Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Using Capsense in PC VR

Hello,I've been trying to set-up the hands being animated by the controller inputs, using Capsense, as shown here: https://developer.oculus.com/documentation/unity/unity-capsense/However it only works in Android Build. I can't neither test it in the ...

Virtuali by Honored Guest
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Network face tracking Meta avatars

I have working Unity app using Meta avatars. Lipsync works well - other network players see my face moving. So data is receiving correctly. But! When I introduced face tracking, it only works locally. Nobody see my facetracking except me. I'm using t...

Error when uploading my build to App Lab

I have been receiving the following error when uploading my build to Production in the Developer Hub:• APK install location should be `auto` (android:installLocation in AndroidManifest.xml). See documentation at: https://developer.oculus.com/distribu...

bananasxr by Honored Guest
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Avatar SDK Snap Rotation stutter.

EDIT: fixed - bug caused by networking replicationHello everyone! I am working on a VR project using Avatar SDK. I am having problems using custom input for the avatar when snap rotating, currently when snap rotating the arms stutter, even though the...

Screenshot 2024-06-01 102351.png

All materials broken after converting to URP

Hi there, I am attempting to upgrade my Unity 2022.3.27f1 project from using the Built-In Render Pipeline to the Universal Render Pipeline (UPM v14.0.11). I am building a Mixed Reality project for Quest 3 with the All-In-One SDK making use of Passthr...

Unity plugin DLL source problem?

I think it would be very useful to have the DLL project included in the base SDK. In addition to letting us tweak the Unity integration, that DLL could be very useful for binding to other languages such as Java and C# outside of Unity, since it has C...

ayoub45 by Honored Guest
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Unity game audio crackling - Quest 3

I'm creating a music game in Unity. I've found that when I test my game, with the audio playing through the Quest 3 speakers, there is really bad crackling and popping. However, when I use my headphones, this problem goes away.I don't have much exper...

juicyjiu by Honored Guest
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NavMesh not recognised in IL2CPP builds

We have recently run into some problems with navigation in a Quest 2/3 project. Navmesh agents which functioned perfectly in the editor were not working in our test builds for android. After some testing we've learned that when building for Windows o...

NavMeshAgent Error.png GetRemainingDistanceError.png
Xanduffy by Honored Guest
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unity 2020 The scene is not loaded ERROR

Hi , I use Unity 2020.3.48f1 with Oculus integration version 53.1 and it gives me this error in the console everytime over and over again"ArgumentException: The scene is not loaded.UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collecti...

ofb92 by Honored Guest
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Colocation

Hello everyone, i'm currently working on a simple local multiplayer app with the new sdk meta xr 65.0 and i'm trying to use the building block colocation: the app seems to works only with two people and only 2 quest 3 devices and the colocation is no...

MPIZZ by Honored Guest
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App Key and Manifest

My original project ran into some version errors which required me to make a new project and I am trying to use the same App Key and Manifest from that project. My app is already approved by Meta App Lab and I do not want to have to change App Keys a...

Make all materials in all samples URP

Dear Meta staff, can we please make ALL materials URP in all samples for Unity?I don't know any person using Built-In Renderer Pipeline in their Quest projects anyways.... I think this will give a lot of value to the samples offered by Meta, without ...

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Having trouble with VR game design

hello guys, I'm trying to convert the Survival template pro from unity (used to make tha forest game in steam) into a VR game using steam VR (HTC vive headset.) but i'm facing lots of truoble and tha main error is that when the camera rig is set acti...

mless by Honored Guest
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VR climbing system with hand tracking

Hi I am trying to implement a ladder system where the player can climb, using hand tracking.Note that im using oculus interaction sdk. I am able to achieve this by using controllers, but how can I achieve this through hand tracking using hand grab. A...

kevakic by Honored Guest
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16 year old BETA tester denied, help

I have a BETA tester of an app that is currently in development and when the person accept the BETA invite the following message was displayed. Can anyone let me know how to allow this 16 year old to test our app. Thanks

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Jdog61521 by Honored Guest
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"Add ray interaction to canvas" not working

I'm trying to use the new quick interactions (V65). While the DistanceHandGrabInteraction worked nicely, adding a ray interaction to a canvas via the context menu seems to be problematic. It adds some components and a surface, but the Canvas UI butto...

oduis by Honored Guest
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SDK v66 issues

After updating to V66 I have seen 2 big issues. 1. The scene data is not transferred to Unity with Meta Link. I get the error below. It did work before I updated the SDK to v66. I did enable the dev features in Link and it works fine on the quest 3 i...

XR Simulator only works once

Whenever I try to test my game for the second time after opening the project, the XR Simulator won't open and I get an error saying "Failed to set DeveloperMode on Start". I know there's already a thread on this, but the script they provided didn't w...

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