Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Draw 2D GUI Texture onto Quad Mesh?

viewtopic.php?f=41&t=7724This is perhaps a repeat of my question in this other thread. I'm having trouble building a 2D texture (not material) to place on a plane or quad mesh. This is to draw some of the UI, but not on the Rift cameras themselves. T...

xhonzi by Honored Guest
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WHY !! Gui elements only visible in one eye ??

I have noticed all of my Gui elements only render to one camera. Why & how can I rectify this ?? I'm hoping there's a simple function in the SDK or a tag I can apply that will duplicate them automatically over so they're visible in both Left & Right ...

Mickman by Protege
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  • 27 replies
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Best solution for creating an online VR hangout.

Howdy ya'll,I'm very interested in creating a VR online hangout in Unity. Basically just a small level with some cool eye candy/atmosphere where people can meet up and explore/chat/whatever. I'd like to be able to host at very least five people with ...

VRex by Protege
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  • 5 replies
  • 1 kudos

Distortion Scale

I don't have a Rift yet, but I needed to see what the final warped image looks like to get a better idea of whether text is too small or too big, among other things. I modified OVRCameraController to hardcode the actual distortion coefficients, verif...

drash by Heroic Explorer
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Skydome + virtual objects (AR scenario) problems

Hi there,I have the following Unity scene (not considering the Rift yet):1. A skydome, that is, a sphere with inverted normals on which a panorama image is mapped. The diameter does not matter, but for now I've used 2 meters (= 2 Unity units) as an a...

MShekow by Honored Guest
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Aspect ratio is off (things look stretched)

I cannot seem to figure out the cause but everything seems stretched in the new SDK, like it's the wrong aspect ratio in the Rift, I've tried all resolutions to no avail. The Oculus Utility demo thing runs fine

Chaoss by Expert Protege
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OVR_Unity_0.3.1_Lib questions

Does the Unity integration in the new SDK include Timewarp and SDK Rendered Distortion? If so, are they enabled by default and can they be toggled?Am I right in thinking (regarding our Unity projects) that there won't need to be any code changes as t...

Boff by Explorer
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UNITY 5

UNITY 5 features previewed...https://www.youtube.com/watch?v=tSfakMeW0lwLooks pretty awesome...

SxKx by Expert Protege
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Live Webcam Depth Map

Hey guys,I have a live webcam feed that is being displayed on a plane in my Unity project using the AV Pro Live Camera asset (creates a texture that uses the webcam's feed). My question is this: If the webcam is displaying a black and white image, is...

VRex by Protege
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Razer Hydra breaks rift movement

Hey.So testing my demo, and when I plug the Hydra in, it causes the Rift to stop working until I unplug them and reset Unity.How can I fix this? It seems like when the Hydras are plugged in, the mouse gets enabled, as I can look left and right by usi...

AndyOHart by Honored Guest
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Modifying Hydra for positional tracking

I have my Hydras and my Rift set up. I'm wondering, how can I go about making some changes in Unity. For example, before Oculus integration, the Hydras joystick was used to turn left and right and move forward and backward, but after implementing the...

AndyOHart by Honored Guest
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>65 FPS

Hi guys,I've been developing a prototype in Unity for a while, and after hearing about 90-120hz refresh rates, I'm wondering how I'm going to suddenly double my frame rate to keep up. Then once the double resolution screens come out for CV1, I'll be ...

Can I use my own position tracking with Unity?

HiI'm considering to use Unity for a new project. It will include the Oculus Rift.But I need to be able to use my own position tracking hardware.Can I do that? When my own hardware gives me the exact position of the Oculus, can I give this informatio...

GUIText/HUD - best way to implement with the rift

Hi there,I've got a simple little project running where I can render models in a landscape and use one of the Rift cameras for hit detection with raycasting.I want to display details about the object the ray has collided with using a simple hud - whi...

Slopey by Honored Guest
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Had to reinstall Unity and having a problem

Hey guys.Not exactly related to the Rift, but my project involves the Rift and this problem is causing me to not be able to do my project.Using the razer hydras in Unity. I had to reinstall the software. When I open back up my project, my hydras move...

AndyOHart by Honored Guest
  • 780 Views
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Build broken, playmode works?

I've had a problem crop up, the build version shows sky colour without optical distortion. But in the playmode version (if I have the terminology right. I mean when you just hit the play button in the Unity editor instead of building the project), ev...

GL.Lines only showing in one eye

Hi GuysI am adding rift support to my Unity Game AI Framework (https://github.com/skooter500/UnitySteeringBehaviours) and I am having trouble with GL.Lines. I have a class for drawing lines that uses a shader and OnPostRender. It's attached to the ca...

stereoscopic image in unity 3d

Hello to all. :geek: Have an idea for displaying a stereoscopic image on a wall (like a painting) with Unity3D? :idea: There must have a different image for each camera. if you have a script idea, I'm interested.  Didier 

Unity Integration with DK2 SDK

I saw mention of improved Unity integration with the new SDK (which I'm guessing won't ship until DK2).Can anyone provide more info on what's new/improved?

Boff by Explorer
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Dev Kit 2 Unity integration

I see that the FAQ says that there's no intention to bundle a Unity trial with the DK2 - that's understandable and fine with me anyway because I recently came to the end of my trial and bought a license. I would like to enter a plea though if there's...

Bug in the OVRCameraController / Editor?

Hi,Since upgrading to 0.2.5 I have noticed something annoying and strange. When selecting the OVRCameraController game object, the Vertical FOV will continuously rise. Does not matter if the Unity editor is playing or stopped.Disabling the editor scr...

sprocket by Honored Guest
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Hydra collision detection?

Hey guys. Not sure if this has been done or looked into, but I really want to stop my hydras from being able to pass through objects. I'm not sure if it is as simple as adding a mesh to the hand model and setting up colliders or if it is more difficu...

AndyOHart by Honored Guest
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Checking the camera rotation and controlling it

So im working with a point and klick style game, actually it's a research and design project for my bachelor thesis in interaction design. anyway...Point and klick style game using a tablet as an input device. it's first person game where i control a...

saarwii by Honored Guest
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  • 2 replies
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Sixense Input Script not working in build!

Hey guys, so I′m working on a VR tennis game for the Oculus Rift called VR Open, and it uses the Razer Hydra for controls. I put the Sixense input script in both the right handed scene and left handed scene. Both work in editor but when a built it, I...

troach06 by Honored Guest
  • 1114 Views
  • 1 replies
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