Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Check if an object is grabbed

Hello guys. I can't find a way to check if an object is grabbed or not, a boolean that is true if it is grabbed and false if it is not. The attached image is the components that the object that I want that variable to have. I'm using Oculus sdk Integ...

jaumet2000_0-1650899356521.png

Cast Control, Which Game Camera Is Cast To TV

Hello!Is there capability with the Meta SDK to determine which camera is cast to TV when using the Quest headset cast feature?I have a local multiplayer game I'm porting to quest, and if I were able to cast a different game camera than the VR POV, it...

Dimn by Honored Guest
  • 254 Views
  • 0 replies
  • 0 kudos

Meta Avatar AvatarEditorDeeplink class not found

I am making a VR app using the lastest meta avatar sdk (v31) and I want to integrate the avatar editor into the app as described at this link meta-avatars-editor-integration As mentioned, I should just add this line of code to implement the feature:/...

Cloud Backup only restoring old save

Hello, I'm the developer of Home Detective, out on the Quest Store.I recently made an app update, it seemed to go through smoothly, but a couple of days later I got an email saying I had a VRC failure - VRC.Quest.Functional.4, "must not lose the user...

Resolved! App rejection due to VRC.Quest.Functional.9

I am submitting a fully MR only app to Meta Quest store early access and I am getting rejection due to the app failing VRC.Quest.Functional.9 : The user's forward orientation is not reset when the Oculus Home button is long-pressed.I have selected th...

booninthemetaverse_0-1726180039686.png

Collision of Grabbable Objects

When I grab an object using OVR hands it does not collide anymore with any other collider, however when I release it, it collides. I want to know if I can make that object collide with other objects while being grabbed. For example, I want to grab a ...

Top Solution Authors
Labels