Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

LocateSpace for Spatial Anchors (OVRPlugin)

In the OVRPlugin.cs script in Meta SDK for Unity there is a function "TryLocateSpace" I have been used for relocating the Spatial Anchors. This is the declaration: public static bool TryLocateSpace(UInt64 space, TrackingOrigin baseOrigin, out Posef p...

V76 - Black screen after splash.

My latest build, including all of the previously working builds on older versions just black screen after displaying the game logo.The device logs don't display any errors, null references etc.I tried API 32 - 33 and 34.I'm on Unity 2022.3.26f1

ScaV4T by Explorer
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low frame rate using Unity 6

Well, I am stumped.I decided to update a project from 2022.3 to unity 6. I have a simple Scene with 4 walls and windows, 4 lights (all baked) and a couple of VERY simple animations. I am using:* the mobile settings for urp* Occlusion* All textures ar...

Battery Saver mode crashes graphics

I have a VR game where 10% of my players tell me they can't see anything in the game except a monotone color like black or blue. One of them figured out that if they turn off the battery saver mode, my game works perfectly fine. How do I set up my Un...

45fps/90hz

Everytime i use a script to make my game 90hz, it defaults to 45fps/90hz, but when i choose 72hz, it works great 72fps/72hz. Its not a performance issue because when i use an ADB command to set to 90hz, it does 90fps/90hz without any problem and runs...

How to deactivate hand tracking

I'm currently developing a VR magic game using the Meta XR SDK. In my project, I don't want to use hand tracking, even if users place their controllers on the desk. I tried changing the tracking support option in the OVRCameraRig inspector to "Contro...

SetActiveView() on SampleAvatarEntity

I'm trying to make an avatar invisible during the game. The avatar has the SampleAvatarEntity component and the Active View is set to ThirdPerson in the Unity Editor, this is how it should be at the start of the game. However, at a certain point I wa...

JannesB by Honored Guest
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Run VR application from remote PC in my Quest 3

I have a VR application developed using Unity that is running on my remote PC. I am able to use the Meta XR Simulator to run it properly.However, I need to be able to run it on my Quest 3 as well which is connected to my local PC.I have connected bot...

vverma9 by Honored Guest
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Override Quest 3's finger tracking

Hello, I am a researcher fairly new to Quest 3 development and I hope you can help me solve a problem. I would like to track the position of the hand/wrist using Quest 3's built-in tracking, but override the built-in finger tracking and instead use m...

Resolved! Meta XR Simulator starts only once

Hi, I have a problem with the Meta XR Simulator v60 in Unity 2023.2.7f1 and Meta SDK v60.When i start a Synthetic Environment Server, set the simulator to active and start the game, everything works as intended. But only exactly once!Afterwards i get...

Failed to initialize audio spatializer?

I don't get it. Unity 6, Meta sdk 72.My audio spatializer settings are both with Meta XR audio settings and everything as shown in some officialdocumentation I found online. But I get this message:Audio source failed to initialize audio spatializer. ...

My build showing 2d view on oculus i need 3d view

hello friends, i need one solution of the my game i make 3d game in unity for vr using XR interaction toolkit now i am doing a hand tracking in the game using OpenXR but my build showing on oculus in 2d mode i need to in 3d so what i do when i doing ...

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Sticky Grab with Meta SDK

We have recently started developing with the Meta SDK for building our VR projects in Unity, and have struggled finding/ implementing Sticky Grab interaction. Instead of instantly releasing the interactable after releasing the pinch gesture, we want ...

MRUK: Error loading Scene Room Layout

Got this error from MRUKRoom.cs: `Wall anchor with UUID xxxxxxxxxxxx not found!`Value was null.Happend after rescanning my room.Anyone has an idéa how to solve this?Have tried deleting the space, creating a new one with another name, deleting and rei...

Sandstedt by Expert Protege
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Unity6 crashes when importing V74 SDK

I am currently utilizing the Windows 11 operating system and have enabled OpenXR import in Unity version 6. Upon attempting to integrate the Meta XR Core SDK version 74.0.2, the Unity 6 editor experienced a crash and failed to launch properly, preven...

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