Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Meta xr interaction sdk

Hello, I'm developing an app using the meta xr interaction sdk, and I'm having some trouble making a gameobject move on a curve instead of a straight line on release with their snap interactions. In their docs, it says I can easily customize the move...

MetaQuest 2/3 ThumbRest not responding to input?

Hi there,I currently have XR Core Utilities, XR Legacy Input Helpers, XR Plugin Management, Oculus XR Plugin, Open XR plugin, and HURRICANE VR assets in a 2023.2 project Unity.I'm noticing I am unable to get any response from trackpad, thumbrest inpu...

XR initialization turns off Oculus PC app

Hello,I'm developing VR pc app using Unity.Ever sinece I updated my oculus pc app, whenever I call "XRGeneralSettings.Instance.Manager.InitializeLoader()", oculus pc app is turned off.Because of this, I have to reconnect Quest link again whenever I c...

plibjn by Honored Guest
  • 317 Views
  • 0 replies
  • 0 kudos

Disable OculusXR Feature notice

I'm developing a PCVR app in Unity 2021 using the VR Interaction Framework in OpenXR. (Unity version)Every time I change code or open the project I get the Enable OculusXR Feature notice to support Oculus Utilities. But as soon as I enable this, I ge...

marald_0-1673273183842.png
marald by Explorer
  • 3430 Views
  • 7 replies
  • 5 kudos

Controllers not tracking in Quest build.

Hey,We have recently started a new Quest project using Unity 2022.3.1 and Oculus Integration 54.1, but the controllers aren't tracking in builds. They track perfectly fine in the OS menus and in other apps both previously made by us and not, but in a...

Entitlement is not calling OnComplete

Hi, I am trying to implement in app purchases in a quest 2 game. I created a test account and that i use for the oculus settings in the editor and for my quest. After initialising and calling the entitlement check method nothing happens. The OnComple...

image.png

Porting Meta SDK to OpenXR

My app use Meta SDK but i want to port this app to use in PCVR . How i understand i need to use OpenXR for it. Have anyone experience like this? How hard is it to port Meta SDK app to PCVR? Do i need to have two separated applications or i can have i...

The version 60/62 update is all messed up.

AVOID version 62!If you download from the Unity asset store, you get a different mix of version 60/62/5x than if you download from Meta.The OVRCamera is only available IF you load the samples. And then you have to copy it manually from Library/com.me...

Hand interaction only works for left hand

I want to use hand interactions for my application to pick up a ball. I have tried the Interaction SDK samples HandTracking scene and that works fine. I can pick up all the object with either my right hand or my left hand.So I copied that scene to bu...

jboss by Protege
  • 1234 Views
  • 2 replies
  • 0 kudos

Poke Button and Haptic

I'm trying to figure out how to trigger haptics on a button press. My main issue right now is I don't know how to find out which hand is the one that has poked the button, and only trigger the haptic feedback of that specific hand. I'm working with t...

Skylunar by Honored Guest
  • 986 Views
  • 2 replies
  • 0 kudos

Meta XR Simulator Spatial Anchor Support

Has anybody had success using Spatial Anchors in Meta XR Simulator? I'm getting some errors when trying to save an anchor locally. I don't know if it's just that there is no support so far.The errors:[OVRPlugin] [XRCMD][failure] [XR_ERROR_VALIDATION_...

alvar_ram by Honored Guest
  • 877 Views
  • 1 replies
  • 1 kudos

add control over SDK logs (OVRManager etc)

OVRManger and other components write a lot of debug logs that can get in the way of debugging other features. Would love to have to option to disable them completely or even on a more granular level.Example: starting the app creates ~20 logs, and the...

mihaits_0-1708460465270.png
mihaits by Explorer
  • 458 Views
  • 0 replies
  • 2 kudos

Anyone get Quick Invites to work on Oculus Quest?

I am trying to get the Quick Invites to work on Quest 2. I have got the invite popup to work and can send invites that way. But with the function GroupPresence.SendInvites(..) (BTW there is no SendDirectInvite function in latest SDK), it removes thos...

Resolved! How to properly sign an Oculus Go apk?

Hi. I want to put my Unity game on Oculus Release Channel to generate some keys and give them to alpha-testers.But I can't validate my apk. I've got following errors:Необходимо настроить исключение из недавнего (android:excludeFromRecents в AndroidMa...

DanOrgan by Honored Guest
  • 991 Views
  • 2 replies
  • 0 kudos

Resolved! Seeking Quality Samples for Meta XR SDK

HelloI'm writing here to get info about the availability of high-quality samples for the new Meta XR SDK.While the Oculus Integration SDK provided excellent examples, particularly in areas like gesture recognition and object grabbing, I've encountere...

grab.png hands_2.png
Top Solution Authors
Labels