Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

My Gorilla Tag Fangame

I have a game that I want to upload to applab called “ryeven” but upon uploading it I get an email back that states a problem I have previously fixed and tested numerous times and they still say there is a problem, please fix this.

VenakryX by Honored Guest
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How to use keyboard with ability drag and drop?

How to use this keyboard with ability to drag and drop it? Currently if i use TMP Input it show system keyboard and app lose focus. I want to use keybaord like in quest2 browser with ability to drag and drop it and click on app UI elements without hi...

Screenshot 2024-03-05 181522.png

Hand Poke Limiter and scaled Camera Rigs

Hey, I'm using SDK v. 60.So I implemented an UI for the use with the OVR Hand Poke Interactors. Also I set up Synthetic hands and Poke Limiters. Everything works great and feels great. But since there is a mechanic where the camera rig can be scaled ...

JoJue by Explorer
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Resolved! Quest3 + ReadyPlayerMe Avatars PROBLEM!!!

Hello, I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. I have also tried edit...

Screenshot 2024-03-01 at 10.40.58 AM.png Screenshot 2024-03-01 at 10.41.21 AM.png Screenshot 2024-03-01 at 10.41.37 AM.png
AMplazz by Honored Guest
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Creating custom gesture swipe gesture

I am creating an application for quest 3 using unity. I want to implement a custom swipe up hand gesture which will toggle a curved UI canvas using the setActive property. Basically, if I swipe up the menu appears and if I swipe up again the menu dis...

Resolved! Change Scene

Hi. Can somebody help me? I want to change my scene from scene 1 to scene 2. I'm using Meta Quest 2 and I'm using Meta SDK Ray Interaction. Can somebody show me a step by step process on how to do it. Thank you

Bluetooth mouse problem after v62 update

The Bluetooth mouse was working correctly before Oculus v62 update but now whenever I move the mouse Unity receives it as an arrow key like this: if (Input.GetKeyDown(KeyCode.LeftArrow)) { // This shouldn't be triggered by mouse }​ Also sometimes I g...

Amin89 by Honored Guest
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Unwanted 32-bit libraries

When uploading our Unity project to AppLab we get the following warning: "This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 6...

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Interaction SDK Samples - Catch object

In the TouchGrab sample scene I can pick up the chesspiece with one hand and then drop it into my other hand. I copied this chesspiece to the HandGrab sample scene, to get a combined test scene, but now it falls straight through the hand. I tried to ...

jboss by Protege
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Disable OVR Logs ?

Is there a way to disable the ovrManager and ovrAvatar 2 logs ? (other than comment line in script)it's difficult to debug with hundreds logs comming from them..

How to enable mouse input in Unity?

Hi everyone, I have a bluetooth mouse connected to my Meta Quest 3 and want to use it in my Mixed Reality Unity project. Even though the mouse is connected to the headset, it's not registering the mouse or showing the cursor in my unity project. What...

Janne.kae by Honored Guest
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OVROverlayCanvas Overlap Issues

I have 2 UI OVROverlayCanvas's in my scene. One is a monitor on the wall and the other is a menu that floats at the start. The monitor UI always appears over the top of the UI menu that is in front of it. I rebuilt it and it work for a minute. I made...

EPL.EPL by Explorer
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Resolved! Interaction SDK Teleport change trigger mapping.

I am trying to change the controller mapping for Teleport using Meta Interaction SDK Locomotion. I can see its set in Joystick Axis 2D Active State in the Selector and TeleportActiveState. But I would like to use buttons 2 and 4 to trigger Teleport. ...

Unity SharedSpaces sample not working for me

Hello! I did all the step of Unity SharedSpaces Sample except the Oculus Application Configuration.But when I'm install to my Quest 2 and open the app then notthing happen, just a blank space like thisCan anyone help me please ? Thank you so much

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iichidoii by Honored Guest
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Oculus XR Plugin latest version

Hi, the Oculus XR Plugin latest version should be 4.2 (released in January), but in Unity registry I see only version 4.1.2 and no updateI'm missing something or simply it is still not published on registry?

maxhype by Honored Guest
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Avatar Entity

I am trying to make an experience, where only the head of a Meta Avatar is displayed.I have changed the Manifestation Flag, to only be head in Creation Info, with a Third Person Active View. I have toggled Active Manifestation to be Everything and tr...

Active manifestation ?

HiFor the purpose of a research project, I am trying to use the META Avatar SDK to represent participants in VR and change the different active manifestations. I would like to get sometimes only the head, sometimes head and hands, etc.I am aware that...

How can I display hands over OVROverlay?

I am using the OVRCanvasMeshRenderer script to display a curved canvas using OVROverlay. Using this for a spatial web browser, and OVROverlay provides the best visual clarity.Problem is that the canvas now displays over everything. I cannot figure ou...

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