Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Meta Avatar SDK upgrade from v24 to v29

Hello all,after following the steps to upgrade the Meta Avatar SDK from v24 to v29 (https://developers.meta.com/horizon/documentation/unity/meta-avatars-upgrade-to-v24/) there are scripts missing in AvatarSdkManagerStyle2Meta. That happens when we up...

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Avatar Error

I now get this error when I try to build my app using the Meta Avatar 29.7.0 Shader error in 'Avatar/Meta': undeclared identifier 'computeIndirectSubsurfaceContributionSH' at /Users/rexga/Desktop/MetaQuest/SamplerX/Library/PackageCache/com.meta.xr.sd...

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Unity crashing

Hi, I wanted to ask, I am using meta all in one SDK. When i use hand grab from building block and try to apply hand grab features on 3d model exported from outside the environment. When i attach building block script to the 3d model the Unity crashes...

Building blocks crash

Hi,I'm trying to use Building blocks, but it crash when I add Controller tracking.Environment;Unity 2022.3.14f1 LT. + Meta XR Core 60.0 + MacBook pro Max M3 SOnoma 14.1.2 I add the camera rig and click the select block in scene, and works,I add the C...

School project

Hi! Im studying to get my bachelor of business- degree in Finland, and currently were doing a project where we need to make up a business and count all costs and outgoings. In this fake business we have bought two Meta Quest 3 VR glasses and purchase...

Norrzi by Honored Guest
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Resolved! XRSim release notes window blocks simulator

I have installed latest Meta XR Simulator (1.17.10) coming with the 71.0.0 package using Unity Package Manager and I can't close the Release Notes popup window as shown in the image attached. Close Button does not react to clicks. This blocks the who...

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Unity Editor Crashing When entered play mode

I am using Meta All in One SDK for Unity.It was working completely fine, but not sure why it is crashing when entered play move. When Ever I enter play mode, there is a lot of noise form the Laptop Coolers too. But apparently, my game is just scene o...

Update on the micro gesture support for hands ISDK

It was announced in Connect 2024 last month, but I am yet to see any signs of it. I am talking about the micro gestures with thumb and the index finger (similar to the d-pad gestures). From their research paper (https://dl.acm.org/doi/10.1145/3613904...

vivek.s by Honored Guest
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Meta XR SDK

Hey guys! Nereo from Argentina here.I am trying to build a simple interaction with Meta XR SDK (All in one pack) where the user grabs a knifes and "simulates" cutting an onion in four. The thing is when we run it in the simulator, I cannot grab the k...

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Unity play mode does not start game in VR

I am started developing in Unity, and try to run my game in VR. SO I take on my Quest 3, start Quest Link (or AirLink) and switch to Monitor1 (i have 2 of them).I have installed XR Plugin Management, Oculus Plugin, set Android settings in XR Plugin M...

zakzag by Honored Guest
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Submission of new app payment failure

We are trying to submit a game like many others and have done everything requested, when trying to submit the info where the Iban screen is we just get a message saying "could not be processed please try again" we've been trying for days now. Raised ...

Resolved! Unity OVRInput.Get() caching for performance?

In Unity, I normally cache any GetComponent() if I plan on using it within the Update(). Is the OVRInput.Get similar? Everyone online seems to just put code like OVRInput.Get(OVRInput.RawButton.X) directly in Update() and even inside their IF stateme...

Hands Only mode not working in Unity Meta SDK.

Hello everyone,I am building a simple app with the Meta SDK (Unity 6, IL2CPP) specifically using OVRCameraRig in my scene for Quest 3. In the OVRManager script I tried setting Hand Tracking Support to "Controllers Only" which worked, and I wasn't abl...

Samer157 by Honored Guest
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More then one OVR cameraRig

Hello All,i´m trying to develop a VR based multiplayer app. i'm using Oculus quest and PUN2 for this.mz question is: is it possible to implement more than one OVRCameraRigs in oculus quest?the app is working perfectly with single player but hands are...

Meta XR SDK for Unity is a huge FAILURE!

Do you guys realize how bad your Meta XR SDK is for Unity?! It has been doing nothing but crashing for me. You need to fix this. Try testing it on some older Macs and see how terrible it is trying to get it working and building Quest apps with it. Yo...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

V71 Handtracking offset with Passthrough enabled

V71 seems to introduce a bug with handtracking that hands in the camera feed (and thus also the rendered model) are not aligned with your real hands when passthrough is enabled. You can reproduce this e.g. in "Demeo" when you switch between AR and no...

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