift only, requires Unity v 5.4 or later)OVR Screenshot Wizard si...

[SOLVED] Oculus Home & EasyMovieTexture plugin

Hi, I'm working on GearVR app which plays a 360 video (animated logo) in startup (loading) scene. When I launch the app from Oculus Home I always get UNKNOWN_MEDIA_ERROR returned by EasyMovieTexture, which of course prevents video from playing. The s...

Anonymous by Not applicable
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Oculus equivalent to "SteamVR_loadlevel" in Unity3D?

Hi all. Newbie here. I'm not much of a C# coder, so I use prefab scripts for most of my work. I want to switch my app to Oculus SDK, but can't find a ready made C# equivalent to SteamVR_Loadlevel. I'm not sure how to smoothly move from one level to a...

Sixer by Member
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Left hand Touch just pushes things around.

I have a strange problem with the prefabs that come with the AvatarWithGrab example in the Unity Utilities package. If I run the sample scene everything works great but if i pull the prefabs used for grabbing objects into a scene I create the left ha...

plyrek by Protege
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Feature Request: #define OCULUS or Similar

I'm working on a plug-in that leverages Unity's built-in VR support, but I'd like the plug-in to take advantage of Oculus extended capabilities when the Utilities for Unity are present. It'd be nice to have a #define that I can use to conditionally c...

Anyware by Explorer
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OVR Script issues with unity 5.5.0f3

Hello! I'm making FPS game for Gear VR and I'm facing problem to use a OVR Player Controller prefab! once I enter in "play-mode" the player controller descends to surface! Why is that so?Your help would be highly appreciateregards,Ali Haidry

AliHaidry by Honored Guest
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Get Color Values of Image Rendered in One Eye

I don't necessarily need color values, but at least some representation of what is exactly being rendered and displayed in each pixel of one eye. I basically want to export these values as a matrix to take a look at it. It seems like OVRDisplay.GetEy...

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