Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! [SOLVED] Oculus Overlay Callback/ Notification?

Hi,Just move to the new platform SDK (1.9.0) and set up the LaunchInvitableUserFlow(). However when the overlay activates the input is still being sent to the game.I think this is because the game needs to run in background so is not paused when the ...

Anonymous by Not applicable
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Oculus rift dk1 + Unity 5.4 setup

Hi!Can someone explain, how to setup properly Oculus dk1 to use it with unity 5.4.1 p4?Currrently I've installed oculus runtime 0.8 beta and checked virtual reality support and added "Oculus" sdk in unity player settings.But there is no reaction in u...

xelnaga by Honored Guest
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Coversion c++ to c#

Hi, I am trying to convert a code from c++ to c# for oculus in unity.How i can convert the following method1.vectorv (10,42), a; copy(v.begin(), v.end(), std::back_inserter(a));how i can i use this copy in c#. in c# i m using Listv instead of vector....

shaonD by Honored Guest
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Virtual Shop in Gear VR Unity Apps

HiApologies if this thread is in wrong section.We are working on an app which has an e-commerce system dealing with physical goods. I have few questions related to this:As e-commerce solutions are not allowed in Oculus store, is there any exception f...

Camera Clear flags not working properly on Gear VR

Hi !I'm trying to make a very simple thing that is working great in Unity but not behaving has expected in the Gear VR. I'm using Unity 5.4.1p4 and Oculus utilities &Plugin 1.8.I have two OVRCameraRigs prefabs in my scene. The first prefab is renderi...

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dyfer by Partner
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Oculus Button.One same as GearVR Button.One?

I have an interactive 360 video scene created for GearVR. When I connect an Oculus Rift it's Button.One or Fire1 is not recognized. The result is that for GearVR buttons placed in that scene are working but for Oculus they are not.I expected GearVR B...

Oculus Platform - InviteUser

Hi,When I get a UserList with Rooms.GetInvitableUsers, each User has a InviteToken but when I use Users.GetLoggedInUserFriends(), each User has a InviteToken which is null ...Do you know why ?Thanks in advance !

ArtDevVO by Explorer
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Oculus Utilities 1.7 for Unity 5 Released

Oculus Utilities for Unity 5This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Utilities for Unity 5. For information on first-party changes to Unity VR support for Oculus, see the...

Simulate Xbox One Home Button Press?

Making a game that uses both Xbox One controllers and mouse for the Rift on PC. When pressing the Home button on the Xbox One controller, it returns the users to the oculus home app and puts the game in a "suspend" mode. I was wondering, is there a f...

[Gear VR] Using OVRPlugin.batteryTemperature

Is there any documentation available for OVRPlugin.batteryTemperature? I'm curious about how we can use it to identify when the phone is at risk of triggering a heat warning.Specifically, it'd be great to know:at what temperature a heat warning is tr...

HoldenTB by Explorer
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How do I fix this jitter problem? (using gearvr)

Jitter problem happens with samsung gear. I created a scene with Maya utilizing cubes and spheres for Unity. It continued even though standard unity shader was on as well as untransformed cubes and spheres were used at Maya. I tried to clear the UV m...

Zubz by Explorer
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  • 8 replies
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Integrate Calibration ?

Hello everyone, I am making a professional oculus game.I want to present it on a con so I need to calibrate the oculus for each people who will want to play my game.That's why I wanted to integrate the calibration tool into my game, with some scenari...

Fangh by Explorer
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  • 10 replies
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