Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Unity: 1 unit = 1 metre. Very important!

It took me awhile to figure out why everything in my project looked sort of flat in the rift, while other people's demos really popped out at you. I had made a noob mistake and built my scene in Unity using centimetres instead of metres. Now, while e...

Unity Per Install Fee

With the introduction of Unity Per Install Fees, I'm wondering what impact this will have on Meta/Oculus. Will we see Meta switch internal projects to Unreal?Will we see Meta dev tool support focus switch from Unity to Unreal?The news blows my mind. ...

Oculus Screenshot event

Hello, I was wondering if there is an event that triggers with unity when oculus takes a screenshot or records a video? I want to play some in-game fanfare when it happens and don't need anything to do with the picture or video itself. Thanks in adva...

Resolved! [Unity] Virtual Keyboard feature not working

Greetings.Issue:I and my team attempted to enable Oculus overlay/virtual keyboard but failed.Related links/attempted approaches:Spoiler (Highlight to read)https://developer.oculus.com/documentation/unity/unity-keyboard-overlay/https://developer.oculu...

360 video player stuttering after OS update

A couple of years ago I developed an app made for Quest 2, which showed some high quality 360 videos.Together with one of the latest OS updates, came some sort of graphical glitch (mainly stuttering). Specifically, it appears while the 360 videos are...

Uqido by Honored Guest
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Build Error - Script Debugging

Using Unity3d 2021.3.27Oculus Package v56Build process fails when I set the ScriptDebugging flag on; with the following error:Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output: Library/Bee/artifacts/Android/87lik/2bu4ed5r2p...

Possible error in IAP S2S API documentation

In the IAP S2S API documentation ( https://developer.oculus.com/documentation/unity/ps-iap-s2s/ ), it says we need the app access token and the app id to verify entitlement of purchased items, which does not contain any user identification informatio...

meek128 by Honored Guest
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Cant upload quest apk to store

When I try and upload my apk to the store I get the following error:* APK install location should be `auto` (android:installLocation in AndroidManifest.xml). See documentation at: https://developer.oculus.com/distribute/publish-mobile-manifest/I set ...

URP texture in unity

i have i problem with texture in URP material its render a glitch like broken glass , how fix it?im used quest 2 vr , unity 2021.3.19f1 >> help*

mosab1995 by Honored Guest
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Oculus Audio Spatializer DOTS support ?

Hello ! I'd like to ask if anyone of you guys know of a way to support the Oculus Audio Spatializer plugin with DOTS / ECS ? Something like adding a authoring component to an object that will run a baker and convert an ONSP Audio Source into an entit...

.obb doesn't install during APK install

Hey there. I've split my project into a 79mb APK/ 2.6gb OBB file. And have uploaded both files via both the inbuilt unity publishing tool and the Meta Quest Dev hub.I definitely include the .obb file during both processes, as the file space estimate ...

Tomd.exe by Honored Guest
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android.permission.RECORD_AUDIO

Can somebody show me how to remove this from the manifest?Please remove all unnecessary permissions. If any of the following permissions are required, please explain in detail why the app requires them in order to function: android.permission.RECORD_...

OVRCameraRig use per eye cameras changes scale

I'm working on a 3D image/video solution so I'm using the 'per eye camera' option in the OVR Camera Rig in Unity. I noticed that if I toggle this setting on and off, the scale of the world is radically affected. With the per eye camera setting off, t...

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