Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

General Device Problem Quest 2 Unity Debug

I was debugging my game in Unity and after launching the headset there was an err that caused both the headset to dc and the forever long loading scene for unity starts. I used taskl manager to end the Unity but after getting everything back together...

How to take photo from quest3 camera

I am planning to implement this using the Meta XR Core. When a button on the Meta Quest controller is pressed, I want to take a photo with the Meta Quest 3 camera and display that photo on a Plane. Using the passthrough functionality, I am able to di...

shoto11 by Honored Guest
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Resolved! Oculus Quest not recording audio if using Fmod

We have implemented FMOD plugin in Unity for audio. The game functions well and sounds can be heard in HMD. However, as soon as i turn on screen recording in headset, the audio can no longer be heard. This issue was not present previously. We believe...

Bugfix for hand touch physics

There is a small but annoying bug that has taken me quite a while to diagnose and fix so I thought I'd share.We have a bug where the physics hands would press buttons and trigger things when the player wasn't actually performing the action. This was ...

Resolved! Invalid package name when updating app

We are working on a new app. I uploaded our first apk via Meta Quest Developer Hub, which succeeded. Now, when I try to replace the build with a new version, I get an error regarding the package name already being in use. The package name in use is t...

Open default video player from unity App

Hello.I don’t understand how to open a video in a standard video player in Oculus Quest 3 from a script. I'm trying to open it in three ways, none of them work.The first two methods work on PC without any problem.Method3 from this plugin: https://git...

Is Application Spacewarp Worth Integrating?

Hey all, just wanted to get some community (and hopefully developer) input on whether AppSW is appropriate for our project, and if other Unity devs have successfully shipped with it. We're working on a medium sized adventure game with lots of moving ...

AJHuxskey by Honored Guest
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Phase Sync on v65

Hello, so lately, I've had to reset my oculus due to some issue, but ever since i did, the Phase Sync option hasn't been working at all, I've also tried setting it with ADB (debug.oculus.phaseSync and also tried debug,Meta.phaseSync) setting the prop...

Open a second app from my app

I have two Unity apps and I am side-loading them onto a Meta Quest 2. Does anyone know how to take the player into a second app by package name? (say on a button click).

jmonzone by Honored Guest
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Custom events for when an object is grabbed

Looking to recreate climbing. previously used xr interaction toolkit by unity and now would like to switch to handtracking with oculus toolkit. I have had a hard time understanding the grabbable script. I would like to track the velocity of the hand ...

Meta XR magnetic interactions

Hi! I'm experimenting with the Meta SDK in Unity to create magnetic interactions. For instance, you hold a cap in your right controller. When you bring it near a bottle, the cap moves towards the bottle and screws on, while still being connected to t...

XR Hands

I have tried and tried to use the XR Hand package from Unity. I have gone over tutorial after tutorial, I have looked for answers and problems and the few I have found did not apply to me.Has anyone else on here not been able to get the XR Hands to w...

OVR Body Joint ID/Index List

I've started trying to develop some body tracking systems with the Quest 3 IOBT and could't find a good list of the joint ID's and indices. For anyone in the future that's looking to save time here they are:Joint ID: Body_Root - Index: 0Joint ID: Bod...

Using Capsense in PC VR

Hello,I've been trying to set-up the hands being animated by the controller inputs, using Capsense, as shown here: https://developer.oculus.com/documentation/unity/unity-capsense/However it only works in Android Build. I can't neither test it in the ...

Virtuali by Honored Guest
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Network face tracking Meta avatars

I have working Unity app using Meta avatars. Lipsync works well - other network players see my face moving. So data is receiving correctly. But! When I introduced face tracking, it only works locally. Nobody see my facetracking except me. I'm using t...

Error when uploading my build to App Lab

I have been receiving the following error when uploading my build to Production in the Developer Hub:• APK install location should be `auto` (android:installLocation in AndroidManifest.xml). See documentation at: https://developer.oculus.com/distribu...

bananasxr by Honored Guest
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Avatar SDK Snap Rotation stutter.

EDIT: fixed - bug caused by networking replicationHello everyone! I am working on a VR project using Avatar SDK. I am having problems using custom input for the avatar when snap rotating, currently when snap rotating the arms stutter, even though the...

Screenshot 2024-06-01 102351.png

All materials broken after converting to URP

Hi there, I am attempting to upgrade my Unity 2022.3.27f1 project from using the Built-In Render Pipeline to the Universal Render Pipeline (UPM v14.0.11). I am building a Mixed Reality project for Quest 3 with the All-In-One SDK making use of Passthr...

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