Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Body tracking without avatar

I need to attach virtual object to my REAL body. (using XR). I need to see belt on my real body via oculus. How can I do that? (I don't need to show any avatar - like it's described in

Meta XR Simulator 68.0 doesn't load

Hello everyone, I'm new in developing with Meta SDK. I use Unity in Windows 11, build 2022.3.49f1 and downloaded Meta All in One SDK.The Meta XR Simulator doesn't load, in fact its windows remains blank.I set up the scene using building blocks and fo...

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markusjl3 by Honored Guest
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Bring integrations to life

Is a great SDK a very exciting part of VR and augmented reality. I think we should all work together and create the best and most amazing tools. The world has ever seen. @AugmaDev

Physics for ball game

Hello!Playing with Unity VR and try to make a tennis game. The problem with ball physics. I added physics related things like rigidbody, collider, material. I can keep the ball on my racket but when i push it up quickly the racket goes through my bal...

Passthrough problem with Quest 3

Hi,I'm developing an MR app on Quest 3 based on Unity. I am using an official cable to connect the Quest 3 and my PC. However, I found that after upgrading the Meta XR All-in-One from Oculus Integration, the Passthrough mode becomes laggy (very low F...

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Failed to suggest bindings

Using UnityXRComprehensiveRigExample scenePointers are working - hand interactions are not. XRIT sample scene hand interactions are working correctly.Failed to suggest bindings for interaction profile '/interaction_profiles/microsoft/hand_interaction...

iByte by Member
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Meta v29 Avatars Height placement logic

Hello, we are upgrading from the old avatars to the new v29 avatars. I have noticed that in all the demos for the new avatars, there is not a 1:1 relationship between the location of the headset/controllers compared to where the avatar places it's he...

Problem saving spatial anchor

Hi everyone, I'm trying to save a spatial anchor, but the method "var result = await anchor.SaveAnchorAsync();" is causing this error:2024/10/18 10:41:34.675 9468 9487 Error OVRPlugin [SaveSpaces] m_XR_META_spatial_entity_persistence extension is not...

Kiside by Honored Guest
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  • 1 replies
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Running TTS locally

Hello,I need to run the TTS locally as the device wont have access to internet where we use it. The TTS SDK uses wit.ai which means the need for an internet connection. Does anybody know how will it be possible to run TTS locally?

Shared Point Cloud Problems

Hello, I developed a simple Multiplayer App using Scene API and Passthrough. The players should be able to use the same objects in passthrough in the same room. The problem is that when one enters the multiplayer instance of the other the objects are...

RecentlyMetUsers API can't be found

hey everybodythe ovr_User_GetLoggedInUserRecentlyMetUsersAndRooms() API cannot be found in the Unity V66 package, possibly because it was removed along with the Rooms API? now how can I retrieve RecentlyMetUsers

Aluozzz by Honored Guest
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Multiple devices one account crossplay setting?

My unity app when played on two devices under the same account shows a message that that's not supported.It used to be supported in other apps i built. Is there a setting that needs to be turned on now?Im building sims for my college for multiple stu...

LiFvtc by Honored Guest
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  • 1 replies
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Set up controller driven hands v65

Hello! Can you please tell me how to install hand controllers on Quest 2. Adding OVRControllerDrivenHands component to OVRInteractionComprehensive did not help.doc Hands are not displayed in the examples either. I tried in versions 65 and 62

vitaly_zu by Honored Guest
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  • 30 replies
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Suggestion for disabling Interactor

Just wondering if there is an official way to disable interactor within the original scripts. For example, I don't want the poke to work unless the hand is pointing (grip button pushed, index not touching, and thumb doesn't really matter). I made a s...

Meta Avatars conflicts with our OVR SDK

Hello there, I work on a project that uses both the Oculus SDK and the Meta Avatars SDK. Now that the Quest has shifted to the new avatars, it seems we have no choice but to use the v29 Meta Avatars because otherwise users cannot see their most recen...

OVROverlay Underlay with gaps

Recently I've been experimenting with using OVROverlay to render the UI for my app as the quality is much better than what can be achieved by default with Unity. Since the app displays the controllers at all times, I tried using an Underlay to displa...

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Shiffle by Honored Guest
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Tracked Keyboard Sample no longer working

https://developers.meta.com/horizon/documentation/unity/tk-tracked-keyboard-samples/This sample doesn't work for Unity 2022.3.16f1, Meta SDK v67, Logitech MX Keys Mini for Mac, Pale Gray.Whenever I select the input fields, I couldn't type anything.Th...

Multiple Snap Interactor for single object

Hello,I am developing a scene in which the player builds an object with different Lego pieces.I want to obtain a high level of realism, and for this reason I want to allow mistakes.The player must be able to grab pieces from different poses, and I ha...

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