Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Face Tracking - FaceExpressions Data

I use Unity 2021.3.20F1 and Oculus Integration V54.I can perform facial tracking and AURA with my face expression.Based on research purposes, I need to store information about facial expression weights.But when I store the information about OVRFACEEX...

Platform Caching of IAP

Does the Oculus Platform SDK do any kind of local caching for things like application or IAP entitlements? Essentially, something that I can store and reuse if the user has no internet access instead of calling GetViewerPurchases? Happy to write my o...

OVRControllerHands is not displayed in HDRP project

Hi, I made a new project 3D Core, then added OVRCameraRig and OVRInteraction.OVRControllerHands and OVRHands added in OVRInteraction.I Copied HandGrabExamples OVRCameraRig. this worked.But I made a new project 3D HDRP, then added above prefabs like H...

kato.3210 by Honored Guest
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OVR OVERLAY (UNDERLAY) problem

am trying to implement ovroverlay underlay but nothing work for me what i did is the following1- add quad with ovroverlay and set type to underlay2 - add quad with same size and same position with shader oculus/underlay imposterwhen i build i get onl...

RoxGame by Protege
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  • 4 replies
  • 1 kudos

Trouble with UI in unity vr app

I am developing vr app with unity, everything works fine but i am having trouble with menu as i cant see menu in the app after doing some changes to other components and if i again bring new camerarig from working scene it works fine, i am not doing ...

Resolved! OVR Overlays and judder

I am running into issues with Judder when using OVR Overlays. I can't seem to repro it in the sample project, and I've tried to narrow it down by ensuring my actual project and the sample project are as close as I can get them.I'm rendering to a rend...

3 points on black screen when loading my app

Hello everyone, I have a problem when compiling my app for quest 2, the problem is that when compiling and uploading it to applab, everything loads correctly without problems, but when the app starts, it loads with the 3 points forever, the app never...

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Android WebView Render Error

I'm making a VR simulation that uses Vuplex's WebView for Android - the canvases are taken from the poke interaction scene, with a WebView added to the Unity Canvas. Most of them load up just fine, but the one webpage I have is popping up an error ab...

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Resolved! v56 Firmware = Garbled Mic Audio

App records microphone input and sends it to a Speech To Text service.On the v55 Firmware this works fine with no issues.On headsets with the v56 Firmware, the microphone now provides nothing but garbled input (rushed and chopped up).I'm using the OV...

Non Playing Character Avatar

Hi,I'm currently trying to use Avatar SDK 2 to display different NPC avatars preset to the player so he can quickly choose a skin before to enter the game.I need the 3rd person NPC Avatars to rest in a custom pose, so I did successfully implemented t...

Resolved! UI makes me feel like I'm crossing my eyes

I have an UI in the game, using a Canvas set to World Space, it doesn't matter if I move the UI camera further back or if I play with the scaling of the Canvas. It is very uncomfortable to look at, like I'm crossing my eyes.The 3d enviroment looks ok...

Editor Play only works once with Quest Link.

I've been using my Quest 2 with Quest Link for development for the last few months with no issues. However mysteriously around this week or last, (early July 2022), something has changed and now it only works the first time I hit play. Subsequent tim...

drew by Explorer
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  • 7 replies
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Confused about namespace issue.

I have a grabbable object, and I want it to triger a function of another class ScreenShotManager when it is grabbed, so I announce a variable like thispublic ScreenShotManager shotManager;But it throws an error when compiling: Assets\Oculus\Interacti...

GesusMist by Honored Guest
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