Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Trying to test subscription on meta store

We are trying to test subscriptions. The documentation is not very clear. It has a lot of information but is not well organized. I have read most of the links and try to follow most of them. I am a developer for my app but not the admin. I cannot loo...

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Resolved! Read Data Property on Snap with Snap Interactable

We're trying to pass an object when it snaps to a snap interactable. Currently, in the Snap Interactor of the object, in the optional field "Data", we've put the object itself. How do we go and read the data when it arrives in the Snap Interactable? ...

How do I integrate teleportation prefab with Netcode

I'm doing a multiplayer project using Unity Netcode. I'm using the LocomotionControllerInteractorGroup prefab to handle the teleportation, and there is a script from the SDK called PlayerLocomotor that changes the player position. Based on the Netcod...

ysun60 by Honored Guest
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Resolved! Unable to Build with Unity 2022.3.22f1

When trying to do a build I get the following errors:"Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8Error: Could not find or load main class Application.3D.Unity.2022.3.22f1Caused by: java.lang.ClassNotFoundException: Application.3D.Unity.2022.3....

Transform Issue

This is my first time encountering this issue. How can I fix this? When I'm clicking the lever gameobject, its transform component isn't positon to the gameobject itself. Help me please

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OVR Overlay Canvas render black square

I've created a new project and added all required Meta depndences. And create simple canvas with text and image. And it works correctly in Meta XR Simulator. After that i added OVR Overlay Canvas component and selected OVROverlayUI layer. And instead...

System soft keyboard and TMP_InputField issue

I have strange issue for System soft keyboard. I enabled in Rig Required System Keyboard (Virtual keyboard Support disabled). I have in canvas TMP_Input Field. When i click on it System keyboard sometimes shown and sometimes not. I debug it and i see...

Meta XR Simulator wont stay Active

When I open my Unity project and set Meta XR Simulator to Active, and enter play mode, the Simulator works. But once I end play mode, the Simulator will never launch again until I quit and restart the project. I'm using Unity 2022.3.21f1 and Meta XR ...

v62 Samples interactions do not work

I've opened multiple scenes from the v62 SDK Samples. The hands show up but cannot do anything - they don't grab, they don't poke the samples menu. No interactions work. The Samples aren't usable or helpful in this state.

javenu by Honored Guest
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Obi Rope

Does anyone here use obi rope and applied hand grab interactable? If yes, can you explain to me how did you do it? I cannot figure out how to make it work. Thank you

"Attach socket" with Oculus Interaction SDK

I'm trying to recreate the "attach socket" (XRSocketInteractor) from Unity's XR Interaction Toolkit. Has anyone had any success? I've read through the documentation but can't come up with a simple way to do this. I've even tried writing my own script...

Riiich by Member
  • 4817 Views
  • 7 replies
  • 2 kudos

Struggling with Capsense/Multimodal

Hi all,I thought it should be an easy task to recreate the multimodal functionality as it is working in the new Home environment since it offers a lot of cool interaction possibilities. However, I am not able to switch to an artificial Hand Model wit...

Error on Building to WebGL - Colliding Plugins?

Hello, Meta forums! My team is dealing with an issue regarding building to webGL with a Unity project that includes the Oculus Meta All-In-One package. Specifically, whenever we try to build to WebGL, we receive this error: Plugin 'InteractionSdk.dll...

gj-22 by Honored Guest
  • 1816 Views
  • 3 replies
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Sharing spatial anchors error code -1003

Hi,I am developing an app with shared spatial anchors.When I call the OVRSpatialAnchor.ShareAsync method the resulting OperationResult is -1003.I could not find what this error code means. I would be grateful if someone can enlighten me.

mc1.2023 by Honored Guest
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  • 1 replies
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Meta Quest 3 walls cull assets partially

Hey folks,Currently working on some MR stuff, I am playing a build of my latest content but noticing that after defining my room (Walls, windows, door) when I want to instantiate an object in game if I put it within close distance or just on a MR wal...

XR Tracked Keyboard not being tracked in Unity Scene

Hi All, I was wondering if anyone has come across any similar issues with trying to integrate a tracked keyboard within their scenes. I am trying to connect the Logitech MX Mini Keys keyboard and have it appear in my scene. I am using a Meta Quest Pr...

zainab290 by Honored Guest
  • 751 Views
  • 0 replies
  • 1 kudos

download Apk

Hello Friends, I have created a game in Unity for VR which is a completely 3D game. and Put one Button Which is to Install an Other APK file from the server. when the download is complete it will show an Android install app Panel and an app is comple...

Car Driving Simulator

Here I have developed a car simulator that can be played with logitechG29 in unity How can I run car simulator with Logitech in Oculus Quest2..In which format I need build the simulator in .APK or .EXE

Resolved! Troubles recovering products from store (IAP)

Im trying to get all the bundles from the store to check the dlc im trying to buy, but when I call the Platform.AssetFile.GetList (as it says in the documentation: https://developer.oculus.com/documentation/unity/ps-iap/#integrate) I only receive all...

Resolved! Another platform Meta Avatar Sdk

Hello, we are developing a cross-platform project for a Meta Quest 3 and a Windows platform. We are considering using the Meta Avatar SDK. Is this possible?

sefa5535 by Honored Guest
  • 934 Views
  • 1 replies
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