Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

0.6.0 No image in-Rift

Yesterday I tried upgrading to 0.6.0. When running the build, my DK2 screen would flash for a split second, then remain dark as the mirror on the desktop remained active and correctly functioned with orientation etc.The most strange part about this b...

Positional Tracking not working on my own applications

Hi,A few weeks ago I started experimenting in Unity, creating tech-demo's for the rift. However, there's one problem I keep running into that I can't find anywhere on Google, and no one I know has been able to help me either.When I run downloaded dem...

Aldun by Honored Guest
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multiple cameras

HiI have two different scenes in my game. One is the main menu with a OVRCameraRig #1 that works just fine.The second scene, is the actual game. it is loaded additively to the first one and it also has a OVRCameraRig #2 on it.When I load this second ...

Unity 4.6 or 5 Dk1 Tuscany Demo (new to unity)

I am attempting to get the Tuscany Demo working on a DK1 using unity 5 (will attempt unity 4.6 next). I am trying to understand assets vs projects vs unity packages. here is what I think I have learned. unity packages are packages that contain all fi...

Use Oculus facing the sky

I would like to use the oculus facing the sky. Its more like relaxation project than guns blazing action Game. The player needs to lie down and use oculus as per our project. So oculus calibrates to real world space and shows the player the sky in-ga...

manyu360 by Explorer
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DX11 renders GUI in the right eye

Hi guys,well file this one under really weird. I have a few issues. but first:Running Unity 4.6.5f1Oculus Runtime 0.5.0.1 (Windows)OculusUnityIntegration 0.5.0.1When running the game in Dx9, it is extremely laggy, but i get the correct output. When i...

0.6.0 SDK I don't see reflections in VR

If the oculus rift is turned on, i can't see any reflections of the reflection probe anymore.Instead if i turn off the headset and automatically starts the "non-vr mode",i can see them again.It is a know bug or what?Ps: I'm using the standard OVrPlay...

Welby by Adventurer
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New sdk 0.6.0 causing issue with another plugin

I've installed the latest sdk and unity package and now get an odd message about my video playback plugin. Multiple plugins with the same name 'avprowindowsmedia' (found at 'Assets/Plugins/x86_64/AVProWindowsMedia.dll' and 'Assets/Plugins/x86_64/AVPr...

phileday by Expert Protege
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GearVR and OpenGL ES 3.0

Hello I did not find a post about this topic.Will there be ES 3.0 support in unity 5 and gearVR in the future ?Because the Ardeno seems to be capable of this.Right now it seems the right eye Camera fails to render when you activateit via "force ES 3....

[TIP] Detecting where the player looks at

Hi guys,we came across this for our vrjam game "Sorcerer's Wrath", where the player fights things by just looking at them.Here is a quick blog post how we did this, I have not seen this specific approach in the wild and thought it might be worth shar...

nigrin by Explorer
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Build not full-screening correctly?

I am using Unity 4.6.4f1 and Oculus SDK 0.5.0.1-beta with the corresponding runtime on OSX 10.10.3So I built a version of a demo scene I made and it does not appear to enter fullscreen properly.Screenshots:http://imgur.com/a/nFfw9What I see when runn...

UberLax by Honored Guest
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Check if the HMD is being used by Unity.

I'm creating an application that has optional VR support, I started out by just detecting if there's an HMD detected, and if so enabling the needed buttons to the menu.Then I ran into a problem, when the app is launched through the direct-to-rift mod...

CasperK by Honored Guest
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'Play' Mode suddenly only shows black

I am having a problem where upon pressing play I am only seeing black on the Oculus Headset, and although the scene is playing in scene view nothing, not even input is working. I have tried to 'undo' changes which I made before such event happened bu...

Overlay watermark / text

Hi,Is it possible to put a line of text at the bottom or at the top of the screen? It doesn't need to be visible inside the Oculus, but the people who is looking at the computer screen can read it. I have tried OnGUI, overlay canvas UI, world space c...

Using Cinema4D Project files in Unity

Hey Ya'llNew comer here. I just ordered a DK2 and I'm super pumped to get working with it and Unity(Also new to me)I have many assets built out in Cinema4D and I was wondering about bringing in animations + textures from C4D into Unity. First questio...

CManzione by Honored Guest
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I have a problem with textures

I downloaded some textures of floor textures, wall textures, paint textures etc on Google images and when I try to add these textures to my Unity Project, the images are too stretched out. I'm not sure how to explain it, so I have attached a photo of...

Finding neck pivot point?

I'm trying to find the pivot point of the neck using the Oculus Rift.http://i.imgur.com/oi36szx.jpgNot really sure how to tackle this so right now I have...the "default position" when the user resets with their head in the normal positionthe "edge po...

Screenshots are black in 0.4.4 SDK

I am trying to create screenshots in game using "Application.CaptureScreenshot" (in playmaker and scripts),I am only getting a black screenshot with playmaker labels. Anyone run into this? Screenshots were working fine pre- 0.4.4. Since I'm seeing th...

Anonymous by Not applicable
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Another access violation (OculusPlugin.dll)

Recently formatted, and have tried adding even just the base UnityIntegration.UnityPackage to a blank project.I have installed and tried the following:Oculus Runtime 0.5.0 - Was what I had before the formatUnity 5.0.1p3 - Same as aboveVisual C++ redi...

Sythen by Honored Guest
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Always Crashing, Unless DirectX 11 Is Disabled

Both the Unity editor and build, always crashes, unless I disable DX11. This is not the case, when the rift is not enabled, because DX11 works fine otherwise.In our game, you can switch between monitor and the rift, through the options menu.Even with...

KaTsuONE by Honored Guest
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Stereoscopic for Unity 3D

Hi, I was really impressed with the stereoscopic view from Alien Isolation and was wondering if there was a script or prefab or something that helps produce a similar effect in Unity3D. Yes, a bit of a noob question. But we all gotta start somewhere!

Sunderer by Explorer
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Will a 120hz monitor fix the 60hz cap in extended mode

I was wondering if I can get a definitive answer on this.. I'm working in Unity 5 (window 8.1, nvidia 980) with the Oculus in "Extend Desktop to the HMD" mode, and fullscreening the game viewport on the Oculus so I can tweak the inspector while the g...

bzor by Honored Guest
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Errors when building .apk

Trying desperately to build my scene and im getting this errorAssets/OVR/Scripts/OVRManager.cs(401,24): error CS0246: The type or namespace name `OVRVolumeControl' could not be found. Are you missing a using directive or an assembly reference?can any...

Unity 4.5 now supports skybox with Rift

From the Changelog:"Fixed Skybox rendering when using custom camera projection matrices (e.g. when doing stereo rendering like Oculus Rift)."This is great news and makes development even easier : )

virror by Explorer
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OVR Camera Rig black out when mouse looks up

I made a scene that works fine with the standard First Person Controller using The CharacterMotor, FPSInputController, and MouseLook scripts, creating a Main Camera, CameraController script with a Player game object, and setting the First Person Cont...

ianmatth by Honored Guest
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