Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

QUEST 2 BLE

Hey, so i am working on a unity project that involves the communication between the quest 2 and an esp32 with BLE. My ESP32 supports bluetooth 5.2, and i am trying to leverage the speeds of that technology but it seems that quest 2 is my bottleneck. ...

OpenXR / XR Interaction Toolkit app not launching

I want to leverage Unity's cross platform ARFoundation library which requires using the Unity OpenXR Plugin rather than Meta's own XR Plugin.I have set up several valid OpenXR skeleton projects inside of different versions of Unity but all builds wil...

jtriveri by Adventurer
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  • 4 replies
  • 1 kudos

What's the working file browser system on quest?

Hi all,We tried both UnitySimpleFileBrower and UnityNativeFilePicker, encountered different issues.UnitySimpleFileBrowser doesn’t show any folders except subfolders of Application.persistentDataPath. We want to access files in other address.In UnityN...

Private applications development in 2024

Hello, I am wondering if private VR Unity developed apps are still able to be sideloaded onto Meta Quest 3 for use in smaller business cases where someone would not be interested in publicizing their application.I’m sure the answer to this question i...

Virtual keyboard is very unstable

It cost me 7 hours to get the virtual keyboard to show up properly, and only on the device and not in editor. I have a fairly simple project, where I have the building block in the scene, and set the position and rotation of the keyboard within 1 fra...

How to hide hand system palm menu icon

I have hand tracking and it works good. Also we see menu icons (menu icon for left hand and recenter icon for right hand) when rotate palm and look on it. I have some case when i hide hand visuals depends on some hardcoded hand position.And i wonder ...

Hand tracking outdoors

Hi guys,We are currently experiencing an issue with hand tracking in our app when using the Quest Pro outdoors.The symptoms: The hand tracking seems to get into some state where it is unusable - the hand related pointers inside the app are flickering...

QuestProHandTrackingGlitch.gif

Modeling NPCs using Meta Avatar SDK

According to the Meta Avatar SDK documentation:"We encourage using avatars as NPCs as a way to help virtual worlds feel more alive in single and multiplayer experiences. Consider using the SDK-provided presets as a diverse set of characters for this ...

jsissler by Explorer
  • 1396 Views
  • 2 replies
  • 4 kudos

Resolved! Cant open system keyboard on Quest 2

I can't seem to open the system keyboard on Quest 2. I open it like this: keyboard = TouchScreenKeyboard.Open("Hello", TouchScreenKeyboardType.Default); keyboard.active = true; TouchScreenKeyboard.hideInput = false; TouchScreenKeyboard.Android.consum...

IAP Implementation for Durable Items

Hi,I want to implement Meta Quest IAP workflow with following steps.1.User will purchase the IAP durable item2.Durable item is Asset bundle of a scene as in different levels3.Once purchase is completed i want to start downloading Assets Bundles attac...

Passthrough on Quest 3 in tethered (Rift) Mode

I want to plug my Quest 3 into my desktop with a wire to use my graphic card and I also ant to use the Quest 3 passthrough. Is this possible?My application in Unity will be a simple art gallery showing the real world as well. I need the tethered aspe...

SamuelAB by Honored Guest
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  • 0 replies
  • 1 kudos

Resolved! ConcurrentHandsControllersExamples scene not working?

I've been trying to get multimodal working and haven't had any luck. The documentation I found seems to be for an older version of the SDK and the example scene doesn't work. Hands work, controllers work, switching freezes hand tracking and gives me ...

Lechooga by Explorer
  • 4133 Views
  • 16 replies
  • 1 kudos

Licensing for Sample Objects

Hi! I'm doing my first steps in Unity to develop my own VR / AR content. I really like the sample scenes of the Interaction SDK package. Regarding the objects in the scene (e.g. the slingshot): Can I use those objects for my own app or will I get any...

jaaaaaaan by Honored Guest
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Invisible Plan Prefab

I am building a MR scene. When i run the scene I see blue boxes and origin axis. How can I hide them I have seen in other tutorials that you can change the default planmesh with an invisibleplane mesh however that was for v57. For v60 i can't find th...

genii393095_0-1703510963202.png

Can't Share Spatial Anchors

We're working on a local multiplayer game for Quest 2/3 and have been working fairly successfully with Shared Spatial Anchors for the past few months.We've just swapped over to the new Meta All In One SDK and now can no longer Share spatial anchors w...

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