Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Test process for universal home menu interaction

Hello,I am making my first app on GearVR with Unity and want to publish it on the Oculus Store.To do that, I use OVRPlatformMenu.cs in order that my app can handle long and short press on back button, so the app should be able to go back to the Unive...

Anonymous by Not applicable
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Oculus App Crash When view details

Hi there,When I viewed the app detail in the oculus store the Oculus app crashes below is a recording of it happen.Oculus Crash When view details from Gibbie LearnersEDGE on Vimeo.Report:Rate of Crash: 100%App Name: Oil Rig Safety - Hazard Identifica...

Blocking Universal Menu's Video Recording Feature

Hello everyone,I am trying to block video recording feature in the Universal Menu's Utilities section. Does anyone have an idea about how to achieve this? I am building a streaming application with Unity 5 for Gear VR so I don't want the stream to be...

edcx by Honored Guest
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Universal menu integration

We are building a Rift game and found that we need to integrate it with the UM.How can we know when the UM is active?And how can we know if the user selected the Recenter App option?ThanksAndres

bakno by Explorer
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Oculus Utilities for Unity 5 1.8.0 Released

Oculus Utilities for Unity 5This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Utilities for Unity 5. For information on first-party changes to Unity VR support for Oculus, see the...

Accessing / Unlocking Achievements from Unity?

Hi all,Been looking through the documentation and the Oculus Utilities package for Unity, trying to figure out how you access / unlock achievements, but can't seem to find anything at all.What scripts should I be looking in (and / or what documentati...

msgames by Honored Guest
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Gear Vr Reset other app's after disconnected

Hi,I'm working on a double app project, when the user click on a button, it opens another app with the Gear VRAfter finishing with the gear, the user disconnect the phone and go back the main app, but when opened again, the app reset from the beginni...

Konjiki by Honored Guest
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Unity - Default VR Camera not moving

In Unity 5.4 the default camera converts into a stereoscopic camera when Virtual Reality is supported.According to the last paragraph on this Unity manual: https://docs.unity3d.com/Manual/VRDevices-Oculus.html)The Oculus package (scripts, plugins, pr...

bakno by Explorer
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Handling UI with left/right cameras

I'm displaying stereoscopic images with left and right cameras successfully. The issue I have is how to best display UI elements within the same space. I've created a third camera that targets both eyes solely for UI. But the elements still appear mo...

HeyDonny by Honored Guest
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How do I disable the Volume Display?

Hi Guys,I recently submitted my app to oculus store and the rejected it.One of their reason is "Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. ".For some reason, if I were to increase of decrease ...

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Image effects turn the camera black.

Hey folks. Unity 4.3.2f1. SDK Unity integration: V0.2.5 (latest).Adding image effects is pretty random at best. Adding a color corrector to the OVRCameraController will give me a flipped image, but I can flip the Y back to solve that, however adding ...

Using OVRInput without OVRManager?

I am converting a project built for the Vive to the Oculus Rift and adding in Touch support. It mostly works out the box but the button inputs are not what I want especially the B and Y button pulling up the steam overlay. I am trying to get OVRInput...

JD3D by Honored Guest
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Get the raw absolute rotation from the Gear VR IMU

Hello!Is there any possibility to get the absolute rotation from the IMU in the Gear VR? I need this for an application that needs to get the direction in real world, like for example in a GPS. I can't find a way to get this raw data from the IMU. It...

wildbytes by Honored Guest
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OVROverlay Texture Issues on GearVR

Hi,When I put the OVROverlay script on a quad and apply choose my texture, it displays correctly when testing with the Rift, however it displays incorrectly on GearVR. I get a repeated texture or clamping that extends beyond the bounds of the quad.I'...

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wfoxall by Explorer
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Oculus Matchmaking and UNET

Hi everyone. I am developing a Gear VR game that already has a working UNET multiplayer system. I am trying to replace the UNET Matchmaking and connection backend with Oculus Matchmaking. Has anyone had any success in using Oculus Matchmaking togethe...

r0b0saru by Expert Protege
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Inheriting the OVEPLayercontroller

HiyaIn my app I'm inheriting from the OVR player controller to use most of its functionality, however I change a little and need to access some of the attributes.Im wondering is there a way to access the Protected attributes without changing the file...

pjenness by Rising Star
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Updating Texture2D with Rift

Hi, I am trying to take advantage of C#'s built in graphics and drawing to create dynamic textures for a HUD. This works just fine with the normal camera. However, when I try to use it with the Oculus, the textures don't update. This is the class fil...

pllong by Honored Guest
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