Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Avatar Entity

I am trying to make an experience, where only the head of a Meta Avatar is displayed.I have changed the Manifestation Flag, to only be head in Creation Info, with a Third Person Active View. I have toggled Active Manifestation to be Everything and tr...

Active manifestation ?

HiFor the purpose of a research project, I am trying to use the META Avatar SDK to represent participants in VR and change the different active manifestations. I would like to get sometimes only the head, sometimes head and hands, etc.I am aware that...

How can I display hands over OVROverlay?

I am using the OVRCanvasMeshRenderer script to display a curved canvas using OVROverlay. Using this for a spatial web browser, and OVROverlay provides the best visual clarity.Problem is that the canvas now displays over everything. I cannot figure ou...

Performance Issue - VR Unity

Hi all,I am trying to finish my final year project in VR built in Unity and one of my scenes is not loading when clicking on the button menu (Start).This scene is loaded with different assets and in fact, is the only one that would not open and let m...

Meta xr interaction sdk

Hello, I'm developing an app using the meta xr interaction sdk, and I'm having some trouble making a gameobject move on a curve instead of a straight line on release with their snap interactions. In their docs, it says I can easily customize the move...

MetaQuest 2/3 ThumbRest not responding to input?

Hi there,I currently have XR Core Utilities, XR Legacy Input Helpers, XR Plugin Management, Oculus XR Plugin, Open XR plugin, and HURRICANE VR assets in a 2023.2 project Unity.I'm noticing I am unable to get any response from trackpad, thumbrest inpu...

XR initialization turns off Oculus PC app

Hello,I'm developing VR pc app using Unity.Ever sinece I updated my oculus pc app, whenever I call "XRGeneralSettings.Instance.Manager.InitializeLoader()", oculus pc app is turned off.Because of this, I have to reconnect Quest link again whenever I c...

plibjn by Honored Guest
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Disable OculusXR Feature notice

I'm developing a PCVR app in Unity 2021 using the VR Interaction Framework in OpenXR. (Unity version)Every time I change code or open the project I get the Enable OculusXR Feature notice to support Oculus Utilities. But as soon as I enable this, I ge...

marald_0-1673273183842.png
marald by Explorer
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  • 7 replies
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Controllers not tracking in Quest build.

Hey,We have recently started a new Quest project using Unity 2022.3.1 and Oculus Integration 54.1, but the controllers aren't tracking in builds. They track perfectly fine in the OS menus and in other apps both previously made by us and not, but in a...

Entitlement is not calling OnComplete

Hi, I am trying to implement in app purchases in a quest 2 game. I created a test account and that i use for the oculus settings in the editor and for my quest. After initialising and calling the entitlement check method nothing happens. The OnComple...

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Porting Meta SDK to OpenXR

My app use Meta SDK but i want to port this app to use in PCVR . How i understand i need to use OpenXR for it. Have anyone experience like this? How hard is it to port Meta SDK app to PCVR? Do i need to have two separated applications or i can have i...

The version 60/62 update is all messed up.

AVOID version 62!If you download from the Unity asset store, you get a different mix of version 60/62/5x than if you download from Meta.The OVRCamera is only available IF you load the samples. And then you have to copy it manually from Library/com.me...

Hand interaction only works for left hand

I want to use hand interactions for my application to pick up a ball. I have tried the Interaction SDK samples HandTracking scene and that works fine. I can pick up all the object with either my right hand or my left hand.So I copied that scene to bu...

jboss by Protege
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Poke Button and Haptic

I'm trying to figure out how to trigger haptics on a button press. My main issue right now is I don't know how to find out which hand is the one that has poked the button, and only trigger the haptic feedback of that specific hand. I'm working with t...

Skylunar by Honored Guest
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Meta XR Simulator Spatial Anchor Support

Has anybody had success using Spatial Anchors in Meta XR Simulator? I'm getting some errors when trying to save an anchor locally. I don't know if it's just that there is no support so far.The errors:[OVRPlugin] [XRCMD][failure] [XR_ERROR_VALIDATION_...

alvar_ram by Honored Guest
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  • 1 replies
  • 1 kudos

add control over SDK logs (OVRManager etc)

OVRManger and other components write a lot of debug logs that can get in the way of debugging other features. Would love to have to option to disable them completely or even on a more granular level.Example: starting the app creates ~20 logs, and the...

mihaits_0-1708460465270.png
mihaits by Explorer
  • 360 Views
  • 0 replies
  • 2 kudos
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