Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

SetActiveView() on SampleAvatarEntity

I'm trying to make an avatar invisible during the game. The avatar has the SampleAvatarEntity component and the Active View is set to ThirdPerson in the Unity Editor, this is how it should be at the start of the game. However, at a certain point I wa...

JannesB by Honored Guest
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Run VR application from remote PC in my Quest 3

I have a VR application developed using Unity that is running on my remote PC. I am able to use the Meta XR Simulator to run it properly.However, I need to be able to run it on my Quest 3 as well which is connected to my local PC.I have connected bot...

vverma9 by Honored Guest
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  • 1 replies
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Override Quest 3's finger tracking

Hello, I am a researcher fairly new to Quest 3 development and I hope you can help me solve a problem. I would like to track the position of the hand/wrist using Quest 3's built-in tracking, but override the built-in finger tracking and instead use m...

Resolved! Meta XR Simulator starts only once

Hi, I have a problem with the Meta XR Simulator v60 in Unity 2023.2.7f1 and Meta SDK v60.When i start a Synthetic Environment Server, set the simulator to active and start the game, everything works as intended. But only exactly once!Afterwards i get...

Failed to initialize audio spatializer?

I don't get it. Unity 6, Meta sdk 72.My audio spatializer settings are both with Meta XR audio settings and everything as shown in some officialdocumentation I found online. But I get this message:Audio source failed to initialize audio spatializer. ...

My build showing 2d view on oculus i need 3d view

hello friends, i need one solution of the my game i make 3d game in unity for vr using XR interaction toolkit now i am doing a hand tracking in the game using OpenXR but my build showing on oculus in 2d mode i need to in 3d so what i do when i doing ...

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Sticky Grab with Meta SDK

We have recently started developing with the Meta SDK for building our VR projects in Unity, and have struggled finding/ implementing Sticky Grab interaction. Instead of instantly releasing the interactable after releasing the pinch gesture, we want ...

MRUK: Error loading Scene Room Layout

Got this error from MRUKRoom.cs: `Wall anchor with UUID xxxxxxxxxxxx not found!`Value was null.Happend after rescanning my room.Anyone has an idéa how to solve this?Have tried deleting the space, creating a new one with another name, deleting and rei...

Sandstedt by Expert Protege
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Unity6 crashes when importing V74 SDK

I am currently utilizing the Windows 11 operating system and have enabled OpenXR import in Unity version 6. Upon attempting to integrate the Meta XR Core SDK version 74.0.2, the Unity 6 editor experienced a crash and failed to launch properly, preven...

Snipaste_2025-04-25_15-23-42 (1).png

OVRSpatialAnchors position shifting over time

Hello, I am working on a mixed-reality application which requires a precise tracking. This means that the virtual object should stay on the physical position they were placed at all times (1-2mm shifting is fine but not much more due to safety reason...

ApooBG by Protege
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  • 2 replies
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IAP purchase via mobile app not working

I have IAP mostly successfully implemented in my Unity 6000.0.35f1 app with Meta XR Platform SDK 74.0.0. However, when players specifically complete their purchase via the Meta Horizon app flow, it doesn't work. I know that there are two Horizon app ...

kaleq by Honored Guest
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Unity6 crashes when importing V74 SDK

I am currently utilizing the Windows 11 operating system and have enabled OpenXR import in Unity version 6. Upon attempting to integrate the Meta XR Core SDK version 74.0.2, the Unity 6 editor experienced a crash and failed to launch properly, preven...

Snipaste_2025-04-25_15-23-42.png

Interaction SDK UI Set UIThemeManager Feedback

Hi! I've been using the ISDK UI Set to remake all of our app's UI. It's a great tool that helps in making the UI look good without having to work on graphics/image creation. I found the UI Set's built-in Dropdown prefab a bit confusing, so I created ...

"MRUK couldn't load any scene data" in SDK v65

I'm using Unity version 2022.3.29f. My Meta Quest Link has "Spatial Data over Meta Quest Link" set to true.Using SDK v64, I was/am able to load scene data in editor. Using SDK v65, I am not able to load scene data in editor and receive the standard e...

Meta link does not work with Unity 6

Helllo, normally on unity 5 (2022 LTS) I always used Meta Link during development (pressing Play the application immediately started on the Meta Quest 3 connected via USB). On Unity 6 pressing the play button is simply ignored, and I am forced to was...

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