Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

No scene mesh when building in .apk

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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no SystemHeadsetType.Quest_3s in SDK v68

Is there a way to identify the new Quest 3s in Unity or should we wait for a newer version of the Core package (v69?)Currently it looks like there is no enum value for the Quest 3s.What can we expect to get as the SystemHeadsetType when we test it on...

tzmtn by Explorer
  • 385 Views
  • 1 replies
  • 2 kudos

How to use Forced grabbing

I'm using Meta All in one SDK68.0.2 with hand tracking, but I don't know how to program objects to automatically grab onto my hand, rather than having to grab them myself.

lnw1006 by Honored Guest
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Resolved! Interaction SDK: How do I disable a grabbable??

Man, there are so many absolutely basic questions like this that aren't answered anywhere. It boggles my mind. Anyway, in the Meta XR Interaction SDK, how to do I turn off the "grabbability" on a grabbable? Like, if the player puts a grabbable peg in...

Urgent Question on Quest Link

Hi, I've been using quest link for unity development for a few months but today my quest 3 keeps disconnecting from quest link. Does anyone know what might be causing this issue and how to fix it? I have restarted my quest 3 and computer but it does ...

chry17 by Honored Guest
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  • 2 replies
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My game is not opening on my meta quest 2

So my game was working fine and all of the builds before this were running, until i started my unity up and build the game recently, and when i open it on my meta quest 2, in doesn't get past the 3 dot loading screen before crashing.So i used Logcat ...

Builds not working anymore on Quest2

I was just working on my project, and doing testing.I am using Hurricane and I always had some problem at level load: often crashing, but sometimes starting.Anyway, at some point in the process now it doesn’t even show the map: it crashes right after...

PolyMad by Protege
  • 713 Views
  • 2 replies
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Pitch, roll, and yaw not accurate

I am trying to use a headset and a controller: pitch, roll, and yaw values in my latest application. I need very accurate values.I have measured the exact values of the rotation and compared them with ones from ovrCameraRig->CenterEyeAnchor->Euler ro...

W4r3yrz by Honored Guest
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Recognizing Quest 3 in legacy game?

I'm trying to identify when the headset is a Quest 3 in a legacy game, made with Unity 2019 and the now deprecated Oculus Utilities (v1.71). I'm trying to avoid a major engine version upgrade, as this is a released product.The utilities' plugin seems...

Serk by Explorer
  • 1662 Views
  • 3 replies
  • 1 kudos

Turn off popup "Create Guardian Boundary" in code

Hello,In Meta Quest device, I can disable the "Create Guardian Boundary" popup in Settings but it's a bit annoying. I want to disable by code.So in Unity, do you know any code to disable the "Create Guardian Boundary" popup when I open the app? I apo...

Resolved! Reload Scene Mesh after Application Start

Hello everyone, my problem is that the room mesh doesn't update. I want the room mesh to be updated, everytime my application is started again. However, it seems like the mesh loaded from the first time is always reused and doesn't update, even when ...

com.TechnischeHochschuleIngolstadt.AugmenTOMY-20241024-151324.jpg
evb7928 by Honored Guest
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Resolved! Artificially triggering a snap interaction via code

I'm trying to instantiate both a SnapInteractable and SnapInteractor from code. After both objects are instantiated, I want to then attach the interactor to the interactable.Here's a demo video to demonstrate what I'm going for: https://www.dropbox.c...

Quest 2/3 get headset and controllers battery level

I'm wondering if anyone here has experience or insights into how I can retrieve the battery level of the headset and controllers programmatically?I've looked through the Oculus documentation and various forums, but I haven't found a clear solution ye...

Quest 3 authorization in MQDH

Hi All,Recently bough the Q3, for some reasoning using either Sidequest or Meta’s MQDH, when trying to upload APK’s to my Q3 headset I can’t get the authorization pop up to appear in my headset.I’ve rebooted several times, headset and PC and once in ...

Vanz_007_0-1728681810812.png
Vanz_007 by Explorer
  • 1746 Views
  • 5 replies
  • 1 kudos

Always pop-up Help to improve Meta SDKs window

I am using Meta XR All-in-One SDK to develop a Quest app. The SDK version used is v68.0.1. The following window always pops up whenever I open the Unity project or hit the 'Play' button in Unity Editor to debug. When I follow the instructions to "Met...

snecpsu_0-1724960392599.png
snecpsu by Honored Guest
  • 2953 Views
  • 5 replies
  • 4 kudos
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