Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Add animation to Avatar in Unity

I want to use avatars from Meta SDK as NPCs in an experience that I'm developing, using some Mixamo animations to make them look more alive. However I can't find a way to add an Animator controller to the OVRAvatarEntities.Has anyone done this?

Link to specific (Horizon) World from Meta app

Hello everyone! I'm building a meditation app in VR for a client of mine. Right now he wants the player to be completely solo within our app (that's easy!) but also have access to a 'community room' in Meta Horizon Worlds where they can meet other pe...

IAP Showing up even when Status is Unavailable

Hi,I have a couple of IAPs setup in the developer dashboard, but when I set the IAP status to Unavailable it still gets fetched when i call IAP.GetProductsBySKU.AssetFile.GetList() gives me DownloadStatus: available and IapStatus gives me entitled/no...

Jepplen by Expert Protege
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Shared Spatial Anchors demo is broken

I followed all of the instructions on the documentation page https://developer.oculus.com/documentation/unity/unity-ssa-sf/I requested use of User ID and User Profile in the Data Use CheckupI specified the App ID found on the Oculus dashboard in the ...

Choppy audio recordings

When using the Quest 3 built in recording system within my app that I built with Unity that has music playing inside of it, I am getting very choppy audio in my recordings. It sounds really bad. Is this happening to anyone else too?

Can't make SQLite work in the headset

Hello everyone,I'm making a small VR game in Unity for the Quest 2 and I'm facing some problems to manage the data saved. I decided to use SQLite because this game is to try to take an exam in my country and I know one of the modules is about databas...

Oculus Quest 2, Meta XR All-In-One Issue

Hi.I am back developing in VR after a year and I am finding it difficult to set up my project in Unity with the new updates.For example, I am following the official guide on the meta website here but I can't even seem to find the OVR camera Rig? Can ...

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API Call for clearing room data

Hey folks,I am looking into adding a feature to clear/reset the scanned room data on Quest 3. The intent is to be able to trigger this as part of a live update which will be updating room setup login from in game to avoid existing room data being mod...

MetaAvatars not persistent

I'm facing an issue in Unity VR. MetaAvatar loads in the main scene but when I change the scene (either by simple Load or using LoadAsync) the avatar doesn't load in the next scene and when I come back to the main scene it again doesn't load the Meta...

New meta packages not having the right dependancies

The recent Unity packages do not have the right built-in dependancies.I have my project fully optimized and started experimenting with the new meta packages.I noticed I got a lot of errors, which is weird. Looking further into it I found out that bui...

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Resolved! Is Depth API not available on Quest Pro?

Hi there! I'm yooj. I try testing Depth API with Quest Pro. But according to Documents, seems like it doesn't provide at Quest Pro devices. And the main reason is Quest Pro doesn't have a Depth Sensor. I asked here to clarify that I searched. Thanks ...

Anonymous by Not applicable
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MRUK positioning prefab scene in Unity Scene/World ?

I can't find anything within the documentation on how this works. I've got a scene prefab loading on play within Unity along with EffectMesh creating an outline of it. My assumption is that my camera will automatically be placed within the bounds of ...

torrezsae by Honored Guest
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Avatar Editor not coming up

I tried running the Meta Avatar Editor in the example Unity scenes included in the SDK samples (using the OpenAvatarEditor object + script) but it doesn't do anything or display any errors or debug messages at all. I have the 24.0.1 version installed...

Chroma keying with Oculus quest pro passthorugh

The pro passthrough captures color, I wanted to know if there is a way to map all the green to be Unity scene, similiar to varjo XR 3 chroma keying (https://varjo.com/blog/blend-real-and-virtual-seamlessly-with-new-xr-1-features/), it doesn't have to...

unity multi camera broken in build

Before I start, I am not good at English. I hope you understand.I try to split camera for ui and others (3d object, environment, etc ...)I had split layer and create new camera and it works on editor play modebut it is not working on oculus quest 2 t...

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Resolved! Is Meta Core SDK needed?

I recently updated to Unity 2022 and saw this asset from Meta, my game is made for Oculus but I use HurricaneVR so I do not need avatar or anything like that but, does this asset, or any of the assets from Meta performance benefits without having to ...

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