Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Meta XR All In One SDK

How to learn How to use Meta XR SDK for beginners there is no tutorials . I saw the documentation its missing information its different from XR interaction toolkit. I want to do similar things like what Meta provided in Meta XR Interaction SDK OVR Sa...

Na.sh by Honored Guest
  • 493 Views
  • 0 replies
  • 0 kudos

Resolved! Cannot pass Entitlement check in Unity Editor

Hello,I'm developing a small VR app with colocation features on Meta Quest 2. The app includes:Unity 2022.3.20f1Photon Unity Networking 2 2.4Meta XR Platform SDK 63.0.0 (I'm using Building Blocks)Currently I'm struggling on interfacing with any Oculu...

Two Grab Rotate Transformer Snapping when triggered

Hi, Setting up a simple Two Grab Rotate Transformer and am noticing that when both triggers are pressed the object snap rotates a certain angle and than starts to rotate based on controller movement. If both triggers are pressed many times the object...

spohle by Honored Guest
  • 337 Views
  • 0 replies
  • 0 kudos

"MRUK couldn't load any scene data" in SDK v65

I'm using Unity version 2022.3.29f. My Meta Quest Link has "Spatial Data over Meta Quest Link" set to true.Using SDK v64, I was/am able to load scene data in editor. Using SDK v65, I am not able to load scene data in editor and receive the standard e...

integrate in app purchase in Meta SDK

I can't fetch my products in the app, it shows null, I publlished the product and it's status is "Reslease Pending" Here is the script [SerializeField] private TextMeshProUGUI m_priceText;private const string DURABLE_SKU = "box1"; private void Awake(...

1r1szz by Honored Guest
  • 279 Views
  • 0 replies
  • 0 kudos

Issue with VRC.Quest.Input.8

I am currently attempting to submit my app to the Meta Store AppLab.I need some advice on the following issue: In VRC.Quest.Input1, it is suggested that in-app menus should be activated with the menu button. I have implemented my menu in the way that...

Resolved! OVRManager.display returning null

Problem: I'm trying to set my Quest 2 headset to 120hz, Calling OVRManager.display returns null Details:I imported the Oculus Integration Plugin then wrote the below code, but when I build and deploy to the headset I get a null reference exception be...

upload_2023-3-8_14-7-56.png upload_2023-3-8_14-13-45.png
DTNA_VR by Explorer
  • 2311 Views
  • 3 replies
  • 0 kudos

Prevent Hands from going through table.

Hi,I am using the Unity Movement SDK to controle an Avatar in my unit scene.I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table.I can roughly adjust it so that the hands are ...

Avatar Horizon Set Trasparency

Hi, I would like to change the shader trasparency of horizon avatars, but the horizon shader does not expose any variable to apply that.Did anyone succed in doing it?Thanks in advance for any help

Dynamic Grab Colliders

Hey Everyone!I am currently developing an App where I want to Snap Bricks together like Lego. I am using Unity 2022.3.12f1 with the latest Meta SDK (v.65) After Snapping my bricks are organised in a Parent Child relation. I am deactivating the Grab o...

sirtario9 by Honored Guest
  • 275 Views
  • 0 replies
  • 0 kudos

Resolved! Meta Avatar Has No Head When Viewed From 2nd Camera

I have created a 2nd camera in my scene so that I could stream the view out to a server but my avatar is rendered without a head. Is there any way to force the Oculus Avatar2 to also create the head? I've been searching for options in the Oculus code...

The hand tracking

Does anyone know what kind of code I can add to Unity to block the hand tracking within the game? I use Unity to develop games.Thank you

CAPYUAN by Explorer
  • 286 Views
  • 0 replies
  • 0 kudos

Where has the Oculus/OVR Build menu gone?

Where has the Oculus/OVR Build menu gone?I am working in Unity 2022.3.11f1 and wish to connect my Quest 3 but the option to go to "Oculus/OVR Build/OVR Build APK And Run"on Unity menu bar has disappeared. How do I connect my Unity Project to Quest 3 ...

SimplePerf Usage

I'm trying to run Simpleperf to get a CPU trace of a Unity Project. The instructions seem to be missing steps.I cannot successfully run either the `binary_cache_builder` (missing `perf.data`) or `app_profiler.py` to generate a `perf.data` file. I'm f...

suv_vr by Honored Guest
  • 934 Views
  • 1 replies
  • 0 kudos

360 videos on Quest 3 with Unity

Hey everyone,I'm working on a project that involves watching 360 videos using Unity, specifically targeting Quest 3. I'm looking for advice on the best practices for creating, encoding, and implementing these videos to ensure optimal performance and ...

Integrating Meta Avatars with Application Spacewarp

I am working on an application that requires the use of Application Spacewarp and Meta Avatars 2 SDK. In testing, I have determined that the shaders for the Meta Avatars are not creating Motion Vectors for Application Spacewarp to use to correctly re...

Ogethel by Explorer
  • 431 Views
  • 0 replies
  • 0 kudos

Event when the Headset is locked/turned off

I needed to run part of a code when the headset is locked or turned off. My game is multiplayer and I need to communicate that the player has left immediately, and I can't find any way to do this. I've tried all the OVRManager actions but none of the...

gubebra by Honored Guest
  • 308 Views
  • 0 replies
  • 0 kudos

App crashes on Microphone permission request

As the titles says the app is crashing when the user accept the microphone permission, after the crash you can reopen the app and there is no errors and the permissions are granted. I tried to disable the default meta dialog for permissions and manua...

AN0NlM0_0-1696590017654.png
AN0NlM0 by Honored Guest
  • 1888 Views
  • 4 replies
  • 1 kudos

Resolved! MRUK couldn't load any scene data.

After i update the headset system to V65,I find I can't load scene data using MRUK. I tried the building block room mesh and the scene was successfully loaded, so it's not a linking problem. The warning message:MRUK couldn't load any scene data. Scen...

saibo713 by Explorer
  • 2328 Views
  • 5 replies
  • 0 kudos

General Device Problem Quest 2 Unity Debug

I was debugging my game in Unity and after launching the headset there was an err that caused both the headset to dc and the forever long loading scene for unity starts. I used taskl manager to end the Unity but after getting everything back together...

How to take photo from quest3 camera

I am planning to implement this using the Meta XR Core. When a button on the Meta Quest controller is pressed, I want to take a photo with the Meta Quest 3 camera and display that photo on a Plane. Using the passthrough functionality, I am able to di...

shoto11 by Honored Guest
  • 536 Views
  • 0 replies
  • 0 kudos
Labels