Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Cant open system keyboard on Quest 2

I can't seem to open the system keyboard on Quest 2. I open it like this: keyboard = TouchScreenKeyboard.Open("Hello", TouchScreenKeyboardType.Default); keyboard.active = true; TouchScreenKeyboard.hideInput = false; TouchScreenKeyboard.Android.consum...

IAP Implementation for Durable Items

Hi,I want to implement Meta Quest IAP workflow with following steps.1.User will purchase the IAP durable item2.Durable item is Asset bundle of a scene as in different levels3.Once purchase is completed i want to start downloading Assets Bundles attac...

Passthrough on Quest 3 in tethered (Rift) Mode

I want to plug my Quest 3 into my desktop with a wire to use my graphic card and I also ant to use the Quest 3 passthrough. Is this possible?My application in Unity will be a simple art gallery showing the real world as well. I need the tethered aspe...

SamuelAB by Honored Guest
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Resolved! ConcurrentHandsControllersExamples scene not working?

I've been trying to get multimodal working and haven't had any luck. The documentation I found seems to be for an older version of the SDK and the example scene doesn't work. Hands work, controllers work, switching freezes hand tracking and gives me ...

Lechooga by Explorer
  • 4357 Views
  • 16 replies
  • 1 kudos

Licensing for Sample Objects

Hi! I'm doing my first steps in Unity to develop my own VR / AR content. I really like the sample scenes of the Interaction SDK package. Regarding the objects in the scene (e.g. the slingshot): Can I use those objects for my own app or will I get any...

jaaaaaaan by Honored Guest
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Invisible Plan Prefab

I am building a MR scene. When i run the scene I see blue boxes and origin axis. How can I hide them I have seen in other tutorials that you can change the default planmesh with an invisibleplane mesh however that was for v57. For v60 i can't find th...

genii393095_0-1703510963202.png

Can't Share Spatial Anchors

We're working on a local multiplayer game for Quest 2/3 and have been working fairly successfully with Shared Spatial Anchors for the past few months.We've just swapped over to the new Meta All In One SDK and now can no longer Share spatial anchors w...

Unity VR UI canvas popup

How can I open a UI canvas panel when an object is clicked by VR controller in Unity VR? I want to implement this functionality where clicking on an object in a Unity VR environment triggers the opening of a UI panel. How can I achieve this? If you h...

Legs Tracking using Meta movement sdk

Hello, I'm looking for help on improving leg tracking accuracy in my VR setup with Meta Quest 3. Despite thorough adjustments and updates, movements like lifting legs are still lacking precision. If anyone has experience with refining leg tracking, y...

Change Meta avatar transparency

Hello, I want to make a remote Meta Avatar fade in and out. I can't find a way to make the avatar transparent. I can't find a way to access the mesh render and change the alpha channel. It must be possible as in the documentation they put best practi...

Screenshot 2022-07-28 at 16.33.04.png
Anonymous by Not applicable
  • 2908 Views
  • 5 replies
  • 3 kudos

Cannot disable virtual keyboard

I cannot disable virtual keyboard, even I disable require system keyboard, disabling tracked keyboard supported, disabling virtual keyboard support. even editing in android manifest and set all keyboard support required to false. after I build it, my...

Using Location Services API in Unity

Has anyone successfully used Unity's Location Services API for Quest 3? Here's the code that I'm using:IEnumerator LocationCoroutine(){if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation)) {Unit...

Running application in background

Hi,I would like to develop an application that display the twitch chat of a channel and all of it is almost done.But the last thing I need is my app to stay open on top of other apps. Is it possible ?I'm currently on a Meta Quest 3 and I found nothin...

NokiVR by Honored Guest
  • 1848 Views
  • 1 replies
  • 2 kudos

How do I fix error CS1503??

Assets\Oculus\Platform\Scripts\NetSyncOptions.cs(25,60): error CS1503: Argument 2: cannot convert from 'Oculus.Platform.NetSyncVoipStreamMode [C:\Users\xxx\Assets\Oculus\Platform\Scripts\NetSyncVoipStreamMode.cs(8)]' to 'Oculus.Platform.NetSyncVoipSt...

chaieun by Honored Guest
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Email sender problem unity quest 2

Hello everyone, I'm having problems when sending a report by email from a medical app I'm developing for oculus quest 2, I have made the following code, it works perfectly sending the email from the editor, but when compiling the apk and want to send...

Possible to flip the passthrough horizontally?

Hi, I am currently trying to flip the passthrough feed horizontally with Quest 3 in a XR application.Is there a straightforward to achieve this (e.g. flipping the OVRPassthroughLayer, editing main camera, etc.)?I really appreciate any help and advice...

Re- Centering OVR player using button not working

I'm attempting to re-center the OVR Camera Rig using a button on a canvas in my Unity project. I'm using the Oculus Integration version 57.0.1, specifically for hand tracking without controllers. Despite trying the RecenterPose() function, it doesn't...

kevakic by Honored Guest
  • 1078 Views
  • 1 replies
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How to modify Grabable scripts?

I renamed HandGrabInteractable to HandleLeft and confirmed that the grab functionality is working well. Additionally, I want to save the position when HandleLeft is grabbed and moved, and create a new object at that position. So, I wanted to add a pu...

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chaieun by Honored Guest
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  • 0 replies
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