Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

C++ question about the touchpad

So, I have my phone all setup and working with my Gear VR and my Unity. I have SDK and everything installed, but I'm more of an artist/animator, so I get messed up on code until I have the basics covered. I can make anything 3D and import that into m...

Eric76 by Honored Guest
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Stable Unity/Oculus versions?

Updated to latest Unity 4.6.5f1 (pre-5) and latest Mobile Oculus 0.5.1 (from versions just a few weeks ago)Now existing projects no longer run when compiled and sample apps don't run when compiled either.Oculus manifest and all settings as per latest...

Anonymous by Not applicable
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New Rift integration in Unity5 not working on laptop

Hi,I am trying the new "Virtual Reality support" in the Player Settings (NOT the Rift-Unity integration provided by Oculus), using Unity 5.1.0f2 (Pro Beta) and Rift DK1.Everything works fine on my workstation:After starting the compiled executable th...

Cascho by Honored Guest
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0.6.0.0 Getting errors with standalone dlls

Getting multiple errors: Assets/OVR/Scripts/OVRDisplay.cs(288,29): error CS0433: The imported type `System.Action' is defined multiple timesAssets/OVR/Scripts/OVRManager.cs(190,31): error CS0433: The imported type `System.Action`2' is defined multipl...

kirkokuev by Not applicable
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Zooming with the new SDK

I can imagine that the ability to zoom in a VR game is a sensitive topic, and likely to invite a "don't do that" / "violation of best practices", etc. As far as I can tell, users enjoy the zoom feature in Titans of Space, and Yosemite Spyglass made g...

drash by Heroic Explorer
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?Decent Video Playback for desktop?

It seems universally accepted that OGG video / OGV sucks. There are half a dozen alternatives out there, but all of them seem to have their own issues.It looks like Android is hooked up with Moonlight player. Has anyone found a satisfactory video pla...

xhonzi by Honored Guest
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Possibility of OR in unity free...

So, as my project states, I'm trying to work on making a VR glove/arm to add to the immersive experience of the OR. Unity had an issue, and any time I would try to read data from the system.io.ports, it would hard crash to the desktop without any err...

Unity Crash

I am doing some basic stuff in unity for Oculus VR.But as soon as i click on play button for game mode it just crashes.Following are the details of unity version i am using. Unity version - Unity 5.0.0p2 (64bit) Unity SDK - Mobile SDK 0.5.1 (Latest U...

Best practice: healthbars

Hi guys,Well I'm sufficiently frustrated trying to figure this out on my own so I thought I'd reach out here.I want to add healthbars over my characters heads. In a normal situation this is easy. You convert world coordinates to screen coordinates. B...

Deferred rendering and AA in Unity

Hello!Has any of you been using deferred rendering in Unity with the Rift? I'm having troubles getting image-based anti-aliasing to work properly, it looks almost as bad as having no AA at all.Either the lens distortion shader isn't working properly ...

SiggiG by Protege
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0.6.0 No image in-Rift

Yesterday I tried upgrading to 0.6.0. When running the build, my DK2 screen would flash for a split second, then remain dark as the mirror on the desktop remained active and correctly functioned with orientation etc.The most strange part about this b...

Positional Tracking not working on my own applications

Hi,A few weeks ago I started experimenting in Unity, creating tech-demo's for the rift. However, there's one problem I keep running into that I can't find anywhere on Google, and no one I know has been able to help me either.When I run downloaded dem...

Aldun by Honored Guest
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multiple cameras

HiI have two different scenes in my game. One is the main menu with a OVRCameraRig #1 that works just fine.The second scene, is the actual game. it is loaded additively to the first one and it also has a OVRCameraRig #2 on it.When I load this second ...

Unity 4.6 or 5 Dk1 Tuscany Demo (new to unity)

I am attempting to get the Tuscany Demo working on a DK1 using unity 5 (will attempt unity 4.6 next). I am trying to understand assets vs projects vs unity packages. here is what I think I have learned. unity packages are packages that contain all fi...

Use Oculus facing the sky

I would like to use the oculus facing the sky. Its more like relaxation project than guns blazing action Game. The player needs to lie down and use oculus as per our project. So oculus calibrates to real world space and shows the player the sky in-ga...

manyu360 by Explorer
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DX11 renders GUI in the right eye

Hi guys,well file this one under really weird. I have a few issues. but first:Running Unity 4.6.5f1Oculus Runtime 0.5.0.1 (Windows)OculusUnityIntegration 0.5.0.1When running the game in Dx9, it is extremely laggy, but i get the correct output. When i...

0.6.0 SDK I don't see reflections in VR

If the oculus rift is turned on, i can't see any reflections of the reflection probe anymore.Instead if i turn off the headset and automatically starts the "non-vr mode",i can see them again.It is a know bug or what?Ps: I'm using the standard OVrPlay...

Welby by Adventurer
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New sdk 0.6.0 causing issue with another plugin

I've installed the latest sdk and unity package and now get an odd message about my video playback plugin. Multiple plugins with the same name 'avprowindowsmedia' (found at 'Assets/Plugins/x86_64/AVProWindowsMedia.dll' and 'Assets/Plugins/x86_64/AVPr...

phileday by Expert Protege
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GearVR and OpenGL ES 3.0

Hello I did not find a post about this topic.Will there be ES 3.0 support in unity 5 and gearVR in the future ?Because the Ardeno seems to be capable of this.Right now it seems the right eye Camera fails to render when you activateit via "force ES 3....

[TIP] Detecting where the player looks at

Hi guys,we came across this for our vrjam game "Sorcerer's Wrath", where the player fights things by just looking at them.Here is a quick blog post how we did this, I have not seen this specific approach in the wild and thought it might be worth shar...

nigrin by Explorer
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Build not full-screening correctly?

I am using Unity 4.6.4f1 and Oculus SDK 0.5.0.1-beta with the corresponding runtime on OSX 10.10.3So I built a version of a demo scene I made and it does not appear to enter fullscreen properly.Screenshots:http://imgur.com/a/nFfw9What I see when runn...

UberLax by Honored Guest
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Check if the HMD is being used by Unity.

I'm creating an application that has optional VR support, I started out by just detecting if there's an HMD detected, and if so enabling the needed buttons to the menu.Then I ran into a problem, when the app is launched through the direct-to-rift mod...

CasperK by Honored Guest
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'Play' Mode suddenly only shows black

I am having a problem where upon pressing play I am only seeing black on the Oculus Headset, and although the scene is playing in scene view nothing, not even input is working. I have tried to 'undo' changes which I made before such event happened bu...

Overlay watermark / text

Hi,Is it possible to put a line of text at the bottom or at the top of the screen? It doesn't need to be visible inside the Oculus, but the people who is looking at the computer screen can read it. I have tried OnGUI, overlay canvas UI, world space c...

Using Cinema4D Project files in Unity

Hey Ya'llNew comer here. I just ordered a DK2 and I'm super pumped to get working with it and Unity(Also new to me)I have many assets built out in Cinema4D and I was wondering about bringing in animations + textures from C4D into Unity. First questio...

CManzione by Honored Guest
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I have a problem with textures

I downloaded some textures of floor textures, wall textures, paint textures etc on Google images and when I try to add these textures to my Unity Project, the images are too stretched out. I'm not sure how to explain it, so I have attached a photo of...

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