Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

"Attach socket" with Oculus Interaction SDK

I'm trying to recreate the "attach socket" (XRSocketInteractor) from Unity's XR Interaction Toolkit. Has anyone had any success? I've read through the documentation but can't come up with a simple way to do this. I've even tried writing my own script...

Riiich by Member
  • 4503 Views
  • 7 replies
  • 2 kudos

Struggling with Capsense/Multimodal

Hi all,I thought it should be an easy task to recreate the multimodal functionality as it is working in the new Home environment since it offers a lot of cool interaction possibilities. However, I am not able to switch to an artificial Hand Model wit...

Error on Building to WebGL - Colliding Plugins?

Hello, Meta forums! My team is dealing with an issue regarding building to webGL with a Unity project that includes the Oculus Meta All-In-One package. Specifically, whenever we try to build to WebGL, we receive this error: Plugin 'InteractionSdk.dll...

gj-22 by Honored Guest
  • 1617 Views
  • 3 replies
  • 1 kudos

Sharing spatial anchors error code -1003

Hi,I am developing an app with shared spatial anchors.When I call the OVRSpatialAnchor.ShareAsync method the resulting OperationResult is -1003.I could not find what this error code means. I would be grateful if someone can enlighten me.

mc1.2023 by Honored Guest
  • 691 Views
  • 1 replies
  • 0 kudos

Meta Quest 3 walls cull assets partially

Hey folks,Currently working on some MR stuff, I am playing a build of my latest content but noticing that after defining my room (Walls, windows, door) when I want to instantiate an object in game if I put it within close distance or just on a MR wal...

XR Tracked Keyboard not being tracked in Unity Scene

Hi All, I was wondering if anyone has come across any similar issues with trying to integrate a tracked keyboard within their scenes. I am trying to connect the Logitech MX Mini Keys keyboard and have it appear in my scene. I am using a Meta Quest Pr...

zainab290 by Honored Guest
  • 688 Views
  • 0 replies
  • 1 kudos

download Apk

Hello Friends, I have created a game in Unity for VR which is a completely 3D game. and Put one Button Which is to Install an Other APK file from the server. when the download is complete it will show an Android install app Panel and an app is comple...

Car Driving Simulator

Here I have developed a car simulator that can be played with logitechG29 in unity How can I run car simulator with Logitech in Oculus Quest2..In which format I need build the simulator in .APK or .EXE

Resolved! Troubles recovering products from store (IAP)

Im trying to get all the bundles from the store to check the dlc im trying to buy, but when I call the Platform.AssetFile.GetList (as it says in the documentation: https://developer.oculus.com/documentation/unity/ps-iap/#integrate) I only receive all...

Resolved! Another platform Meta Avatar Sdk

Hello, we are developing a cross-platform project for a Meta Quest 3 and a Windows platform. We are considering using the Meta Avatar SDK. Is this possible?

sefa5535 by Honored Guest
  • 857 Views
  • 1 replies
  • 0 kudos

ERROR_SPS_ACCESS_DENIED

When I was using the OVRSceneManager, I was unable to use spatial data. Looking at the log, I found this error:SP:AP:AnchorPersistenceRuntimeIpcServer: RPC not allowed for queryAvailableAnchorsSMV2 due to AnchorResultCode::ERROR_SPS_ACCESS_DENIED(-11...

Question about Spatial Anchor saving

Hello Everyone, I am currently trying to work with shared spatial anchors, and what i wanted to do is basically understand, when i save a spatial anchor by saving it's Uuid, what information am i actually storing? If i were to provide another device ...

Esimple by Honored Guest
  • 1562 Views
  • 3 replies
  • 0 kudos

Liquid Particle

Does anyone know how to create a liquid particle wherein it's inside the bottle when the bottle is shattered onto the ground, the liquid particle will flow into the ground as well. Thank you in advance!

Resolved! Break a Glass using Meta SDK

Hi. Is there anyone have any idea how to create a breaking glass using meta sdk? I'm developing a new project at the moment and I don't have any idea what am I doing.

Confused about where to start

Hi, i am starting with dev with Quest and Unity and i am really confused about what SDK to use. I found old SDK is deprecated and i should use Meta XR All-in-One SDK (from https://developer.oculus.com/documentation/unity/unity-gs-overview/). When i w...

Spatial Anchors issues and "tutorial"

So I've been testing spatial anchors for a few days and I wanted to make a post to share my progress with the community. There is a little "tutorial" in the end of the post for those who wants to implement the Sharing Spatial Anchor feature.So far I'...

casss.png cas2.png cas3.png cas4.png
Shavier by Protege
  • 14165 Views
  • 16 replies
  • 9 kudos

Meta Avatars SDK mostly broken?

Has anybody gotten Meta Avatars working in Unity? For me it seems to be largely not working. The SDK documentation mentions creating an app ID but doesn't say anything about what to do with it; once I figured out where to enter it, and created a new ...

Kendel8 by Explorer
  • 4810 Views
  • 7 replies
  • 2 kudos

Resolved! How to setup colliders for Scene API / room model?

Hi there,I'm trying to enhance my passthrough app to be room aware, but having issues setting up the colliders. So far I've used Building Blocks with Meta API v60 and Unity 2023.2 and everything else is working fine - room scanning, seeing the walls ...

Screen Shot 2024-03-16 at 6.44.58 pm.png
longcon1 by Explorer
  • 1990 Views
  • 1 replies
  • 0 kudos

Streaming with passthrough enabled

I've been attempting to build an app that allows people to watch a stream of what I'm seeing. Everything is good until I stream with passthrough, it ends up being all black. I've been attempting to fix this for a couple days and just can't get it wor...

TectonicH by Honored Guest
  • 1068 Views
  • 2 replies
  • 0 kudos
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