Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Unity 5.1.0f3 suddenly stopped working with rift

All afternoon, Unity game testing (within unity) + rift worked great: oculus camera turned on, 3D stereo image, etc. However, when I tried to build the .exe for the first time, the result wasn't VR: no stereo image, no head tracking (oculus camera do...

canton by Honored Guest
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Porting to Oculus

Hi Guys,I am starting out on a port to support Oculus.I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.The problem I am facing now is that once I put OVRCameraR...

hanselkoh by Honored Guest
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  • 1 replies
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Unity 5.1 Build .exe not working

I've got a unity project that was functioning correctly until I updated my graphics drivers (nvidia 352.86 -> 353.06). The project will preview correctly in the editor but when run as an independent .exe the dk2 does not display an image, however the...

DogFly by Honored Guest
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  • 4 replies
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Define an EyeHeight (player height) for all players

I'm using OVR 0.5.3 and need to be able to define a common height for all players (not use the IPD). I don't see the Neck or Eye height settings anymore in the Editor. How can I manually override the height of the player so every player experiences t...

wadamw by Explorer
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Adjusting lens separation in Unity SDK for DK2 (VR Gear)

Since it's been confirmed that Oculus Rift CV1 has a slider that changes the lens separation, is there something in the latest Unity SDK that can be modified to set it to a specific separation distance?The reason I'm asking is because I'm thinking ab...

Jose by Heroic Explorer
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Unity 5.1 Sensor Data

1. Can someone point me to documentation on the correct way to poll sensor data using the native Unity support in 5.1? 2. I previously used a dedicated thread for sensor polling - will this break with native as Unity doesn't usually like other thread...

bteitler by Honored Guest
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Unity 5.1, no positional tracking

Hello everyone,Sort of a crosspost from the official unity forumshttp://forum.unity3d.com/threads/dk2-positional-tracking-in-5-1.332011I tried out the new native rift support in 5.1, but i can't get positional tracking to work. Rotation works just fi...

Anonymous by Not applicable
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Delayed Crash of standalone build

Hi everyone,I'm encountering a rather frustrating issue.I am working on a simple VR simulation that is centered around a virtual house that people can walk around inside of. I was noticing that occasionally the program would crash to the desktop with...

Anonymous by Not applicable
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  • 2 replies
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Problem with using sensor fusion data in newer SDK's

Since SDK 0.5 I've been getting weird behavior where the sensor fusion data flips, so looking down registers as looking up and tilting my head to the left makes the player go right instead of left.head_tilt = OVRManager.display.GetHeadPose(0.0f).orie...

molton by Explorer
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Camera orientation problem in Unity 5.1

Hello, I have a problem with Oculus Rift and Unity 5.1. The view never starts in the position that I leave the camera, always I have to look to the right to be in the correct position (Where the camera is looking before start the scene).This also hap...

Unity 5.1 is out! Integrated support for Oculus Rift

Hello from Germany,Just to inform you: Unity 5.1 is available! With integrated support for Oculus Rift and other new VR features!!!From Unity:" With Unity 5.1 we’ve added a highly optimized rendering pipeline for VR and AR devices. Native Oculus Rift...

gunair by Explorer
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Old Mac / OSX Runtimes

I realize that development for non Windows PCs has been "paused"... but does this mean that all previous support for Mac has been rescinded?I have an old runtime on my one Mac, and was trying to update it. But it seems I can't download old runtimes f...

xhonzi by Honored Guest
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  • 2 replies
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Errors in Oculus Unity Developer Guide

Hi,I have recently started getting into developing some simple applications for the Oculus Rift, and I have found the Developer Guide included in the Documentation folder of the Unity integrations to contain some misleading errors:- Some of the publi...

Anonymous by Not applicable
  • 1308 Views
  • 5 replies
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Unity Crash, Editor and Builds

Hello,I work on a school project with other students on a Unity / Oculus Rift / Leap Motion project.Everything was fine, until I reinstalled my laptop, when I changed my Windows 8 to a Windows 7.Since then, I can't launch the project, and I'm pretty ...

VisionElf by Honored Guest
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HydraDeck - Hydra motion controls (Updated)

Hello folks,I've come up with a novel controls system using the Razer Hydra and made a few demos with it;I've now ported this same code to Unity! If you'd like to add this to your project, you can download the scripts here;https://drive.google.com/fi...

Teddy0k by Explorer
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  • 31 replies
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Determining when GearVR has been put on

Hey Folks,We're preping a demo at a booth where we hope to have tons of folks giving our demo a shot for maybe 30 seconds each. As a result, we want to have a separate tutorial scene that quickly teaches folks how to use the GearVR inputs (actually o...

sapanda by Explorer
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  • 3 replies
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Windowed Startup Menu in Unity 4.6

Background:The unity app I am creating requires users to enter personal information before a game session can begin. Right now it launches a windowed gui so players can manage input fields w/KB+Mouse and interact with the desktop. After players set u...

Chopium by Honored Guest
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  • 1 replies
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VR DISABLE

Hi all, I tried to run a simple demo, I downloaded the Unity Integration and Runtime but when I run demo, only appears one camera, also a text appears saying "VR DISABLE", I do not why this happened. I have not attached any DK device I only want test...

Tuscany Unity 5

Hi,Just wanted to ask about running Tuscany with Unity 5. I upgraded the project from Unity 4.6.1 to Unity 5 and at the same time upgraded the Oculus plugin and SDK to work with version 0.6. When running the project however, I've noticed quite a dip ...

Multi Camera - Gear VR -Unity 5 - lasted SDK

greetings to all, I'm having problems with multiple cameras, I have two cameras "OVRCameraRig" configured as recommended, one with depth 1 (nearest camera) and the second (far) with skybox. both have a personalized "culling mask". the editor works pe...

Devos by Honored Guest
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  • 1 replies
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3D viewing with 2 images

How do I incorporate to images into one object for viewing on the Gear VR from Unity? I have some renders that are rendered out with side by side stereoscopic (lets say 500 pixels high and 100 pixels wide, each eye would see a 500x500 pixel square im...

Eric76 by Honored Guest
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problem detecting if Oculus is on in 0.6.0

Unity version - 5.0.1f1SDK Version - 0.6.0Before I wasn't having a problem when my program ran without the oculus being on but now I get this error.NullReferenceException: Object reference not set to an instance of an objectOVRTracker.set_isEnabled (...

phileday by Expert Protege
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Push button with eyes

Hi all, I am newbie in oculus/unity, recently I played a horror game and it was fantastic, one thing I wondering was the capability of push a button with the eyes, literally; I have been searching how to do it, but I do not know what is the name for,...

Oculus Mobile 0.6.0 working for anyone on S6 Gear VR?

Downloaded latest Oculus Mobile SDK 0.6.0 and using basic Unity 4.6.5f1.Set up pro/player prefs and set Oculus sig file.Sample apps in this version compile fine but fail to run once inserted in to Gear.Anyone else having issues? I now check the sampl...

Anonymous by Not applicable
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