Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Blank Screen using DK2

I have tried running the basic scenes from the OculusUtilities package and all I get is a blank screen in the goggles with the following console output:[CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll...

pdq72 by Honored Guest
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Fetch User's Profile

I am developing for GearVR and recently I tried to fetch the user's profile from OVRManager and I got the following error:"Failed to load profile" followed by "app isn't in user's library". Since the app is under development and I can't launch it for...

[BUG] Platform Initialization in Unity

Not sure where to submit bugs / incomplete use-case kind of things, but we'll do it here and I'll submit it to the proper channel as needed.Anyway, my issue is the following: I have a single Unity project which I use to target both a Rift and GearVR ...

Black Trees in Unity?

HiyaJust wondering if everyone else is getting Black Trees, that are painted onto a terrain, in Unity? This occurs only at build time, and looks fine in the Editor, and only happens in VR buildsSeems a few people are getting it on the unity forums.Th...

pjenness by Rising Star
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To Oculus Team

Hi! VR need more interesting games. Achievements, Leaderbord and Purchasing are cool things. But why you don't make one example project(Template Asset) with setupted Achievements , Purchase and Leaderboard for Unity? * Start, Pause, and Quit from Ocu...

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Oculus Home Achievement Support

I noticed in the Oculus SDK documentation and on our developer app control page that we can define achievements for our Oculus games. That's cool and I'm glad to see that feature, but I can't quite find the documentation of how the achievement implem...

[DELETE ME PLEASE]

started discussion think I was on Ask a questionquestion is now herehttps://forums.oculus.com/developer/discussion/35755/question-using-oculus-platform-getloggedinuser?new=1I don't know how to delete this.

Anonymous by Not applicable
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Issue with Porting Unity VR app to latest OVR

I am trying to port an VR app written a couple of months ago in Unity 5.2 to Unity 5.3, and I'm running into two problems.This app features stereo cube-maps, where the cube-map rendered to the left eye is different from the right eye. This app also p...

mdbnet by Explorer
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  • 3 replies
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xBox Controller in Unity

I am coming from this from an artist view so my scripting is simplistic.How do I get the xbox controllers' buttons to cause events in Unityie. I'd like "A' to pull up a menu (show canvas) and "B" to put the menu away (hide canvas).

MeioJo by Expert Protege
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  • 2 replies
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Matterport - VR

Hey guys, new Unity(er) here. Loving everything about it! I have some prior dev knowledge and experience, but am running into a little bit of a roadblock.So, I've imported my OBJ file from my Matterport model, did everything necessary and am able to ...

MoviePlayer in Unity 5.3.4p1 for Gear VR

Hi, i'm currently trying to do a simple 360 movie player for Gear VR under Unity 5.3.4p1. I tried using the sample included in the mobile sdk (MoviePlayerSample.cs), it works in the Unity editor, but no luck in the gear, saying that it "Can't GetNati...

JoseGuya by Explorer
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  • 3 replies
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Supported Aspect Ratios player setting

Hi all,Is there any best practise / documentation about what "Supported Aspect Ratios" to select in the Unity Standalone Player Settings (under Resolution and Presentation)?The Unity manual defines it as follows: "The aspect ratios that will appear i...

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antifuzz by Explorer
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Oculus CV1 in Unity Editor Not Working

Hello,I've had the CV1 headset of Oculus for a couple weeks and I've had the issue where I cant use it in the Unity Editor. Previously I had been using DK2 and everything worked perfectly, but with the new headset I get the error message "[VR Device]...

Left & Right cameras problem in Unity

Hi everyone,We made a project under Unity 5.3.4p1 with the last Oculus integration and a DK2.The stereoscopy is perfect when facing a specific direction (the initial direction). But when turning our head at 180°, the eyes are completely inverted. Bet...

OVRMonoscopic Does Not Appear To Work

I'm working in Unity 5.2.1f1 with Oculus Utilities 5.0.1.2.0 beta, building for GearVR.I'm not currently able to enable monoscopic mode. There is a utility script in OVR/Moonlight/Scripts/Utils/OVRMonoscopic which toggles monoscopic mode by setting t...

Build your first VR app for the Oculus Rift

Hi everyone,Correct me if I am wrong - but there doesn't seem to be a single page which steps through the process to get started with Unity3d with the CV1 and DK2.So I've written up a short tutorial to get Oculus 1.3 + Unity3d to work for development...

Build your first VR app for the Oculus Rift

Hi everyone,Correct me if I am wrong - but there doesn't seem to be a single page which steps through the process to get started with Unity3d with the CV1 and DK2.So I've written up a short tutorial to get Oculus 1.3 + Unity3d to work for development...

Resolved! Oculus Platform Documentation

Hi,I am trying to implement the friends section of the Platform SDK but I am having trouble finding documentation on it. I have been looking at https://developer.oculus.com/documentation/platform/latest/ and the Oculus Platform Reference Manual but s...

Anonymous by Not applicable
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