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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Building Blocks Scripts License Question

Hi, I have a question about Building Blocks in Unity. Is it possible to modify them (e.g. change the defaul mesh to my own) in order to create a project for Meta Quest 3. I'm mainly asking if the scripts of these Building Blocks can be modified. It's...

KajoKEMan by Honored Guest
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Unity Netcode multiplayer in VR

I used Unity Netcode to build my multiplayer for my game in Meta quest 3 but when I select host, another player comes on top of it even when another player has not used the room code to join. how do I fix this??

Passthrough Over/Undlay switch at runtime bug

I try to use passthrough to fade between vortual and real space. Works theoretically, by dynmically adjusting passthrough opacity and switching from overlay to underlay passthrough.However, if I switch passthrough to overlay and back to undelay, it s...

offcenter cubemap overlay not supported?

I'm trying to create a compositor overlay of shape offcenter cubemap for Quest3 using the OVROverlay script and I only get the following errors:OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM: enum argument out of rangeUnrecognized overlay.m_desc.Shape ...

Share Spatial Anchor on custom app

I'm working on a VR experience that requires all the users be on the same physical room. I've managed to get working an OVRSpatialAnchor and save it locally for later sessions. I can calibrate the VR room to match the real life room using that anchor...

How to detect app made with unity quit on Oculus Go

Hello everyone, are there anyone know how to detect app quit on Oculus Go? I have tried using OnApplicationQuit(), but it doesn't work. Unfortunately, after googling, there is no luck on what I am looking for. What I would like to do is to save the i...

Anonymous by Not applicable
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how to retargeting avatar with iobt

I want to do full body tracking using iobt. If you install the meta movement SDK and view the sample scene, the avatar will appear properly. However, if I take the avatar fbx file I use and use it, the avatar comes out distorted like that. Is there a...

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New Oculus Quest tutorial in Unity? (2024/23)

Hello.I am working on a new project for my thesis in VR using Unity (version 2022.3.13f1).It's been 1 year since I have not worked on XR. I am finding it difficult to catch up with tutorials that are now too old for the development of new application...

OneGrab Transformer Oculus Interaction SDK

Hi!I'm having a little problem using the OneGrabTransformers from the Oculus SDK.I want to be able to move and rotate an object, but constrain it to y axis rotation only. As i understand, the OneGrabRotate Transformer component constrain the rotation...

Rednef by Honored Guest
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Quest 3 passthrough Masking Question

I've been trying to figure out how to replace the passthrough video ceiling with a VR scene like in the First Encounters demo or the Discover app on Github. I've tried working with the layers and copying the shaders from the Discover app, but haven't...

Sixer by Member
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Resolved! Menu Canvas Not Responsive

DetailsUnity Version: Set-Up: Meta Integration: Meta XR All-in-One SDKUsing Oculus Quest 2Hello!I am not new to VR development but I am for some reason struggling to build this new app I am currently working on. I have three issues.1. I am trying to ...

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