Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

MetaAvatars not persistent

I'm facing an issue in Unity VR. MetaAvatar loads in the main scene but when I change the scene (either by simple Load or using LoadAsync) the avatar doesn't load in the next scene and when I come back to the main scene it again doesn't load the Meta...

New meta packages not having the right dependancies

The recent Unity packages do not have the right built-in dependancies.I have my project fully optimized and started experimenting with the new meta packages.I noticed I got a lot of errors, which is weird. Looking further into it I found out that bui...

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Resolved! Is Depth API not available on Quest Pro?

Hi there! I'm yooj. I try testing Depth API with Quest Pro. But according to Documents, seems like it doesn't provide at Quest Pro devices. And the main reason is Quest Pro doesn't have a Depth Sensor. I asked here to clarify that I searched. Thanks ...

Anonymous by Not applicable
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MRUK positioning prefab scene in Unity Scene/World ?

I can't find anything within the documentation on how this works. I've got a scene prefab loading on play within Unity along with EffectMesh creating an outline of it. My assumption is that my camera will automatically be placed within the bounds of ...

torrezsae by Honored Guest
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Avatar Editor not coming up

I tried running the Meta Avatar Editor in the example Unity scenes included in the SDK samples (using the OpenAvatarEditor object + script) but it doesn't do anything or display any errors or debug messages at all. I have the 24.0.1 version installed...

Chroma keying with Oculus quest pro passthorugh

The pro passthrough captures color, I wanted to know if there is a way to map all the green to be Unity scene, similiar to varjo XR 3 chroma keying (https://varjo.com/blog/blend-real-and-virtual-seamlessly-with-new-xr-1-features/), it doesn't have to...

unity multi camera broken in build

Before I start, I am not good at English. I hope you understand.I try to split camera for ui and others (3d object, environment, etc ...)I had split layer and create new camera and it works on editor play modebut it is not working on oculus quest 2 t...

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Resolved! Is Meta Core SDK needed?

I recently updated to Unity 2022 and saw this asset from Meta, my game is made for Oculus but I use HurricaneVR so I do not need avatar or anything like that but, does this asset, or any of the assets from Meta performance benefits without having to ...

Turning off HMD tracking (all 6 DoF)

Hello there, is there any way that I can turn off the all the degree of freedoms? I mean, I want to use Oculus SDK or Unity XR Interaction Toolkit to cast something from a Unity scene and do not want it to rotate or move either. I want to turn off HM...

ASW FPS in the OVR Metrics Tool is outputting half

Hello, I use the OVR Metrics Tool to measure the performance of my project.However, I recently (January 2024) realized that the ASW FPS in the OVR Metrics Tool is outputting at half.Up until some point in December 2023, I recall that the ASW FPS was ...

WinCNT by Honored Guest
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Launch app with tracking disabled.

Hi there, can a UnityXR app launch while headset tracking is disabled? One of our clients wants to use their Quest 1 headsets on ships for training purposes. Due to the ship's movement, the headset loses tracking frequently, leading them to disable t...

Louis_vdm by Honored Guest
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Importing room setup in unity

Hi, I am developing a passthrough/VR experience using Unity where users can interact with physical objects in the room. My first step was to get the virtual representation of furniture and walls in the room which I think there is an experimental feat...

Resolved! Unity HDRP with passthrough

Hey! I've been trying to set up the passthrough API for the Unity HD rendering pipeline but no luck so far. I followed the tutorial and got it to work on the classic RP but with the HD one all I could get was a blend between real and virtual. Has any...

Accessing raw eye image data for research in Unity

Hi, I'm one of the researchers who want to use raw eye tracking data I know that the raw eye tracking data is deleted immediately after getting gaze data.However, as the research propose, Can I get raw eye tracking image data in Unity?Thank you for r...

Scaling and metrics

I am trying to build an application that has a feature to select two objects and calculate distance between them. I used the XRInteractor to get the hit point data and calculate the distance. The obtained distance is confusing me as I am not able to ...

Adding vectors to Hand Anchors

Could someone please review my code? I am going mad from this. What I am trying to do is to move the World object to the hand but offset by some distance so the hand doesn't end up inside of the object. I got the movement right where it Lerps to the ...

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