Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Meta Building Blocks and issues with controllers

Does anyone like those building blocks?I think they suck. I would much rather got the old prefabs back.Anyway, building blocks camera rig and controllers seem not to work, at least deving over Link. I just get all the controller modles (Rift upwards)...

Resolved! MR Quest 3 app question for parsing images from camera

Hi, fairly new to working with Unity and certainly new to working with it for developing VR/MR apps, but I wanted to dip my toe in the water with a VERY simple, almost proof of concept app that would work on the quest 3, and I'm running into a MOUNTA...

Mithros by Explorer
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Unity events not working on headset

I have a script that listens for an event from another script. The thing is, everything works exactly like it should in the Unity game/scene, but the event doesn't seem to be working when I run the exact same app on the headset. Has anyone else encou...

After v55 dynamic resolution broken

Hi, After 55 update of oculus integration for Unity Variable OCULUS_XR_VULKAN_DYNAMIC_RESOLUTION starts to be false On 54 version are no such problem Because of that Dynamic Resolution stopped working. Unity 3D version is 2022.4.3f1Oculus XR plugin 4...

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Forux by Explorer
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  • 9 replies
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Resolved! [Unity] Virtual Keyboard - capture input text

Hey!I managed to make the virtual keyboard work with a separate input field. However, the keyboard has its own input field on the top side, that I do not know how to capture. It does not look good to see the user input on the top of the keyboard, and...

hox20s by Explorer
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  • 1 replies
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OVRInput Haptics - Frequency changes not working

Hi! I've been experimenting with OVRInput Haptics as described in the documentation. I activate haptics with:// starts vibration on the right Touch controllerOVRInput.SetControllerVibration(1, 1, OVRInput.Controller.RTouch)The first value represents ...

SetControllerVibration does nothing

Calls to OVRInput.SetControllerVibration(1f, 1f, OVRInput.Controller.RTouch) produces no vibration of the physical controller.Unity 2019.4.16f1Oculus SDK 23.1The developer page states that other methods of generating vibration are deprecated, so it s...

How do I Obtain Quest 2 Camera Data

Recently, there is a project requirement that requires using the Quest2 headset to identify QR codes in the environment. Based on the obtained QR code location information, some scenes need to be mounted underneath it. I have tried the Passthrough fu...

Maximo818 by Honored Guest
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Unity UnityEngine.XR.Recenter not working on Quest

Hi all, I'm having a weird problem where I'm trying to call the Recenterfunction. So I am currently trying to develop on the rift, and then building on the Quest. However, I am facing a problem, when I call the recenter function on the rift, everythi...

Meta XR All In One SDK

How to learn How to use Meta XR SDK for beginners there is no tutorials . I saw the documentation its missing information its different from XR interaction toolkit. I want to do similar things like what Meta provided in Meta XR Interaction SDK OVR Sa...

Na.sh by Honored Guest
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Resolved! Cannot pass Entitlement check in Unity Editor

Hello,I'm developing a small VR app with colocation features on Meta Quest 2. The app includes:Unity 2022.3.20f1Photon Unity Networking 2 2.4Meta XR Platform SDK 63.0.0 (I'm using Building Blocks)Currently I'm struggling on interfacing with any Oculu...

Two Grab Rotate Transformer Snapping when triggered

Hi, Setting up a simple Two Grab Rotate Transformer and am noticing that when both triggers are pressed the object snap rotates a certain angle and than starts to rotate based on controller movement. If both triggers are pressed many times the object...

spohle by Honored Guest
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"MRUK couldn't load any scene data" in SDK v65

I'm using Unity version 2022.3.29f. My Meta Quest Link has "Spatial Data over Meta Quest Link" set to true.Using SDK v64, I was/am able to load scene data in editor. Using SDK v65, I am not able to load scene data in editor and receive the standard e...

integrate in app purchase in Meta SDK

I can't fetch my products in the app, it shows null, I publlished the product and it's status is "Reslease Pending" Here is the script [SerializeField] private TextMeshProUGUI m_priceText;private const string DURABLE_SKU = "box1"; private void Awake(...

1r1szz by Honored Guest
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Issue with VRC.Quest.Input.8

I am currently attempting to submit my app to the Meta Store AppLab.I need some advice on the following issue: In VRC.Quest.Input1, it is suggested that in-app menus should be activated with the menu button. I have implemented my menu in the way that...

Resolved! OVRManager.display returning null

Problem: I'm trying to set my Quest 2 headset to 120hz, Calling OVRManager.display returns null Details:I imported the Oculus Integration Plugin then wrote the below code, but when I build and deploy to the headset I get a null reference exception be...

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DTNA_VR by Explorer
  • 2157 Views
  • 3 replies
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Prevent Hands from going through table.

Hi,I am using the Unity Movement SDK to controle an Avatar in my unit scene.I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table.I can roughly adjust it so that the hands are ...

Avatar Horizon Set Trasparency

Hi, I would like to change the shader trasparency of horizon avatars, but the horizon shader does not expose any variable to apply that.Did anyone succed in doing it?Thanks in advance for any help

Dynamic Grab Colliders

Hey Everyone!I am currently developing an App where I want to Snap Bricks together like Lego. I am using Unity 2022.3.12f1 with the latest Meta SDK (v.65) After Snapping my bricks are organised in a Parent Child relation. I am deactivating the Grab o...

sirtario9 by Honored Guest
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Resolved! Meta Avatar Has No Head When Viewed From 2nd Camera

I have created a 2nd camera in my scene so that I could stream the view out to a server but my avatar is rendered without a head. Is there any way to force the Oculus Avatar2 to also create the head? I've been searching for options in the Oculus code...

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