Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Lifting Object with two hands

Hi I am using oculus interaction sdk. I have added grabbable and lifting the object with two hands. My issue is about the weight i have to lift it according to the weight of the object. Is there any way to lift the object which feels realistic. Can a...

MRUK Scene Navigation for All rooms

I am building a game the leverages navmesh in multiple rooms but no matter how many things I change the SDK doesn’t seems to generate more than 1 room navmesh at the same time. The Scene Navigation component is set to ALL ROOMS. I can provide any log...

Find out if user enabled Switch Oculus and Menu option

Hi,I'm working on a game, and in the tutorials we would like to show the players what can they do with the buttons of the controllers, and in some cases we are waiting until the player press the correct button.I can't find any way to figure out if a ...

Andorfy by Honored Guest
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Virtual Hands colliding with Canvas

Issue with UI. I have this virtual hand block colliding with my canvas and poke blocks. Also, my canvas, panels, and buttons become translucent for some reason though they appear opaque in editor view I don't know why. It would be helpful if someone ...

Mixed Reality app without boundary limit

Hi,we are building an MR/passthrough game meant to be played outdoors in large open areas. We found out that boundaries are limited to 10m by 10m which is hugely insufficient, as our game requires the players to move around a lot (easily in an area o...

Trouble with Meta XR simulator

Initially my simulated was usable. But when I moved the path of my unity project, I found that it started to report errors.I'm guessing there might be something wrong with the path to the files, but I don't know how to change it.

akirikka_0-1723431538139.png
akirikka by Honored Guest
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Is Acoustic Ray Tracing in MR?

I'm building an MR game using dynamic room from MRUK. Is it possible to generate a acoustic geometry/map at runtime using MRUK rooms?From what I understand it is all pre-baked in editor?

Detecting if joint is covered up using XR Hands

I am using Meta Quest 2 headset to track my hands with XR Hands 1.4.1 package. Is it possible to get indexes of joints that are currently unavailable for tracking (due to partially covered hands, hardware on hands, etc.)?I tried using XRHandJoint.Try...

Dzytizz by Honored Guest
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Missing entitlement for "My App ID"

I'm working on a Meta Quest game, and My code worked before but a few days later is not working again. The environment is on Android, SDK 67, I'm following the best practice of entitlement check doc. I have my account at Release ChannelsI have passed...

Mx200 by Honored Guest
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Check if object is snapped

Hi everybody,I am trying to implment an interaction where the user (1) grabs an Interactable object and snaps it to a predefined position and then (2) has the option to translate transform that same object to a specific position. I did encount a few ...

moritz by Explorer
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  • 4 replies
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Multiplicative shadowing for passthrough relighting

Is it at all possible to apply multiplicative effects to the passthrough layer? Currently working on a toon water shader. In this case we need to be able to apply a blue filter to the passthrough for areas that are underwater. Having the effect mesh ...

AGCfix by Honored Guest
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  • 0 replies
  • 1 kudos

Avatar2 full body and leg animations

Hey,I am attempting to use the Oculus Avatar system, which has some level of support for the full body Avatar including legs. But I cannot find any documentation, examples, samples, or posts talking about how I am supposed to set the feet/legs. I fin...

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