Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

(SOLVED) Stereo 3D

Hello, I am working on a GearVR app. I am trying to achieve 3D effect. on thumbnails made from a background, middle and foreground layers. These images by itself are not stereo. The layers are on different position along z-axis and scaled down to mat...

Anonymous by Not applicable
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Dark Smear (not just black)

I have a unity game where if I have dark colors on lighter colors, dark blue on light green, I see the dark object smear into the light object when I turn my head, sort of like the shadows are dragging behind.This doesn't seem like the black smear pr...

Empty scene won't achieve 90fps

Hi there,This seems like such a basic question, I'm sure it's been asked before but I can't find an answer!If I make a blank scene in Unity 5.4.2, add an OVRCameraRig and add the OVRDebugInfo script and then hit play I initially get the following fra...

wfoxall by Explorer
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Screen space UI and World space UI problem

I have set up a screen space UI in my project which is visible on the monitor output but not in the hmd. This allows me to change game settings and monitor the game while someone else is playing. I would also like to use world space UI elements that ...

Deprecated OVRInputControl

hello,iam trying to follow this tut :https://developer.oculus.com/blog/unity ... tem-in-vr/but when i reached to steps that i should add OVRInputControl, cannot find it in last unity integration and i read that it Deprecated.what i should use insted?

omssd84 by Honored Guest
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[SOLVED] Multiple Touch Control Methods

Hi AllWe are just putting a few finishing touches into AFFECTED - The Manors menu system and we are looking to implement a number of different control methods for our Touch Users. Currently if the user has touch the flashlight is in their right hand,...

ovrlog / Windows Performance Recorder profile

Hello,in this talk, David Borel says that the Windows Performance SDK can be used to find problem areas in your app. I noticed that the ovrlog command that sets the WPR profile was absent from my Oculus folder (v1.11), so I checked the docs - and app...

JohnDe by Honored Guest
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VRInput.GetDown only working intermittently

This only works... sometimes. I can't figure out any pattern.It will work fine, and then I move the player and... nothing. And If I wait a while or move again and get lucky... It starts working again. I'm new to this and must be doing something obvio...

wynott by Explorer
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Camera rotatino in OVRCameraRig

Hello,At first I worked in Unity 5.3.5p6 and plugin worked properly. But after I imported the project in Unity 5.5.1f1 I got a problem with cameras. Center Eyes wrong per gram VR devices. In unity of all working properly.I have not changed anything i...

z1m5f1k9v0ws.png 3xikembs9kq5.jpg
Aleksey33 by Not applicable
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Back Button functional

Hello guys! Im using Unity and I have problem with back button:( https://gyazo.com/ae900b692a49e3fb5a8a1180b33579e8 - here what i get from oculus review guys. Im using this script from Oculus Utilities https://gyazo.com/344c1ab81915f99458a98224f50f3d...

vakomsdev by Honored Guest
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Resolved! Did the new Oculus Home update crash Unity support?

I`ve been working with the CV1 and Unity for several months now to create a little testing environment. Everything worked perfectly fine until today when Oculus Home notified me it needed an update. The moment I updated it, Unity didn`t recognize the...

Touch Controllers Gimbal Lock issues

Hi I'm using Unity and I am struggling to use the transform.localRotation values returned from the Touch Controller tracking. Essentially depending on the initial transform rotation of the controllers when they are spawned will affect the polarity/si...

Camera rotation in OVRCameraRig

Hello,At first I worked in Unity 5.3.5p6 and plugin worked properly. But after I imported the project in Unity 5.5.1f1 I got a problem with cameras. Center Eyes wrong per gram VR devices. In unity of all working properly.I have not changed anything i...

z1m5f1k9v0ws.png 3xikembs9kq5.jpg
Aleksey33 by Not applicable
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Crash Unity Sample

Hi,I downloaded Oculus Platform SDK v.1.11.0 and I tested the demo called "VrVoiceChat" : invite user, hangup, invite user, hangup ...After 5 or 6 tries, the application crash !I have a lot of logs in the console :I didn't change the project, just bu...

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Setting render queue for Avatar hands

I am having trouble adjusting the render queue of the shader used by the Avatar Touch controllers and hands. I am setting the render queue in the shader to render the hands and controllers on top of other objects in the scene, but somehow they always...

tfx4t0bkr32r.jpg
r0b0saru by Expert Protege
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  • 3 replies
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